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EverQuest Next Landmark’s desert environment previewed

Sunday, 9th February 2014 23:37 GMT By Brenna Hillier

EverQuest Next Landmark will give potential creators plenty of tools and resources to build with and on. The latest environment to be introduced is the desert; have a look and start plotting your caves, temples and oases now.

EverQuest Next Landmark is a sandbox MMO that will gives its users extraordinarily powerful UGC tools. The world they build together will help shape EverQuest Next.

Landmark is currently in alpha testing, with the eventual launch of EverQuest Next itself expected in 2015 at the earliest.

Thanks, Polygon.

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3 Comments

  1. TheWulf

    The picture you used for this amuses me.

    I’M AWAKE! I wasn’t taking a nap in this potentially dangerous desert that’s so, so warm and comfy and…

    Such a cat.

    Anyway, I still dig the look of this. I think that player co-authoring is actually important to games, it’s going to be a way forward for a lot of larger developers. This is why I support mods. There were a lot of things that Obsidian couldn’t do with New Vegas, things that were either built from scratch or reinstated by mods.

    Then you look at Neverwinter Nights and Skyrim; the campaigns there are by the numbers. They never step out of their comfort zone, they don’t believe they’re allowed to, so they don’t. So the most innovative, clever, and unique gameplay elements came from mods, again. It was only by modders showing Obsidian what they wanted with stuff like the WIP for the ongoing Afterschool Special (now complete) did they try something as brave as The Sink and the quests surrounding it. People loved it.

    OWB is generally considered the best DLC because of that.

    But yeah, but allowing player co-authoring, it pulls SOE out of their comfort zone. They can run stuff they’re unsure about by their players via polls, and if their players are okay with it as an overwhelming majority, it means that they’ll include more of that sort of thing in the future, as it’s going to make them a lot of money.

    I think that modding teaches AAA how to be less soulless, honestly.

    It’s one of the reasons, perhaps the biggest reason, why I have so much faith in Everquest Next. I’ve never seen an AAA developer working with players like this, before, so I can even forgive them for shutting down Free Realms. (But only just.) It’s unusual, but it’s appreciated.

    #1 9 months ago
  2. TheWulf

    Poop. I missed a tag. >_> I really miss the edit function. Oh well!

    But yeah, it’s appreciated because it’s unusual. And honestly, I don’t even know if I’m looking forward to this as an MMO. I don’t think I am. I’m looking forward to this because of what it could evolve into from an MMO thanks to player co-authoring.

    It’s the future.

    #2 9 months ago
  3. TheWulf

    Also, wait. When did italics get so giant?

    Damn, maybe I should use italics less, now, because I don’t want to annoy people. I just find it easier to express myself using italics, due to the often emotionless nature of text. It’s hard to be intense in just words alone, with no formatting.

    I shall try!

    #3 9 months ago

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