Gone Home sales pass 250,000

Friday, 7th February 2014 00:46 GMT By Brenna Hillier

Gone Home has sold over 250,000 copies, which is no small feat for an entirely independent project.


The figure was revealed by Fullbright Company founder Steve Gaynor, speaking to Joystiq.
About 80% of those sales were made through Steam, he added.

The exploratory indie released on Mac and PC in August last year, and went on to sell 50,000 copies within its first month.

It won best indie and best PC game at the Spike VGX, was nominated for a WGA Award but lost to The Last of Us, and is in the running for a D.I.C.E. Award today, as well as multiple GDC awards.

Plus, we liked it a lot, which is of course an important accolade. Ahem.

Gaynor said recently that the bar is set really high for indies nowadays; it looks like Fullbright met that challenge squarely.



  1. Luciferous

    I’m happy for them. Gone Home was an amazing experience, it was a nostalgia fuelled couple of hours for me as I was roughly the same age as Sam in the mid 90′s.

    #1 11 months ago
  2. TheWulf

    I’m with #1, it was a fascinating and even somewhat emotional experience. I liked Oscar, whom I felt many overlooked the true nature of.

    The obvious answer, the ones the devs bait you into (which they’ve admitted to), is that he’s a pedophile. But a lady friend and I felt that was too simple of an answer, and that there were too many other things that just didn’t add up. If you look at all of the evidence, he’s actually a crossdresser. He was genderqueer, and that was held over him and it made him miserable.

    The two ladies who serve as the primary story revered him as something of a tragically heroic figure; kindred. So that’s why they were trying to make some form of contact with Oscar. It wasn’t out of a perverse desire to talk to a pedophile, it was an attempt to get in touch with the spirit of someone who’d suffered through even more xenophobic times than they had.

    When you put all this together, the story becomes even more interesting, and it’s really gratifying to piece it all together and figure it out.

    It’s a masterwork of [i]indirect storytelling[/i], as you ruffle through the house, disturb the old ghosts, and drudge up memories, a story begins to blossom in your mind. And that story might be slightly different for everyone, depending on the order they find certain clues in, or whether they find some at all.

    I’d genuinely enjoy more experiences like it. I hope the low-brow cavemen who’ve attacked Gone Home won’t drive other developers awy from trying games like this.

    #2 11 months ago
  3. thegrimmling

    The story about a lesbian sister.

    #3 11 months ago

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