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The Last of Us tech, plot & more to be discussed in nine GDC panels

Friday, 7th February 2014 12:32 GMT By Dave Cook

The Last of Us will be the focus of not on but nine GDC panel sessions in March, touching on the game’s creation, writing, tech and more.

The Last of Us just scooped ‘game of the year’ at this year’s D.I.C.E. awards, and its developer Naughty Dog is gearing up to release the game’s expansion ‘Left Behind’ next week.

GDC 2014 kicks off March 19 and the panel sessions have yet to receive specific dates or times, but here’s a run-down for your information. Head over to DualShockers for expanded session synopses.

In-Game and Cinematic Lighting of The Last of Us
Vivian Ding, Lead Lighting Artist, Naughty Dog Inc.

Ellie: Buddy AI in The Last of Us
Max Dyckhoff, Engineer, Naughty Dog

A Context-Aware Character Dialog System
Jason Gregory, Lead Gameplay Programmer, Naughty Dog

Moving the Heavens: An Artistic and Technical Look at the Skies of The Last of Us
Keith Guerrette, Lead FX Artist, Naughty Dog, Inc.

Aural Immersion: Audio Technology in The Last of Us
Jonathan Lanier, Programmer, Naughty Dog, Inc.

In-Game and Cinematic Lighting of The Last of Us
Vivian Ding, Lead Lighting Artist, Naughty Dog Inc.

Unsynced: The Last of Us Melee System
Anthony Newman, Game Designer, Naughty Dog, Inc.

Art Direction is Not Just Googling Images
Robh Ruppel, Art Director, Naughty Dog

Level Design in a Day: The Last of Us: Casting Shadows
Elisabetta Silli, Game Designer, Naughty Dog

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