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Hearthstone strategies: advanced tips for seasoned card battlers

Tuesday, 11 February 2014 12:01 GMT By Staff

At its most fundamental, Hearthstone is simple arithmetic. Understanding this is the key difference between casual and competitive players. Once this concept clicks in your mind, you’ll be on your way to getting the most from Hearthstone’s many diverse strategies.

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The key to Hearthstone, and most card games, really, is board control. The key to board control is ensuring the other player uses up more resources removing your cards than you use removing theirs.

For instance, let’s say you pull the underestimated Chillwind Yeti (a 4/5 minion for four mana). Your opponent plays an Acidic Swamp Ooze and a Novice Engineer. On your next turn, you could swing with the Yeti to remove the Ooze or the Novice, or you could take four points off your opponent’s hero.

By attacking the hero, you ensure your opponent loses at least some of their most valuable resource and keep your Yeti healthy for their next turn. This forces them to either drop one of only a few expensive removal spells, or use both of their minions to attack while still leaving yours on the board.

No matter what happens, the math is working against them. This is Hearthstone’s arithmetic at play, and every hero in the game is designed to perform these same equations in different ways. On that note, these Advanted tips will boost your card-playing power.

Hold it! Is this the first time you’re playing Hearthstone? If so, read our Beginner’s Tips.

Selecting Your Hero

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Each Hearthstone hero plays differently from the rest, assuming you select the right cards. Which class is right for you depends on how you want to play. Here’s a basic breakdown of each character with their strengths, weaknesses and unique abilities to help you decide where to spend your early matches.

Mage

Mages are the first class introduced to new players during the tutorial, and as such, are one of the more popular heroes in online play. That might also be thanks to their incredibly powerful removal spells, like Flamestrike and Fireball.

Their hero ability is Fireblast, which can deal one damage to any hero or minion — even their own. Despite their powerful spells, Mages lack interesting, class-specific minions. They must rely instead on more basic neutral minions that offer increased spell damage to maintain board presence. This makes them a solid choice when entering The Arena, where high synergy is less of a concern.

Best if you like: fire-and-forget tactics, board clearance.

Shaman

Shamans take the randomized nature of card games a step further than most.

Their hero ability, for instance, summons one of four totems at random. These can provide extra spell damage, taunt, a 1/1 minion or the ability to heal every friendly minion at the end of your turn. Spells like Lightning Storm and Forked Lightning provide excellent board control, for random damage or against random minions, respectively.

This class also has the majority of cards with Windfury, which grants a minion the ability to attack twice in a single turn. Overload, meanwhile, is specific to Shamans and locks up mana crystals on your next turn, rather than right away. The benefit to cards with overload is that they usually have very small initial mana costs for very strong abilities.

A Shaman’s strength is directly tied to board control. The totems summoned with the c hero ability, in addition to special totem cards, can turn a useful minion into a deadly one in a single turn. However, if you can shut down a Shaman’s board control early on, it’s very difficult for them to transition into the late-game.

Best if you like: board control, delayed payment, lots of minion effects.

Paladin

Like Druids, Paladins are very well-rounded. Unlike Druids, they rely heavily on minions and hoping the opponent will do what you want them to do, rather than doing things directly.

This is because Paladins are highly defensive heroes. They have more instances of the Divine Shield keyword, which absorbs the first instance of damage dealt to a minion without harming it. Used with strong Taunt minions, this can force the enemy to burn powerful spells or creatures on relatively weak opponents.

This class also has the Reinforce hero ability, which summons a 1/1 minion to the field. Because of this, Paladins never lack for at least some board presence and damage ability. This is especially devious with a Paladin’s high number of buff spells like Blessing of Kings.

Best if you like: always having minions, buff spells.

Warrior

Warriors behave much like their World of Warcraft namesakes. Their hero ability gives the player two armor, which unlike health, has no upper limit. Coupled with heroes and spells that also reinforce armor, it can be very tough to whittle a Warrior player’s hit points down in a battle of attrition.

This class also uses some of the most powerful weapons in the game — cards that give the hero damage-dealing potential — which allows them to become some of the most formidable creatures in the game without hardly summoning any minions. And unlike Mages, they don’t lack for powerful minions of their own. Generally, they rely on overwhelming numbers and abilities like charge to attack immediately when they’re played, rather than high power and health.

The Warrior’s weakness lies in its rigidity. This class has no fancy tricks and very little in the way of area-of-effect spells. What you see is what you get.

Best if you like: incredible staying power, not relying on minions.

Priest

A Priest’s hero ability should tell you that they mimic their WoW counterparts, much like Warriors. For two mana, they can heal any unit of two damage (but only up to their maximum health). This can keep them and their minions in the game much longer than they otherwise should, and are thus incredibly hard to rush.

