PlayStation 4′s “better terms” make it “easier” for indies, says Gone Home dev

Tuesday, 21st January 2014 00:09 GMT By Brenna Hillier

Xbox One’s parity cvlause gives PlayStation 4 an advantage in attracting indies unsure which system to back, according to The Fullbright Company’s Steve Gaynor.

Although not a hard and fast rule, ID@Xbox has a parity clause that means some developers can’t bring their game to the system if it has already release on a PlayStation console. Speaking with NowGamer, Gaynor said it would be “crazy” for a small team like his to try and release a game on multiple systems simultaneously.

“Especially if it’s a game like ours that is a full 3D game and you’re going to run into obscure rendering bugs and all this kind of stuff. It would be a huge undertaking,” he said.

As a result, if a developer has to choose between the two, the PS4 looks like the better option, he said,

“If you’re talking to Sony and Microsoft, and Microsoft is like, ‘well you can’t be on Xbox if you’re on PlayStation first’, but it’s easier to be on PS4 because they have better terms, then you’ll be like, ‘okay lets just be on PlayStation’,” Gaynor said.

But, as the developer pointed out, there are “tons of different options” for developers now, and what works for one team might not be best for another.

“The great thing is that in this day and age, there’s no one path that you have to take, which I think is a good thing for everybody,” he said.

The Fullbright Company produced Gone Home, a pretty excellent exploratory adventure nominated for D.I.C.E. and GDC Awards.

Thanks, Dragon.



  1. Gigabomber

    Posted in Xbox One?

    Why am I getting ps4 news on my 360 newsfeed?

    #1 11 months ago
  2. Panthro

    Because the article then goes on to mention the ID@Xbox scheme along with a few other comparisons to Xbox, Don’t get upset…
    You didn’t have to click into the article.

    #2 11 months ago
  3. Llewelyn_MT

    The first sentence should read “indies unsure which system to back besides Windows“.

    #3 11 months ago
  4. KAP

    For some, ignorance sure is bliss.

    #4 11 months ago
  5. TheWulf


    I think that’s just a given. The PC is the home development platform for everything. Every game you play is born on the PC in some way, shape, or form. The programs to create the assets, the programs to write and compile the code, the programs to design the game.

    And considering that there are no gatekeepers on the PC, it’s really a no-brainer just to drop your game into the PC market, because you’re going to get sales anyway and you won’t have to pay a substantial chunk of your profits back to the aforementioned greedy gatekeepers just for the privilege of being on their system. That openness has always been an alluring prospect, which is why anything that doesn’t have an exclusivity contract lands on the PC.

    So it really doesn’t need mentioning at this point. Saying that it’s smart for a game that compiles on the PC first to be released and sold on the PC is like saying that air is breathable.

    #5 11 months ago

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