Xbox One version of Call of Duty: Ghosts takes performance hit after patch

Friday, 7th February 2014 14:20 GMT By Phil Owen

Word on the street from owners of the Xbox One edition of Call of Duty: Ghosts is that the Onslaught DLC and accompanying stability patch have been a significant setback for the game’s performance in multiplayer, and Eurogamer’s Digital Foundry has tested and confirmed some consistent frame drops in certain spots on the new maps.


“Kicking off with a look at Stonehaven, it’s immediately obvious that things are not quite right. While the game does indeed hit 60fps in this stage, frame-rates are dramatically impacted when the whole level is in view, with metrics varying between 46-60fps as we run across the landscape,” Digital Foundry’s David Bierton wrote. “As frame-rates fall below the desired 60fps target, we also see the appearance of some screen-tear, adding some judder, making drops in smoothness more noticeable.”

DF also notes that looking down a sniper scope drops the framerate even further to nearly 30. On other new maps, they say any performance hits are less notable than those in Stonehaven, and that despite hyperbolic complaints from some folks the game is not “significant;y broken.” Patches that hamper performance are always sad, though.



  1. boiled lobster

    Huh. Cutting the frame rate in half while ADS with a sniper rifle could eliminate quick-scoping… Until the shooter is in sync with the target, he or she is unlikely to hit them.

    #1 11 months ago
  2. Doppleganger

    Alright enough is enough…. Release that patch to tap into another 8% of the consoles power or just burn the damn kinect all together!

    #2 11 months ago

Comments are now closed on this article.