Their weakness lies in another of their strengths. Priests have many spells to buff the maximum health of their minions. By using these on a Lightspawn, or casting the Inner Fire spell, minions can translate this health into attack and become some of the most powerful creatures in the game. This kind of synergy must be used wisely, however. This strategy uses a great deal of resources, and an opponent can make it all for naught with a single copy of Assassinate, Polymorph, Hex or any other number of powerful removal spells.

Best if you like: healthy minions, staying power, removal spells.

Rogue

Rogues are the only class in the game with access to the powerful “combo” keyword. Cards with this attribute will activate a special ability when another card has been played that same turn. Headcrack, which deals direct damage to the opponent and returns to your hand if you combo it, is one of the most devastating such cards.

A Rogue’s hero ability allows them to equip a one-damage weapon good for two uses. This sums up where its strengths lie, as they’re more likely to rely on spells, weapons and combos than keeping a creature on the board for very long. This gives them limited board presence, but with return cards like Brewmaster minions and Vanish, they can bring combo’d cards back into their hands for multiple uses.

With the right cards and the right player, a Rogue’s simplicity makes them one of the better heroes to select in The Arena. However, they’re not designed for late-game battles of attrition.

Best if you like: card synergy, card return.

Druid

Druids are incredibly versatile. Many of their cards allow the user to pick between a pair of possible effects. Nourish, for instance, can either provide two mana crystals or draw three cards. Along with Innervate and Wild Growth, Nourish gives Druids the ability to rush extra mana early on and essentially rush into the late game ahead of the opponent.

Their hero ability provides the player with one attack for one turn and one point of armor. This isn’t as effective as either the Rogue or Warrior’s abilities, but provides a measure of both for the same cost. This is a good metaphor for the Druid’s play style. It has no real weaknesses per se, but many of its cards are just weaker — yet more versatile — versions of those found in other decks.

Best if you like: versatility, expensive and powerful cards, sprinting to the late-game.

Hunter

Hunters are one of the most creature-reliant heroes in Hearthstone. Even their primary area-of-effect spell, Unleash the Hounds, summons a number of cheap minions instead of dealing damage directly.

Specifically, they require beast cards. Most of their class-specific minions will buff this subcategory and make them an overwhelming tide of board presence. In addition, they have a number of trap spells designed to stall the opponent while producing more minions for the late-game.

Unfortunately, a well-timed Flamestrike, Abomination or other board clearing measure can wipe out a Hunter’s entire horde in a single turn. To let you take out your frustration on that annoying Mage (and make up for their lack of direct damage) Hunters’ hero ability deals two damage to the enemy hero for the same mana.

Best if you like: delaying tactics, having lots of minions at once.

Warlock

Hearthstone is primarily a battle for board control. Oftentimes this makes the game a battle of attrition. Not so with Warlocks.

This hero’s ability allows them to draw an extra card every turn at the cost of two health and two mana. This presents two very important strategies. First, it effectively eliminates top-decking (running out of cards in one’s hand and having to rely on whatever they draw each turn) and increases the odds of drawing important, powerful cards early on.

Warlock spells and minions also cost little mana, but usually require another sacrifice. A Succubus, for instance, is a 4/3 for two mana but discards a random card from the Warlock’s hand. Used effectively, the combination of high card draw and low mana costs makes this the most effective deck for rush gameplay while forgoing most effects of attrition altogether in the late game.

Of course, if a Warlock ever finds itself with less than 15 hit points, they can always play Lord Jaraxxus. This changes the hero into a demon with 15 maximum health and the ability to summon a 6/6 for two mana and equip a three-damage weapon.

Despite their many strengths, Warlock decks are possibly the hardest class in Hearthstone to play effectively. A Hunter, for instance, can constantly drain a Warlock of its card-drawing resources. If the Warlock isn’t careful, it can ultimately do more damage to itself than the opponent by eating through health and accidentally removing important cards.

Best if you like: rush tactics, kamikaze cards, living dangerously.

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Arena Drafting Principles

The Arena is where any self-respecting Hearthstone player should spend the majority of their time. Its randomized nature makes it enticing for players looking for a challenge, while the rewards for just a few wins more than pays for its entry fee.

However, because decks are at least semi-randomized when entering The Arena, the rules of play are quite different. Players are not limited to just two copies of each card, neutral minions become much more effective and common card strategies can no longer be relied on.

This section should serve as a reference for some simple tips when entering The Arena, and how best to construct a deck that will survive the most competitive segment of Hearthstone.

