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Hearthstone strategies: advanced tips for seasoned card battlers

Tuesday, 11 February 2014 12:01 GMT By Staff

At its most fundamental, Hearthstone is simple arithmetic. Understanding this is the key difference between casual and competitive players. Once this concept clicks in your mind, you’ll be on your way to getting the most from Hearthstone’s many diverse strategies.

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The key to Hearthstone, and most card games, really, is board control. The key to board control is ensuring the other player uses up more resources removing your cards than you use removing theirs.

For instance, let’s say you pull the underestimated Chillwind Yeti (a 4/5 minion for four mana). Your opponent plays an Acidic Swamp Ooze and a Novice Engineer. On your next turn, you could swing with the Yeti to remove the Ooze or the Novice, or you could take four points off your opponent’s hero.

By attacking the hero, you ensure your opponent loses at least some of their most valuable resource and keep your Yeti healthy for their next turn. This forces them to either drop one of only a few expensive removal spells, or use both of their minions to attack while still leaving yours on the board.

No matter what happens, the math is working against them. This is Hearthstone’s arithmetic at play, and every hero in the game is designed to perform these same equations in different ways. On that note, these Advanted tips will boost your card-playing power.

Hold it! Is this the first time you’re playing Hearthstone? If so, read our Beginner’s Tips.

Selecting Your Hero

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Each Hearthstone hero plays differently from the rest, assuming you select the right cards. Which class is right for you depends on how you want to play. Here’s a basic breakdown of each character with their strengths, weaknesses and unique abilities to help you decide where to spend your early matches.

Mage

Mages are the first class introduced to new players during the tutorial, and as such, are one of the more popular heroes in online play. That might also be thanks to their incredibly powerful removal spells, like Flamestrike and Fireball.

Their hero ability is Fireblast, which can deal one damage to any hero or minion — even their own. Despite their powerful spells, Mages lack interesting, class-specific minions. They must rely instead on more basic neutral minions that offer increased spell damage to maintain board presence. This makes them a solid choice when entering The Arena, where high synergy is less of a concern.

Best if you like: fire-and-forget tactics, board clearance.

Shaman

Shamans take the randomized nature of card games a step further than most.

Their hero ability, for instance, summons one of four totems at random. These can provide extra spell damage, taunt, a 1/1 minion or the ability to heal every friendly minion at the end of your turn. Spells like Lightning Storm and Forked Lightning provide excellent board control, for random damage or against random minions, respectively.

This class also has the majority of cards with Windfury, which grants a minion the ability to attack twice in a single turn. Overload, meanwhile, is specific to Shamans and locks up mana crystals on your next turn, rather than right away. The benefit to cards with overload is that they usually have very small initial mana costs for very strong abilities.

A Shaman’s strength is directly tied to board control. The totems summoned with the c hero ability, in addition to special totem cards, can turn a useful minion into a deadly one in a single turn. However, if you can shut down a Shaman’s board control early on, it’s very difficult for them to transition into the late-game.

Best if you like: board control, delayed payment, lots of minion effects.

Paladin

Like Druids, Paladins are very well-rounded. Unlike Druids, they rely heavily on minions and hoping the opponent will do what you want them to do, rather than doing things directly.

This is because Paladins are highly defensive heroes. They have more instances of the Divine Shield keyword, which absorbs the first instance of damage dealt to a minion without harming it. Used with strong Taunt minions, this can force the enemy to burn powerful spells or creatures on relatively weak opponents.

This class also has the Reinforce hero ability, which summons a 1/1 minion to the field. Because of this, Paladins never lack for at least some board presence and damage ability. This is especially devious with a Paladin’s high number of buff spells like Blessing of Kings.

Best if you like: always having minions, buff spells.

Warrior

Warriors behave much like their World of Warcraft namesakes. Their hero ability gives the player two armor, which unlike health, has no upper limit. Coupled with heroes and spells that also reinforce armor, it can be very tough to whittle a Warrior player’s hit points down in a battle of attrition.

This class also uses some of the most powerful weapons in the game — cards that give the hero damage-dealing potential — which allows them to become some of the most formidable creatures in the game without hardly summoning any minions. And unlike Mages, they don’t lack for powerful minions of their own. Generally, they rely on overwhelming numbers and abilities like charge to attack immediately when they’re played, rather than high power and health.

The Warrior’s weakness lies in its rigidity. This class has no fancy tricks and very little in the way of area-of-effect spells. What you see is what you get.

Best if you like: incredible staying power, not relying on minions.

Priest

A Priest’s hero ability should tell you that they mimic their WoW counterparts, much like Warriors. For two mana, they can heal any unit of two damage (but only up to their maximum health). This can keep them and their minions in the game much longer than they otherwise should, and are thus incredibly hard to rush.

