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Titanfall Xbox One alpha footage makes it online, but maybe not for long

Sunday, 19th January 2014 22:42 GMT By Brenna Hillier

Titanfall is currently in closed alpha testing on Xbox One, and although the alpha’s terms of use strictly forbid sharing footage you can look at it anyway, right here.

EA can probably get these videos taken down fairly easily if it chooses to flex its lawyers’ muscles, so take a gander now.

Titanfall is expected on PC, Xbox 360 and Xbox One in March. It’s a multiplayer-only shooter, and the first game from Respawn Enmtertainment, staffed by a number of Infinity Ward veterans who left the developer after the release of Modern Warfare 2.


tf by Shyakugaun


Titanfall Alpha Gameplay by Fran78888


titanfall closed alpha offscreen by FFXthebest

Thanks, Kotaku.

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26 Comments

  1. Pytox

    the maps look kinda small tbh

    #1 11 months ago
  2. absolutezero

    It looks like CoD.

    Dis-armingly similar to CoD. Depressingly similar to CoD.

    Its even being played it CoD. Gotta throw them grenades at the start of a round you never know there might be a killcam youtube video in the making!

    Goddamn. Even the Titan vs Titan gameplay looks like two guys bullet sponging each other while circle strafing.

    It just looks so boring. So very very bland. Fuck now what the fuck am I meant to play on my Xbox One?

    #2 11 months ago
  3. dtyk

    I see why they chose 6 on 6 now. Map is way too small. 12 on 12 means there can be 24 titans on the map. That won’t work.

    It also has an uncanny resemblance to CoD. Guns feel and sound the same (click and hold zero recoil guns).

    As of right now, not too impressed anymore.

    #3 11 months ago
  4. Djoenz

    It looks awesome to me tbh. Im sure the final game will have more maps ppl considering it is an online-only title.

    Similarities to cod will make this game sell even more no matter what the naysayers may say.

    #4 11 months ago
  5. TheWulf

    Meh. I don’t know, but the robots lack something for me. It’s like they were trying to go for ‘neural interface,’ but they were too chicken to take it all the way. And they were ultimately also too chicken to really give the robots any meat to them.

    They just feel…

    Have you ever been to a metal concert where the drummer is a bit of an amateur? The guitarist is okay, but the primal undertones of the music just aren’t there. And you find yourself wishing you were listening to something good instead, like Nightwish. That’s kind of what I’m getting at, it’s that aesthetically it feels like it’s a man, not a machine.

    Now, I’m not talking about cockpits. I’m glad they didn’t go for a typical cockpit (because those bug me, as my criticisms of Star Citizen show). I honestly felt that they should have gone further and made it a neural interface linked to external cameras. Frankly, I think that the titans should have had a camerabot swarm, with views that could be cycled through by pressing a button (say, pressing in the right stick on a pad).

    So the cockpit isn’t nearly as bad as it could be.

    That’s what I meant by the guitarist part of my statement, because the cockpit is okay.

    It’s just the feel of it. And I’m not talking about stompy, either. Hawken had large, agile mechs and that was okay. It’s just that it feels too human. It feels more like Marvel’s Giant Man on the field with a gun in his hands rather than anything else.

    I think my problem is threefold.

    1.) It moves too much like a human, I feel that the movement should actually imply the rigidity of some of the parts used to build it. Otherwise they should have made it look more techno-organic and fluid. Kind of like Raiden in Revengeance.

    2.) It’s too small. Even for an agile mech, it just isn’t big enough to carry the kind of terrifying presence and gravitas that it should have. It doesn’t need to be much bigger, but the bulkiness of it implies that it shuld be. If it were lankier and sleeker in its design, then I could have accepted the height.

    3.) There aren’t enough sounds. If you were strapped into a machine like that, you’d feel the sounds. And you’d hear sounds from outside of the mech. This was a problem Fallout 3/New Vegas had, which was fixed by power armour soundified.

    I guess what I’m saying is that the aesthetics just don’t mesh. I think it just needs to be sleeker OR taller, and there need to be more sounds involved with its use. It just feels like a tall human on the battlefield as it is, and not a mech at all.

    Edit: I honestly think it would have been better with even more agile, sleek, and techno-organic ninjabots. Throw in some fun swordplay and you have a winner. That, though, probably would have been too risky for the mainstream.

    Edit II: Now I can’t stop thinking of how much better every enemy mech was in Revengeance, how aesthetically perfect they were. This is why I miss Japanese games, they’re so, so good at aesthetics. I’d love to drive around the Metal Gear seen in the opening scenes of Revengeance.

