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Unsung Story to contain several episodes, multiple heroes with varied classes

Monday, 3rd February 2014 19:52 GMT By Sherif Saed

Yasumi Matsuno’s tactical RPG, Unsung Story: Tale of the Guardians will be composed of several episodes, each like a short story, the designer has confirmed.

Unsung Story

The RPG is also set to have a group of leading character instead of one main character.

In a Q&A post over on the game’s Kickstarter page, designer Yasumi Matsuno answered some questions about the nature of the game and the similarities between previous games he’s worked on, such as Final Fantasy Tactics.

He confirmed the game will be composed of several episodes, each episode containing about four to six stages. The team is aiming to launch with five episodes in total.

Matsuno also revealed some details about the story aspect of those episodes saying, “In a distant age, war broke out between two great powers in the fantasy world of Rasfalia. The ensuing struggle lasted seventy-seven years, and would later be known as the Jelamond Uprising. Numerous heroes were born in the course of the Jelamond Uprising. Some fought bravely for half a century, while others gave their lives in the briefest of moments.

“The story of each of these heroes is what we’re calling an episode,” he added.

On the subject of leading characters, Matsuno said that the game will have an assortment of characters, with each of their stories being told in the different episodes. He also outlined the five different classes they can take, citing Attackers, Defenders, Mages, Healers and Tamers s as the available options, and that you can freely switch between classes depending on the weapons available to your party.

Finally, Matsuno confirmed that the battle system “shouldn’t differ dramatically from past titles,” referring to Tactics Ogre and Final Fantasy Tactics.

The game has amassed $458,190 of its $600,000 goal, at the time of writing. With only 11 days left in the campaign. The campaign also recently added Bravely Default artist, Akihiko Yoshida to the team.

Thanks, Polygon.

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1 Comments

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  1. c.huge

    I’ve been waiting 16 years for this game, but I don’t have a good feeling about this.

    They took in over $300,000 in the first three days of the Kickstarter campaign, and since then have only managed to bring in another $150k. With 11 days left they need to get about $15k a day, and I just don’t see that happening.

    I think the problem is that the initial goal of $600k was way too high – for example even Star Citizen only asked for $500k starting out. And second, the stretch goals that everyone wanted were just too far out of reach. $1mil for a PS4 version, something like $1.8 mil for a 3DS port. It didn’t ever look like they were going to get there which kept everyone from backing the project.

    Now I’m depressed.

    #1 5 months ago