Their weakness lies in another of their strengths. Priests have many spells to buff the maximum health of their minions. By using these on a Lightspawn, or casting the Inner Fire spell, minions can translate this health into attack and become some of the most powerful creatures in the game. This kind of synergy must be used wisely, however. This strategy uses a great deal of resources, and an opponent can make it all for naught with a single copy of Assassinate, Polymorph, Hex or any other number of powerful removal spells.

Best if you like: healthy minions, staying power, removal spells.

Rogue

Rogues are the only class in the game with access to the powerful “combo” keyword. Cards with this attribute will activate a special ability when another card has been played that same turn. Headcrack, which deals direct damage to the opponent and returns to your hand if you combo it, is one of the most devastating such cards.

A Rogue’s hero ability allows them to equip a one-damage weapon good for two uses. This sums up where its strengths lie, as they’re more likely to rely on spells, weapons and combos than keeping a creature on the board for very long. This gives them limited board presence, but with return cards like Brewmaster minions and Vanish, they can bring combo’d cards back into their hands for multiple uses.

With the right cards and the right player, a Rogue’s simplicity makes them one of the better heroes to select in The Arena. However, they’re not designed for late-game battles of attrition.

Best if you like: card synergy, card return.

Druid

Druids are incredibly versatile. Many of their cards allow the user to pick between a pair of possible effects. Nourish, for instance, can either provide two mana crystals or draw three cards. Along with Innervate and Wild Growth, Nourish gives Druids the ability to rush extra mana early on and essentially rush into the late game ahead of the opponent.

Their hero ability provides the player with one attack for one turn and one point of armor. This isn’t as effective as either the Rogue or Warrior’s abilities, but provides a measure of both for the same cost. This is a good metaphor for the Druid’s play style. It has no real weaknesses per se, but many of its cards are just weaker — yet more versatile — versions of those found in other decks.

Best if you like: versatility, expensive and powerful cards, sprinting to the late-game.

Hunter

Hunters are one of the most creature-reliant heroes in Hearthstone. Even their primary area-of-effect spell, Unleash the Hounds, summons a number of cheap minions instead of dealing damage directly.

Specifically, they require beast cards. Most of their class-specific minions will buff this subcategory and make them an overwhelming tide of board presence. In addition, they have a number of trap spells designed to stall the opponent while producing more minions for the late-game.

Unfortunately, a well-timed Flamestrike, Abomination or other board clearing measure can wipe out a Hunter’s entire horde in a single turn. To let you take out your frustration on that annoying Mage (and make up for their lack of direct damage) Hunters’ hero ability deals two damage to the enemy hero for the same mana.

Best if you like: delaying tactics, having lots of minions at once.

Warlock

Hearthstone is primarily a battle for board control. Oftentimes this makes the game a battle of attrition. Not so with Warlocks.

This hero’s ability allows them to draw an extra card every turn at the cost of two health and two mana. This presents two very important strategies. First, it effectively eliminates top-decking (running out of cards in one’s hand and having to rely on whatever they draw each turn) and increases the odds of drawing important, powerful cards early on.

Warlock spells and minions also cost little mana, but usually require another sacrifice. A Succubus, for instance, is a 4/3 for two mana but discards a random card from the Warlock’s hand. Used effectively, the combination of high card draw and low mana costs makes this the most effective deck for rush gameplay while forgoing most effects of attrition altogether in the late game.

Of course, if a Warlock ever finds itself with less than 15 hit points, they can always play Lord Jaraxxus. This changes the hero into a demon with 15 maximum health and the ability to summon a 6/6 for two mana and equip a three-damage weapon.

Despite their many strengths, Warlock decks are possibly the hardest class in Hearthstone to play effectively. A Hunter, for instance, can constantly drain a Warlock of its card-drawing resources. If the Warlock isn’t careful, it can ultimately do more damage to itself than the opponent by eating through health and accidentally removing important cards.

Best if you like: rush tactics, kamikaze cards, living dangerously.

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Arena Drafting Principles

The Arena is where any self-respecting Hearthstone player should spend the majority of their time. Its randomized nature makes it enticing for players looking for a challenge, while the rewards for just a few wins more than pays for its entry fee.

However, because decks are at least semi-randomized when entering The Arena, the rules of play are quite different. Players are not limited to just two copies of each card, neutral minions become much more effective and common card strategies can no longer be relied on.

This section should serve as a reference for some simple tips when entering The Arena, and how best to construct a deck that will survive the most competitive segment of Hearthstone.

