Kentucky Route Zero developer Cardboard Computer was so “demoralized” by the negative reaction to missing past release dates that it’s held off giving even a vague release window for the upcoming chapters.
In a statement provided to Polygon, foundersJake Elliott and Tamas Kemenczy said the developer struggled with player reactions after missing announced release dates for the first and second acts.
“It was pretty demoralizing to miss deadlines, and the barrage of negative attention that followed made it only more difficult to focus on work.
“More importantly, we’ve learned that our process is quite exploratory, experimental, and unpredictable anyway. It’s crucial for our work that we reserve the right to throw things away, rework things as necessary, and allow the project to grow organically.”
The pair said that they quite often find that scenes they had expected to be “small-scale bloom into something much more complex”.
“It’s difficult (or impossible) to really know what you’re working on until you’re really working on it, and it’s important to us that we err on the side of respecting the game rather than the timeline,” they said.
Kentucky Route Zero’s first act released in January 2o013, with the second arriving in May, Both had missed their target launch months. An interlude between the second and third acts is on the way, too.
If you’re keen on the point-and-click adventure, you can grab a season pass for $25 for Linux, Mac and PC.
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