Global Game Jam 2014 keynote video now online

Monday, 27th January 2014 01:52 GMT By Mike Irving

The Global Game Jam, a worldwide event where independent developers churn out games based on a theme within 48 hours, ran this past weekend, and the keynote video has gone up online today.

The presentation, which was shown to participants in each of the 450 locations around the world, features three industry figures: Richard Lemarchand, the former lead designer at Naughty Dog, who worked on the Uncharted series; Kaho Abe, a indie game designer and media artist; and Jenova Chen, president and creative director of thatgamecompany, the studio behind Journey.

All the games that participants created in the 48 hour period are available to play for free.



  1. TheWulf

    I looove game jams!

    This is why I love the PC as a platform. I’m at a point where I’m beginning to feel disgusted by those who can’t see beyond the fidelity and the hardware. We’ve met those people, you know who they are, and you might even be one of them (I’m sorry). Yet there’s so much more to it.

    The PC is the easel, the palette, the paint, the brushes, and the finished work. It’s a completely open development platform. If you have a computer, you automatically have all of the tools to create any number of things. It’s a system for making and creating.

    I love game jams because they embrace this and you get these wonderful little creative gems. I really miss the frequent TIGSource jams, if I’m honest, because there were always gems in those. It was guaranteed. That’s such a creative community of people. It’s marvellous, really. It allows anyone the chance to show off their imagination, to walk around in the gardens of their minds, to see stuff that only they could or would make. That’s amazing.

    The mainstream sticks to what’s safe, what fits the market demographics, with focus testing groups and so on. It’s sterile by comparison — and whilst those games can be fun, they’re almost never imaginative, clever, or creative. Sure, you have exceptions like Obsidian, or other unexpected and bizarre instances of it (Mass Effect 3′s ending especially) but… most of the time? Most of the time it’s the exception that proves the rule. Mainstream creators are just too scared. Too scared of the neanderthalic tribes out there who’d club them to death for being different.

    We all know that’s true. You know someone like that. You might be someone like that (I’m sorry).

    Just think of the reaction to ME3′s ending and how people left BioWare because of the death threats and you’ll know that I’m telling the truth. (A surprising amount of people left BioWare because of that, it wasn’t just the two founders.)

    Anyway… with a game jam, you don’t have to be accountable to anyone, so you can create whatever the heck you like. Often, those games will then become fully fledged indie efforts. And it’s not going to matter too much if you have a minority of mainstream players whom your game just goes over the heads of (see: Gone Home).

    If it wasn’t for the PC, gaming just wouldn’t really ever see any sparks of creative genius. A development platform is the antithesis of the mainstream, and I’m glad the PC exists for that reason.

    So jam on, you crazy devs… jam on.

    #1 11 months ago

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