    Edit III: Now I just want a multiplayer Revengeance, where some people are in mechs and others are augmented soldiers (similar to Raiden).

    #5 11 months ago
  6. TheWulf

    @4

    That doesn’t mean it will be good, though, just popular. Some of the greatest works of our time didn’t sell well, whereas some of the most terrible are popularly loved. Titanic et al.

    I tend to see the Call of Duty franchise as the Titanic of video games, and Titanfall desperately wants to be part of that.

    Will it sell? Well, yes. Will it be popular? Probably. Will it be good? Not so much.

    #6 11 months ago
  7. zme-ul

    what a load of shit!

    how is this not CoD? because it has robots?!?! what the fuck

    I see everything CoD is guilty of … from aim assist to spawn camping, small maps – I can’t believe people are actually excited for this
    but hey .. now, you have seen Titan Fall :)

    #7 11 months ago
  8. Djoenz

    @6
    I actually agree with you to the fullest, but sadly that is just what it will be. Im guilty as well, cause I still keep buying cod games even though I know its formula hasnt changed in ages…This game might not be topnotch or realistically made (as in mech sounds like you pointed out) or the fact mechas are holding railguns in the first place..I would like to think mechs wouldnt need hands/fingers and that their artillery are embedded in their arms. However this game will sell like hotcakes and I would buy it too if only it would release on ps4… :P

    #8 11 months ago
  9. pukem0n

    actually, this looks kinda fun right until you don’t stand a chance against anyone in a Titan

    #9 11 months ago
  10. Lazuliv

    Holy hell I cannot wait!

    #10 11 months ago
  11. Moonwalker1982

    You know what it is with Titanfall? You have to play it yourself. I for one have not been buying CoD after MW2. Just too damn tired of the same goddamn game every year. But when i played Titanfall at EA during GC last year, i had a blast. Yes in terms of controls, the way guns feel and movement it is definitely CoD, but in this game you have freedom. That is the big difference.

    In Titanfall you can approach enemies through the windows, roofs or doorways because of the jetpack feature. Here you CAN jump over walls because of that, you wanna camp? Good luck…soon you will be spotted. After the playing session i was like….fuck man, i wanna take this game home.

    #11 11 months ago
  12. Djoenz

    @9
    Actually you do have anti-titan weapons in your secondary slot. Why one of these guys forgot to use it and even overlooked the fact a sign prompted up in his freaking face and the other equiped one too late tbh is not the game’s fault or that the game is outbalanced, cause from what I have heard its quite balanced. Titans are not indestructible.

    I have two issues though. . 1. The Grunts truly seem pointless tbh. 2. You dont get a titan for killstreaking, but its a timed cycle. . ? ?

    To keep it more challenged they should not hand out titans so easily. Grunts dont count or half the kills to have a titan killstreak.

    #12 11 months ago
  13. Tormenter

    @10

    Why?

    What is it about this game that appeals? I’m genuinely curious. As someone who doesn’t play shooters to me it just looks like any other shooter with robots.. It could be Robot Halo for all the ‘uniqueness’ (or lack thereof) I see.

    I’m not in any way taking a swipe,.. I just simply do see any reason for all the hype.

    I seems to me that people only want it because their mates want it.. and their mates only want it because their mates want it..It doesn’t seem to be as much about the product as it does about being ‘in’.

    Meh.. have fun (although I don’t see where that would come from).

    #13 11 months ago
  14. koopa

    They took some of the robot designs from District 9 and it feels like COD. understandable from the former heads of Infinity Ward. Boring

    #14 11 months ago
  15. fengato

    I agree with those who feel that it looks a bit stale/static (looks inherently current gen at first glance), though I’m holding out to play it for myself. I should add that I’m more excited for Destiny having seen some of the “alpha” footage.

    Here’s another vid with better quality :

    http://www.dailymotion.com/video/x19x61p_tf_videogames

    #15 11 months ago
  16. The_Red

    Gotta be honest, loved the mech on mech sections. Also, the visuals look much more alive and active compared to crappy official trailers.

    The only thing lacking is the sense of scale when it comes to manning a Titan. They somehow feel small, especially when fighting humans. Other than that, it looks like a fun shooter (Albeit still COD-ish).

    #16 11 months ago
  17. gomersoul

    As predicted, this is shit

    #17 11 months ago
  18. TheWulf

    @16

    That’s exactly what I’m saying. The aesthetics don’t mesh, and for the kind of machines they’re supposed to be, they lack a certain degree of heft. When people talk about ‘connections’ in beat ‘em up games (be it side-scrollers or one-on-one), the mark of a good one is whether the characters have the right feeling of heft behind their moves.

