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Titanfall Xbox One alpha footage makes it online, but maybe not for long

Sunday, 19 January 2014 22:42 GMT By Brenna Hillier

Titanfall is currently in closed alpha testing on Xbox One, and although the alpha’s terms of use strictly forbid sharing footage you can look at it anyway, right here.

EA can probably get these videos taken down fairly easily if it chooses to flex its lawyers’ muscles, so take a gander now.

Titanfall is expected on PC, Xbox 360 and Xbox One in March. It’s a multiplayer-only shooter, and the first game from Respawn Enmtertainment, staffed by a number of Infinity Ward veterans who left the developer after the release of Modern Warfare 2.


tf by Shyakugaun


Titanfall Alpha Gameplay by Fran78888


titanfall closed alpha offscreen by FFXthebest

Thanks, Kotaku.

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26 Comments

  1. Pytox

    the maps look kinda small tbh

    #1 1 year ago
  2. absolutezero

    It looks like CoD.

    Dis-armingly similar to CoD. Depressingly similar to CoD.

    Its even being played it CoD. Gotta throw them grenades at the start of a round you never know there might be a killcam youtube video in the making!

    Goddamn. Even the Titan vs Titan gameplay looks like two guys bullet sponging each other while circle strafing.

    It just looks so boring. So very very bland. Fuck now what the fuck am I meant to play on my Xbox One?

    #2 1 year ago
  3. dtyk

    I see why they chose 6 on 6 now. Map is way too small. 12 on 12 means there can be 24 titans on the map. That won’t work.

    It also has an uncanny resemblance to CoD. Guns feel and sound the same (click and hold zero recoil guns).

    As of right now, not too impressed anymore.

    #3 1 year ago
  4. Djoenz

    It looks awesome to me tbh. Im sure the final game will have more maps ppl considering it is an online-only title.

    Similarities to cod will make this game sell even more no matter what the naysayers may say.

    #4 1 year ago
  5. TheWulf

    Meh. I don’t know, but the robots lack something for me. It’s like they were trying to go for ‘neural interface,’ but they were too chicken to take it all the way. And they were ultimately also too chicken to really give the robots any meat to them.

    They just feel…

    Have you ever been to a metal concert where the drummer is a bit of an amateur? The guitarist is okay, but the primal undertones of the music just aren’t there. And you find yourself wishing you were listening to something good instead, like Nightwish. That’s kind of what I’m getting at, it’s that aesthetically it feels like it’s a man, not a machine.

    Now, I’m not talking about cockpits. I’m glad they didn’t go for a typical cockpit (because those bug me, as my criticisms of Star Citizen show). I honestly felt that they should have gone further and made it a neural interface linked to external cameras. Frankly, I think that the titans should have had a camerabot swarm, with views that could be cycled through by pressing a button (say, pressing in the right stick on a pad).

    So the cockpit isn’t nearly as bad as it could be.

    That’s what I meant by the guitarist part of my statement, because the cockpit is okay.

    It’s just the feel of it. And I’m not talking about stompy, either. Hawken had large, agile mechs and that was okay. It’s just that it feels too human. It feels more like Marvel’s Giant Man on the field with a gun in his hands rather than anything else.

    I think my problem is threefold.

    1.) It moves too much like a human, I feel that the movement should actually imply the rigidity of some of the parts used to build it. Otherwise they should have made it look more techno-organic and fluid. Kind of like Raiden in Revengeance.

    2.) It’s too small. Even for an agile mech, it just isn’t big enough to carry the kind of terrifying presence and gravitas that it should have. It doesn’t need to be much bigger, but the bulkiness of it implies that it shuld be. If it were lankier and sleeker in its design, then I could have accepted the height.

    3.) There aren’t enough sounds. If you were strapped into a machine like that, you’d feel the sounds. And you’d hear sounds from outside of the mech. This was a problem Fallout 3/New Vegas had, which was fixed by power armour soundified.

    I guess what I’m saying is that the aesthetics just don’t mesh. I think it just needs to be sleeker OR taller, and there need to be more sounds involved with its use. It just feels like a tall human on the battlefield as it is, and not a mech at all.

    Edit: I honestly think it would have been better with even more agile, sleek, and techno-organic ninjabots. Throw in some fun swordplay and you have a winner. That, though, probably would have been too risky for the mainstream.

    Edit II: Now I can’t stop thinking of how much better every enemy mech was in Revengeance, how aesthetically perfect they were. This is why I miss Japanese games, they’re so, so good at aesthetics. I’d love to drive around the Metal Gear seen in the opening scenes of Revengeance.