Forget What You Know About Synergy

The most entertaining aspect of constructed play is building combos that work well off one another. Buying a Windfury minion time by buffing another unit with Ancestral Healing can be incredibly satisfying. Unfortunately, such tactics can’t be relied upon in drafted decks.

When thinking of synergy in The Arena, think of the cards that work well with others in just about any situation. Windfury is great when the minion in question lives long enough to use it, but it’s hard to guarantee that without Taunt. A Spellbreaker’s silence ability, however, will affect any minion with an ongoing ability, and at 4/3 for four mana, it’s a solid card in its own right.

Conversely, you can also expect the other player’s deck to be slightly less reliable. Sure, Mages will probably draw Fireballs now and again, but there’s no guarantee they have an Ogre Magi or Malygos to go with it – or even a second one in their deck.

The upshot is that you can often rely on cheaper, less interesting minions like Amani Berserker and Harvest Golem. Your opponent won’t want to waste a limited number of clearance and removal spells on “nonthreatening” cards, and you’re free to make amazing trades on the board.

By the way, remember that Chillwind Yeti we mentioned at the beginning? Always include him if you can. The Yeti is one of the best examples of a card that is always useful, and in The Arena, these unassuming minions win games.

Some Classes are Better than Others

Regarding the previous concept, some classes are better suited to Arena play than others.

Rogues, for instance, sport the Combo keyword. Cards like Headcrack, Defias Ringleader and SI: 7 Agent are useful in their own right, and will activate their special abilities when any other card is played first that turn.

Likewise, Mage spells are simple and geared toward removal and clearance, which makes them come in handy. In fact, The Arena suits the class perfectly, since the neutral minion cards they must rely on are usually at their best in this mode anyway.

Priests, Hunters and Warlocks, on the other hand, generally rely on specific card synergy to be at their most effective.

None of this is to say that any particular class is useless in The Arena. It’s only that in the random draft process, certain classes can avoid relying on luck more than others. In the end, it all comes down to who plays their respective deck better than the other.

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Some Great Arena Cards

There is, of course, no guarantee you’ll get the cards you want in The Arena. However, there are certain cards that make for great choices in just about every deck, and should usually be chosen when the opportunity arises. Here are just a few of our favorites.

Spellbreaker

This is a great card – not just in The Arena. Its higher power and toughness make it a better choice than the comparatively inexpensive Ironbeak Owl, and having a Silence in your pocket is a necessity. Period.

Harvest Golem

It’s cheap, durable and (practically) immune to removal. This card rarely makes a noticeable splash alone, but it does force the opponent to trade at least two attacks or removal spells to get rid of it. This can severely drain an opponent’s resources without them ever even realizing their mistake.

Acidic Swamp Ooze

Weapons are very effective in The Arena. They’re nearly impossible to remove, they don’t cost a thing past their initial play, and they often come with special effects all their own. Acidic Swamp Ooze is one of the only effective counters against these useful little items while still being cheap and strong enough to be a solid second turn drop.

Chillwind Yeti

This is our third time bringing up the Chillwind Yeti in this guide. That’s how serious we are about this minion. The reason is that no other basic minion card can match it in stats for the same mana cost.

Boulderfist Ogre

Think of this as the Chillwind Yeti’s bigger brother. It’s not exactly awe-inspiring at first glance, but it’s incredibly cost-effective and that makes it perfect for The Arena. It also has enough health to survive most direct-damage spells – including the dreaded Fireball.

Mad Bomber

Not many people understand the Mad Bomber. That’s all right. You just need to understand that this is one of the only situational cards useful in an Arena deck. That’s because the number of situations he’s useful for is quite high. Use him to possibly activate your Enrage minions, burn an enemy’s Divine Shield or for a chance to wipe their one-health minions out on turn two.

Sen’jin Shieldmasta

This little troll is the best neutral minion with Taunt in the game, and one of the best such minions overall. You always want to have a bit of Taunt in any deck if you can help it, and one that has nearly the same stats as a Chillwind Yeti for the same price isn’t half bad.

Youthful/Ancient Brewmaster

Really, either Brewmaster variant will suffice. The Ancient variety has great stats for his cost, and as such, can be played when your side of the board is clear to negate his effect. The Youthful Brewmaster is less stoic, but half as expensive. Either version can be used to double up on other minions’ Battlecry and Combo effects, recharge Divine Shield or as a makeshift healing ability. These are the most reliable of the situational cards in the neutral card arsenal.

Congratulations! You’ve completed the advanced guide for Hearthstone and should have a better understanding of each class’s strengths and weaknesses, and how best to play in The Arena. Hopefully, you can take these basics, use them to form your own best strategies with every class and earn the many rewards available to those who brave the competitive scene.

Head back for the rest of our Hearthstone strategies.

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    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]