    The titans come across as big humans. I’d be fine with that if they looked really techno-organic and they moved in a more agile way. Though they hugely lack agility, but they’re small, and they don’t have the aesthetics to back up the big, clumsy machine they’re trying to portray.

    It’s just ‘off.’

    Until they fix the aesthetics, I won’t be able to enjoy this. Perhaps it’s because I’m a bit of an engineering and aesthetics nerd that I notice these things, and that I have a keen eye for details. Most people probably just wouldn’t understand, and thus would have no reason to care.

    Still, to me, the aesthetics just aren’t right. It would be like if you had The Hulk, except he was only as tall as Wolveirne, his sounds (via body and voice) were muted, and he was only able to do tiny amounts of damage.

    It’s just… the aesthetics are as wrong as they could be. They really need to change the look and the feel of the mechs somehow.

    Either bigger, with more oomph behind their sound presentation; Or leaner, more techno-organic, fast, and agile.

    #18 11 months ago
  19. TheWulf

    @11

    Maybe. Though the aesthetics would bug me. Some people are all about fidelity, but I’m about aesthetics. And when you have one thing that looks halfway like one thing, and behaves halfway like another, not actually doing anything right as far as the audio-visual presentation goes…

    I’m just sad that they didn’t go for more lithe, agile, ninjabots if they couldn’t make them bigger. Or if they had to go with this aesthetic, they really need to be bigger and to have a better sound presence.

    It bugs me. So much. :I

    #19 11 months ago
  20. mreko3230

    This is why they don’t want footage of it out. Not because it’s bad, but because this is a bad presentation of the game. As a foot solider you can climb and jump and get to just about anywhere you want on the map to get the upper hand. And what do these players do? They mostly stick to the ground and play the game like COD. I hate being one of the guys to say “there doing it wrong”- but they are.

    Secondly, they are only getting to play with one Titan class. There are 3 other classes of mech- right now, everyone can only play with the standard Titan class- which doesn’t really show the variety of combat.

    Honestly, I don’t think it’s going to win over any new fans. At the end of the day- its a FPS. And if you don’t like FPS games, your not going to like this one. I kind of chuckle a little bit when everyone says it looks just like COD, because that’s what I said about League of Legends and DOTA 2- that they looked like the same exact game- and fans of both those series about ripped my head off telling me I didn’t know what the hell I was talking about- and you know what? They were 100% correct.

    #20 11 months ago
  21. darmon

    The game is amazing. I’ve been playing it for three days so far. Yes the maps are to small, yes the teams are to small but that stuff can be fixed. Whats important is that it looks amazing, the control is awesome and its fun. Any COD player can pick it up in a few minutes. And yes the Titans are freaking awesome.

    #21 11 months ago
  22. fengato

    @21 “And yes the Titans are freaking awesome.”

    It’s funny that the original Infinity Ward were always making the case against vehicles in COD back in the day, and now they’re going all out with mechs in Titanfall. :-)

    #22 11 months ago
  23. _LarZen_

    Body is ready!

    #23 11 months ago
  24. The_Red

    @18
    Could call about human like behavior, hadn’t noticed it. I like Tita v Titan battles in this vid but their controls and animations does feel way too much like human form. My guess is that they were going for a fast mech feel in vein of Hawken. Of course those mechs felt way more robot like while also being fast and versatile.

    Regarding the aesthetics, I’m at least happy to see some crowded battles and environments. The gameplay shown during VGX made it look like an early 360 title.

    #24 11 months ago
  25. Hcw87

    When the general reception of this game is so good (there are VERY few people that have played this game and had a bad experience), i don’t see why people wouldn’t be excited for it. It’s hyped to the heavens, and when people play it, they like it alot. What’s not to look forward to?

    Also i don’t get why people overanalyze stuff in games.

    ”That guy just jumped off a building, he would have died if it happened in real life!”

    ”That gun can’t fire three-round bursts in real life, therefore this game sucks”

    ^
    Just examples ofcourse, but people who go on like this must have a seriously sterile gaming experience. It’s games FFS, you don’t have to take everything so seriously.

    #25 11 months ago
  26. Moonwalker1982

    This video is a must see, it exactly shows why its so much more than just CoD with mechs:

    http://www.dailymotion.com/video/x19z0fe_tf3_videogames?start=5

    this kind of freedom and playstyle is not possible in CoD. PLAY the game first and then judge, lol.

    #26 11 months ago

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