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Metal Gear Solid 5: Ground Zeroes “not a linear game”, clear time “not standard”

Thursday, 6th February 2014 01:12 GMT By Brenna Hillier

Metal Gear Solid 5: Ground Zeroes is not a traditional MGS game, Hideo Kojima has said, and as such its play time will vary greatly beyond the two hours figure touted yesterday.

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In an image post on Twitter, Kojima said Ground Zeroes departs from the franchise norm in being non-linear and more replay-able.

“Metal Gear Solid 5: Ground Zeroes includes the main mission alongside five side ops,” the statement reads. “All missions include elements such as Trial Records, where players can compete against each other online.

“This is not a linear game like [in] the past. Ground Zeroes offers freedom of approach and play style, which we hope players will enjoy over and over again without boring [them].

“I believe people will be satisfied with the play time of Ground Zeroes and will not stress the Clear Time, which is a standard for linear games.”

Kojima’s comments follow a GameInformer preview which claimed Ground Zeroes could be finished in two hours.

Ground Zeroes is a prequel, tutorial and taster for Metal Gear Solid 5: The Phantom Pain, which Kojima has said is to reward fans for their patience during the lengthy development of the full game, thanks to its next-gen technologies.

There have been conflicting reports regarding the price, but it is significantly cheaper than a standard triple-A release, and price will vary depending on system and whether you pick up a digital or a boxed copy.

Metal Gear Solid 5: Ground Zeroes is due in March on PlayStation 3, PS4, Xbox 360 and Xbox One. The Phantom Pain has not been dated.

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6 Comments

  1. DeVitowned

    Who has two thumbs and is waiting until Ground Zeroes is a budget title? This guy!

    #1 7 months ago
  2. salarta

    So apparently, the message everyone is trying to send Kojima Productions by pretending they know how long the average playtime will be is “Don’t make open world games; in fact, never try anything new, just make the exact same thing over and over.”

    If it does turn out to be a complete ripoff then I’ll understand, but unlike things like story, music, art, etc, that’s not something you can judge until you ACTUALLY PLAY THE GAME. Or at LEAST until there’s enough people that HAVE played it to actually start to make some kind of claim on the average based on anecdotal evidence.

    #2 7 months ago
  3. Bomba Luigi

    Selling Tutorials for full Price, Jesus Christ…

    I can really understand when he wants do something like GZ, but selling it for that Price is what I don’t get. And its not just that, so many News about GZ or PP that sound bad in my Ears, I’m out Kojima.

    #3 7 months ago
  4. Madlink

    @salarta I think most folks are just desperate to get to the main course (MGS V: The Phantom Pain) and are a little anxious that what is being presented in Ground Zeroes is nothing more than a little (relatively expensive) appetiser.

    Of course, people don’t need to buy the game, but that MGS flavour is so damn tasty that most folks will jump at it first chance they get. Will we feel full after playing (eating?) Ground Zeroes? Who knows…

    But to put food based metaphors aside for the moment, Kojima’s main line about Ground Zeroes is that it exists ‘to ease players into the new open world environment and its potential’. That’s fine, but how would it be any different if Ground Zeroes was treated just like the Tanker mission in MGS2 and acted as a prologue for the main game but wasn’t sold separately.

    I don’t think people are upset with the change in the way you play the game, but rather that they’re ultimately going to need to pay more for the full MGSV experience.

    #4 7 months ago
  5. Ireland Michael

    Ground Zero is basically the Tanker Section from MGS2, sold as it’s own game.

    It’s pretty blatantly obvious that this is just content cut from the full game and pawned off as a separate title. Optional content is irrelevant to the overall play time. Your FIRST experience should be satisfactory regardless of which options you choose to take advantage of.

    #5 7 months ago
  6. Cathodeo

    Well, Kojima does have one of the better track records in the industry games-wise. I’m still impressed that MG is going multiplatform because I’m sure it didn’t have to be that way.

    #6 7 months ago

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