Forget What You Know About Synergy

The most entertaining aspect of constructed play is building combos that work well off one another. Buying a Windfury minion time by buffing another unit with Ancestral Healing can be incredibly satisfying. Unfortunately, such tactics can’t be relied upon in drafted decks.

When thinking of synergy in The Arena, think of the cards that work well with others in just about any situation. Windfury is great when the minion in question lives long enough to use it, but it’s hard to guarantee that without Taunt. A Spellbreaker’s silence ability, however, will affect any minion with an ongoing ability, and at 4/3 for four mana, it’s a solid card in its own right.

Conversely, you can also expect the other player’s deck to be slightly less reliable. Sure, Mages will probably draw Fireballs now and again, but there’s no guarantee they have an Ogre Magi or Malygos to go with it – or even a second one in their deck.

The upshot is that you can often rely on cheaper, less interesting minions like Amani Berserker and Harvest Golem. Your opponent won’t want to waste a limited number of clearance and removal spells on “nonthreatening” cards, and you’re free to make amazing trades on the board.

By the way, remember that Chillwind Yeti we mentioned at the beginning? Always include him if you can. The Yeti is one of the best examples of a card that is always useful, and in The Arena, these unassuming minions win games.

Some Classes are Better than Others

Regarding the previous concept, some classes are better suited to Arena play than others.

Rogues, for instance, sport the Combo keyword. Cards like Headcrack, Defias Ringleader and SI: 7 Agent are useful in their own right, and will activate their special abilities when any other card is played first that turn.

Likewise, Mage spells are simple and geared toward removal and clearance, which makes them come in handy. In fact, The Arena suits the class perfectly, since the neutral minion cards they must rely on are usually at their best in this mode anyway.

Priests, Hunters and Warlocks, on the other hand, generally rely on specific card synergy to be at their most effective.

None of this is to say that any particular class is useless in The Arena. It’s only that in the random draft process, certain classes can avoid relying on luck more than others. In the end, it all comes down to who plays their respective deck better than the other.

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Some Great Arena Cards

There is, of course, no guarantee you’ll get the cards you want in The Arena. However, there are certain cards that make for great choices in just about every deck, and should usually be chosen when the opportunity arises. Here are just a few of our favorites.

Spellbreaker

This is a great card – not just in The Arena. Its higher power and toughness make it a better choice than the comparatively inexpensive Ironbeak Owl, and having a Silence in your pocket is a necessity. Period.

Harvest Golem

It’s cheap, durable and (practically) immune to removal. This card rarely makes a noticeable splash alone, but it does force the opponent to trade at least two attacks or removal spells to get rid of it. This can severely drain an opponent’s resources without them ever even realizing their mistake.

Acidic Swamp Ooze

Weapons are very effective in The Arena. They’re nearly impossible to remove, they don’t cost a thing past their initial play, and they often come with special effects all their own. Acidic Swamp Ooze is one of the only effective counters against these useful little items while still being cheap and strong enough to be a solid second turn drop.

Chillwind Yeti

This is our third time bringing up the Chillwind Yeti in this guide. That’s how serious we are about this minion. The reason is that no other basic minion card can match it in stats for the same mana cost.

Boulderfist Ogre

Think of this as the Chillwind Yeti’s bigger brother. It’s not exactly awe-inspiring at first glance, but it’s incredibly cost-effective and that makes it perfect for The Arena. It also has enough health to survive most direct-damage spells – including the dreaded Fireball.

Mad Bomber

Not many people understand the Mad Bomber. That’s all right. You just need to understand that this is one of the only situational cards useful in an Arena deck. That’s because the number of situations he’s useful for is quite high. Use him to possibly activate your Enrage minions, burn an enemy’s Divine Shield or for a chance to wipe their one-health minions out on turn two.

Sen’jin Shieldmasta

This little troll is the best neutral minion with Taunt in the game, and one of the best such minions overall. You always want to have a bit of Taunt in any deck if you can help it, and one that has nearly the same stats as a Chillwind Yeti for the same price isn’t half bad.

Youthful/Ancient Brewmaster

Really, either Brewmaster variant will suffice. The Ancient variety has great stats for his cost, and as such, can be played when your side of the board is clear to negate his effect. The Youthful Brewmaster is less stoic, but half as expensive. Either version can be used to double up on other minions’ Battlecry and Combo effects, recharge Divine Shield or as a makeshift healing ability. These are the most reliable of the situational cards in the neutral card arsenal.

Congratulations! You’ve completed the advanced guide for Hearthstone and should have a better understanding of each class’s strengths and weaknesses, and how best to play in The Arena. Hopefully, you can take these basics, use them to form your own best strategies with every class and earn the many rewards available to those who brave the competitive scene.

Head back for the rest of our Hearthstone strategies.

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    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]