Titanfall dev discusses dedicated dual-core server, cloud functions work ‘like loading a webpage’

Friday, 17th January 2014 11:29 GMT By Dave Cook

Titanfall developer Respawn Entertainment has shed light on the shooter’s dedicated server tech and cloud functionality in a new interview. Apparently, the cloud server features will be like loading up a webpage. “It just works,” one interviewee said.

It follows EA opening registration for the Titanfall alpha, but Respawn has since stressed that it’ll be a limited test.

Now, speaking with OXM, Respawn programmer Jon Shiring talked about the shooter’s server set-up. He explained, “There’s a few different aspects to it, one of which is very practical. Certainly if you’ve played other games, and you’re trying to make a party and not everyone can connect to the same people, so you have to negotiate which one is going to do the party and invite everyone in – all of these things to get around the fact that it’s hard to connect from player to player.

“By having this stuff on the cloud, you can guarantee that everyone will be able to connect. It’s like loading a web page: you don’t have to worry about whether you can load a web page, it just works. So you have this certainty and reliability there. When you’re trying to get together with your friend and just play, there’s no question as to whether you guys are going to be able to get into a match together – it’s just going to work.”

All of this is to the benefit of Titanfall’s fluid connection and play, Shiring stressed. He added, “We’re using a dual-core server to run all of our matches, so there’s really a significant amount of CPU available to us, and we use that for the AI and the player code and all these kind of things, and we have a lot of bandwidth on these servers.

“All these things are what actually let us have all the AI and all the players and huge Titans running around with all these physics. The extra bandwidth is what lets us fill the world with moving things, and the available CPU is what lets us do things like AI, you know? And it’s not just a bullet flying through the air, that’s moving and causing network data, it’s an actual AI that’s making decisions and trying to shoot at things and looking around.”

What’s your take on Titanfall’s cloud and server features so far? Are you happy Respawn stuck with dedicated servers? let us know below.

Titanfall hits PC, Xbox 360 and Xbox One on March 11.



  1. Joe Anderson

    This game is hyped to the hilt without anyone actually knowing much about it. What are we getting for £50? Two Maps?

    Surely we should know by now about Game Modes, Maps and a lot more. The lack of info on the PC and 360 versions is also worrying. There is so much hype that this game can’t possibly live up to it.

    Respawn and EA don’t even need to provide info because the game is so hyped it’ll sell no matter what, I just hope people aren’t disappointed.

    I can also guarantee that no reviews will arrive until release day tho.

    #1 12 months ago
  2. Fin


    “I can also guarantee that no reviews will arrive until release day tho.”

    I’ll put money down right now that you’re completely wrong.

    #2 12 months ago
  3. Joe Anderson

    @2 Why would you risk reviews slating the game when it’s going to sell on hype alone?

    #3 12 months ago
  4. Fin


    Why on earth would they think that reviews are going to slate it? Every preview I’ve read has been glowing. Every anecdote I’ve read from trade shows has been excellent.

    #4 12 months ago
  5. Hcw87


    On topic: Dual core servers? Isn’t dualcore ancient by now?

    #5 12 months ago
  6. Joe Musashi

    Terrible example.

    By the time a game is on its fifth iteration, people have a very good idea of what to expect. Also doesn’t address the “What are we going to get” question in any way.


    #6 12 months ago
  7. Joe Anderson

    @4 Previews and reviews are a different thing. Playing 25 mins of a game which has been put out there to show the best of it is different from playing the whole thing. That’s a bit like saying I watched the trailer, that movie’s amazing.

    #7 12 months ago
  8. Fin

    No, if you wanted the trailer for Titanfall and said it was amazing, that’d be like watching a trailer and saying the movie was amazing.

    Basically, I think Titanfall’ll be good because of the developer, the publisher backing, the previews and anecdotes I’ve read, and the videos I’ve watched.

    What’s your counter argument?

    #8 11 months ago
  9. Legendaryboss

    Thats actually a good point on what we are getting for £50. As for game modes and maps?

    So far, three maps have been confirmed: 1. Fracture. 2. Lagoon. 3. Angel City. Game Modes: Hardpoint.

    I’ll admit we don’t know much about both in this regard, in terms of total number but this “I can also guarantee that no reviews will arrive until release day tho.” I have no idea what that is based on.

    “The lack of info on the PC and 360 versions is also worrying.” Oh yeah that reminds me of something i just remembered, but this point is valid.

    #9 11 months ago
  10. Ireland Michael

    So it’s just like any decent server then?

    Okay, got it. Can we stop using the word “cloud” now? It means absolutely nothing.

    #10 11 months ago
  11. SlayerGT

    @1 When did BF4 reviews hit? And did it even matter? Reviews are fucked I don’t concern myself with em anymore. Giantbomb quick looks are my go to these days.

    #11 11 months ago
  12. bradk825

    Player hosting is dead, long live dedis!

    I don’t miss having games interrupted with “migrating host” in the least!

    #12 11 months ago
  13. Henry

    @10 yeah I agree the benefits mentioned in this article are basically just the benefits of dedis. Nothing related to cloud.

    But the word “Cloud” has special meaning when it comes to server hosting.
    It usually means using VM (Virtual Machine) technology and specially designed tools to manage these VMs.

    So, there are in fact some Cloud-specific benefits that are not available in traditional dedis (not using VM) and are not mentioned in this article. e.g.

    - resource sharing: if one server uses less resource (CPU, RAM) at a time point, those resource can immediately be used by another server.

    - dynamic no. of servers: The Cloud system can automatically spawn or kill server instances. I suppose all X1 games are using the same enormous Cloud platform. That means if there are many players on Titanfall and less on Forza5, the Cloud can immediately switch some Forza5 servers to Titanfall’s. In simple words, less chance of server-overloading for a particular game.

    - easy update or fallback of server program: just replace the VM image “seed”, and the Cloud should have its own mechanism to fade-out the existing severs, and spawn new servers with the new “seed” you provided. Server Admin need not worry about how to distribute the new codes to all servers around the world.

    @5 Dual-core CPU is old thing. But I think what Jon Shiring talking about is 2 cores of CPU processing power allocated to each VM, and maybe even each match.
    I don’t know much about other dedis game, but from his tone it sounds like a luxurious usage.

    #13 11 months ago

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