    Edit III: Now I just want a multiplayer Revengeance, where some people are in mechs and others are augmented soldiers (similar to Raiden).

    #5 1 year ago
  6. TheWulf

    @4

    That doesn’t mean it will be good, though, just popular. Some of the greatest works of our time didn’t sell well, whereas some of the most terrible are popularly loved. Titanic et al.

    I tend to see the Call of Duty franchise as the Titanic of video games, and Titanfall desperately wants to be part of that.

    Will it sell? Well, yes. Will it be popular? Probably. Will it be good? Not so much.

    #6 1 year ago
  7. zme-ul

    what a load of shit!

    how is this not CoD? because it has robots?!?! what the fuck

    I see everything CoD is guilty of … from aim assist to spawn camping, small maps – I can’t believe people are actually excited for this
    but hey .. now, you have seen Titan Fall :)

    #7 1 year ago
  8. Djoenz

    @6
    I actually agree with you to the fullest, but sadly that is just what it will be. Im guilty as well, cause I still keep buying cod games even though I know its formula hasnt changed in ages…This game might not be topnotch or realistically made (as in mech sounds like you pointed out) or the fact mechas are holding railguns in the first place..I would like to think mechs wouldnt need hands/fingers and that their artillery are embedded in their arms. However this game will sell like hotcakes and I would buy it too if only it would release on ps4… :P

    #8 1 year ago
  9. pukem0n

    actually, this looks kinda fun right until you don’t stand a chance against anyone in a Titan

    #9 1 year ago
  10. Lazuliv

    Holy hell I cannot wait!

    #10 1 year ago
  11. Moonwalker1982

    You know what it is with Titanfall? You have to play it yourself. I for one have not been buying CoD after MW2. Just too damn tired of the same goddamn game every year. But when i played Titanfall at EA during GC last year, i had a blast. Yes in terms of controls, the way guns feel and movement it is definitely CoD, but in this game you have freedom. That is the big difference.

    In Titanfall you can approach enemies through the windows, roofs or doorways because of the jetpack feature. Here you CAN jump over walls because of that, you wanna camp? Good luck…soon you will be spotted. After the playing session i was like….fuck man, i wanna take this game home.

    #11 1 year ago
  12. Djoenz

    @9
    Actually you do have anti-titan weapons in your secondary slot. Why one of these guys forgot to use it and even overlooked the fact a sign prompted up in his freaking face and the other equiped one too late tbh is not the game’s fault or that the game is outbalanced, cause from what I have heard its quite balanced. Titans are not indestructible.

    I have two issues though. . 1. The Grunts truly seem pointless tbh. 2. You dont get a titan for killstreaking, but its a timed cycle. . ? ?

    To keep it more challenged they should not hand out titans so easily. Grunts dont count or half the kills to have a titan killstreak.

    #12 1 year ago
  13. Tormenter

    @10

    Why?

    What is it about this game that appeals? I’m genuinely curious. As someone who doesn’t play shooters to me it just looks like any other shooter with robots.. It could be Robot Halo for all the ‘uniqueness’ (or lack thereof) I see.

    I’m not in any way taking a swipe,.. I just simply do see any reason for all the hype.

    I seems to me that people only want it because their mates want it.. and their mates only want it because their mates want it..It doesn’t seem to be as much about the product as it does about being ‘in’.

    Meh.. have fun (although I don’t see where that would come from).

    #13 1 year ago
  14. koopa

    They took some of the robot designs from District 9 and it feels like COD. understandable from the former heads of Infinity Ward. Boring

    #14 1 year ago
  15. fengato

    I agree with those who feel that it looks a bit stale/static (looks inherently current gen at first glance), though I’m holding out to play it for myself. I should add that I’m more excited for Destiny having seen some of the “alpha” footage.

    Here’s another vid with better quality :

    http://www.dailymotion.com/video/x19x61p_tf_videogames

    #15 1 year ago
  16. The_Red

    Gotta be honest, loved the mech on mech sections. Also, the visuals look much more alive and active compared to crappy official trailers.

    The only thing lacking is the sense of scale when it comes to manning a Titan. They somehow feel small, especially when fighting humans. Other than that, it looks like a fun shooter (Albeit still COD-ish).

    #16 1 year ago
  17. gomersoul

    As predicted, this is shit

    #17 1 year ago
  18. TheWulf

    @16

    That’s exactly what I’m saying. The aesthetics don’t mesh, and for the kind of machines they’re supposed to be, they lack a certain degree of heft. When people talk about ‘connections’ in beat ‘em up games (be it side-scrollers or one-on-one), the mark of a good one is whether the characters have the right feeling of heft behind their moves.

