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Hearthstone strategies: the 25 best cards to play

Tuesday, 11th February 2014 09:50 GMT By Staff

A trading card game is only as good as its cards, naturally. The cards in Hearthstone do a good job of providing a number of ways to play, making each class feel unique and independent.

Hearthstone_Mage

Not every card is created equal, however. In our time with the game, some rose to the top in our most-played decks, while others became understandably popular with our opponents. With this in mind, here are the top 25 cards in the game, and why you should consider using them.

Before you go any further, make sure you’ve checked out or beginner and advanced tips.

25. Spellbreaker

spellbreaker

A few cards with silence are a great addition to any deck, regardless of class. As a 4/3 for just four mana, Spellbreaker’s board presence gives it the edge over cheaper cards like Ironbeak Owl and the aptly named Silence spell.

24. Fire Elemental

fire_elemental

There are several cards that deal “untauntable” damage when played on the field. Fire Elemental does more than most, and a 6/5 for six mana wouldn’t be bad even without the added effect. To top it off, it doesn’t have an Overload cost like other great Shaman cards.

23. Youthful Brewmaster

youthful_brewmaster

Any deck with a high number of Battlecry or Combo effects needs a Brewmaster card. The Ancient Brewmaster has greater board presence, but at just two mana, its Youthful counterpart remains useful at all stages of a match. You can play him early on when mana is low, or in the late-game, and usually summon the very same minion you removed in a single turn.

22. Truesilver Champion

truesilver_champion

With only two durability, Truesilver Champion won’t last long. However, with four damage and the ability to heal oneself, it’s very useful for both clearing Taunt minions and direct hits on enemy heroes.

21.) Commanding Shout

commanding_shout

With so many low-cost cards, Warriors excel at one-turn combos. Commanding Shout is best played in addition to minions with Charge and/or low health and high attack. Normally, we wouldn’t recommend a Magma Rager, but with a Charge spell and Commanding Shout, he becomes a very annoying glass cannon.

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