    The titans come across as big humans. I’d be fine with that if they looked really techno-organic and they moved in a more agile way. Though they hugely lack agility, but they’re small, and they don’t have the aesthetics to back up the big, clumsy machine they’re trying to portray.

    It’s just ‘off.’

    Until they fix the aesthetics, I won’t be able to enjoy this. Perhaps it’s because I’m a bit of an engineering and aesthetics nerd that I notice these things, and that I have a keen eye for details. Most people probably just wouldn’t understand, and thus would have no reason to care.

    Still, to me, the aesthetics just aren’t right. It would be like if you had The Hulk, except he was only as tall as Wolveirne, his sounds (via body and voice) were muted, and he was only able to do tiny amounts of damage.

    It’s just… the aesthetics are as wrong as they could be. They really need to change the look and the feel of the mechs somehow.

    Either bigger, with more oomph behind their sound presentation; Or leaner, more techno-organic, fast, and agile.

    #18 1 year ago
  19. TheWulf

    @11

    Maybe. Though the aesthetics would bug me. Some people are all about fidelity, but I’m about aesthetics. And when you have one thing that looks halfway like one thing, and behaves halfway like another, not actually doing anything right as far as the audio-visual presentation goes…

    I’m just sad that they didn’t go for more lithe, agile, ninjabots if they couldn’t make them bigger. Or if they had to go with this aesthetic, they really need to be bigger and to have a better sound presence.

    It bugs me. So much. :I

    #19 1 year ago
  20. mreko3230

    This is why they don’t want footage of it out. Not because it’s bad, but because this is a bad presentation of the game. As a foot solider you can climb and jump and get to just about anywhere you want on the map to get the upper hand. And what do these players do? They mostly stick to the ground and play the game like COD. I hate being one of the guys to say “there doing it wrong”- but they are.

    Secondly, they are only getting to play with one Titan class. There are 3 other classes of mech- right now, everyone can only play with the standard Titan class- which doesn’t really show the variety of combat.

    Honestly, I don’t think it’s going to win over any new fans. At the end of the day- its a FPS. And if you don’t like FPS games, your not going to like this one. I kind of chuckle a little bit when everyone says it looks just like COD, because that’s what I said about League of Legends and DOTA 2- that they looked like the same exact game- and fans of both those series about ripped my head off telling me I didn’t know what the hell I was talking about- and you know what? They were 100% correct.

    #20 1 year ago
  21. darmon

    The game is amazing. I’ve been playing it for three days so far. Yes the maps are to small, yes the teams are to small but that stuff can be fixed. Whats important is that it looks amazing, the control is awesome and its fun. Any COD player can pick it up in a few minutes. And yes the Titans are freaking awesome.

    #21 1 year ago
  22. fengato

    @21 “And yes the Titans are freaking awesome.”

    It’s funny that the original Infinity Ward were always making the case against vehicles in COD back in the day, and now they’re going all out with mechs in Titanfall. :-)

    #22 1 year ago
  23. _LarZen_

    Body is ready!

    #23 1 year ago
  24. The_Red

    @18
    Could call about human like behavior, hadn’t noticed it. I like Tita v Titan battles in this vid but their controls and animations does feel way too much like human form. My guess is that they were going for a fast mech feel in vein of Hawken. Of course those mechs felt way more robot like while also being fast and versatile.

    Regarding the aesthetics, I’m at least happy to see some crowded battles and environments. The gameplay shown during VGX made it look like an early 360 title.

    #24 1 year ago
  25. Hcw87

    When the general reception of this game is so good (there are VERY few people that have played this game and had a bad experience), i don’t see why people wouldn’t be excited for it. It’s hyped to the heavens, and when people play it, they like it alot. What’s not to look forward to?

    Also i don’t get why people overanalyze stuff in games.

    ”That guy just jumped off a building, he would have died if it happened in real life!”

    ”That gun can’t fire three-round bursts in real life, therefore this game sucks”

    ^
    Just examples ofcourse, but people who go on like this must have a seriously sterile gaming experience. It’s games FFS, you don’t have to take everything so seriously.

    #25 1 year ago
  26. Moonwalker1982

    This video is a must see, it exactly shows why its so much more than just CoD with mechs:

    http://www.dailymotion.com/video/x19z0fe_tf3_videogames?start=5

    this kind of freedom and playstyle is not possible in CoD. PLAY the game first and then judge, lol.

    #26 1 year ago

Comments are now closed on this article.

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    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.