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Don’t Starve: indie sandbox offers more than a Minecraft substitute

Friday, 17 January 2014 09:56 GMT By Brenna Hillier

Random worlds, loads of crafting and a nighttime filled with terrors – is Don’t Starve just a 2D Minecraft knock-off? Nope, Brenna says, finding lots to love in Klei’s stress-inducing sandbox.

Don’t Starve, okay?

Don’t Starve really does what it says on the tin. You have to try not to starve. Unfortunately, even with a full belly your efforts not to starve may be interrupted by going totally insane, or dying horribly.

Set in a randomly-generated open world. Has no win-state, and has a certain rogue-like tang.

There is an element of progression, though; every time you die you earn points towards unlocking a new character, with a unique set of features.

Maps can be customised before generation, and replayed in a fresh game.

It’s really hard to talk about Don’t Starve without talking about Minecraft – but it’s equally hard when discussing a not immodest collection of games that have popped up since Mojang’s life-eater started making waves. Although these games vary significantly in execution – I’m thinking of things as varied as DayZ and Neo Scavenger here – there are a few common elements. You are alone in an inhospitable if not actively hostile environment, and must use what resources you can gather from a randomly generated selection in order to make your way in the world.

So now that we’ve got the inevitable comparison out of the way, let’s talk about how Don’t Starve differs. For one thing, it’s harder. You start starving almost immediately, as soon as the game begins you’re already losing. Every default random seed I’ve seen so far has thrown me down in a fairly friendly area with lots of things to eat and little effort required, but if you don’t start actively sourcing more sustainable options immediately you’ll rapidly run out of resources and find yourself losing a war of attrition.

On the other hand, wandering too far off in search of whatever your strategic first construction requires – say, Beefalo poop for farms – is a chancy business, because you may, in your distraction, end up in the middle of a desert with no food or firewood on hand, eating your precious supply of plantable seeds one by one and burning fistfuls of grass in a futile effort to see out the night.

Let’s talk about the night. It lasts forever. It actually lasts for just a small segment of the clock – about one log’s worth in a proper fireplace – and you don’t have to worry about it will twilight fades completely (during the red portion of the clock, feel free to keep wandering and working). But when you’re actually watching the dark close in, hearing the sounds of the night rise around you, fixedly staring at your last pine cone between darting your eyes at the clock, mumbling a prayer for it to last those last few seconds – it feels like forever. And the first time you lazily let the dark close in on you.

What Don’t Starve really makes you feel is the scarcity of resources, and the importance of finding sustainable production chains – not just hunting and gathering. This really is survival. You’re not here to use the world’s bountiful resources to construct a magical kingdom and defeat an evil beast. You are eking out a miserable existence however you can, and it’s eating away at your mind.

Getting back to Minecraft for a minute, there was a moment which I think most of us had, and which Penny Arcade captured perfectly, when the pleasure of experimentally putting two and two together suddenly turns into something that will result in you staring wildly at your housemate in the glow of dawn, lying about having been to bed.

In the post-Minecraft era, it’s hard to recapture that feeling; you can only lose your crafting virginity once. Don’t Starve gives you crafting recipes from the get-go rather than attempt to emulate that experience, but it still manages to serve up hefty doses of wonder and discovery, because it’s more than a little bit odd, and it refuses to handhold.

When you start a new game of Don’t Starve, you’re just dropped in it. A creepy man leaves you to your fate. There’s no tutorial whatsoever – not even a polite “click to move”. Klei assumes, quite sensibly, that you know how to use a mouse and can figure out a simple, user-friendly interface on your own. Apart from the gentle reminder every day that “it will be dark soon” – a statement which is far too mild to convey its actual meaning – you figure things out as you go along. Why would Klei shove perfectly obvious information like how to control your character in your face, when it’s not going to tell you anything more substantial?

Here are a few questions I came up with during my first few play sessions:

Here’s Sam giving Don’t Starve a go, for your viewing pleasure.

  • Why am I here?
  • Pig men? What?
  • What is out there in the dark?
  • Pig king? What?
  • What the heck are those touch stone things?
  • Pig houses? What?
  • Why do the worm holes look so much like sphincters?
  • Is there actually any way out of here?
  • Is there any difference between these characters?
  • How does the adornment of my skull with pretty flowers make me more sane?

Answering these questions on your tod is very cool. Of course you could also run off to the excellent wiki and get all the intel right away, but to Klei’s credit, throughout the game’s testing period it added mysteries almost as fast as the community solved them, leading to a kind of arms race. This created the kind of collaborative spirit From Software was aiming for with the Souls series – players struggling to unravel obfuscated gameplay systems, banding together to survive. It’s neat.

I like Don’t Starve a lot, but I like it for the same reason I like horror games – it stresses me out. I can’t play too much of it, because I get invested in my hero’s fate, and the constant battle against entropy is a little too similar to the emotions I experience every morning to be truly relaxing. I usually quit and delete my world well before I actually die, accepting the inevitable and determined to make a better go of it next time. The air of mystery, greatly helped along by Klei’s deservedly lauded and consistently gorgeous trademark 2D graphics, is what makes pushing on through the stress worthwhile, and what keeps me coming back for just one more go.

Don’t Starve is now available on Linux, Mac and PC, as well as for PlayStation 4, where it is an Instant Collection title for Plus subscribers.

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17 Comments

  1. Panthro

    I do believe there is a win state actually, which then unlocks some type of story campaign…

    That sounds like such bullshit ^ but I think its true.

    EDIT- http://dont-starve-game.wikia.com/wiki/Adventure_Mode

    Activated when you find ‘maxwells door’.

    I am not surprised that you weren’t aware, I remember stumbling onto this info somewhere outside of the game.

    #1 1 year ago
  2. Panthro

    + Isn’t really an ‘end state’ and more like a means to eventually get an end state through beginning the campaign mode? I dunno.

    #2 1 year ago
  3. dkpunk

    *shrug* I think it’s a good free game. I wouldn’t have paid for it. The rogue-like features are actually a turn off for me. The graphics are nicely drawn though. It just feels like the difficulty was ramped up to avoid the lack of content.

    #3 1 year ago
  4. Panthro

    @3

    I personally can’t get enough of these types of games, I love perma death for some reason.
    Just the feeling of “shit, I fucked up and it cost me” and not “woops I died… Ahh well back the checkpoint to try again”

    That’s to easy for me, same goes for headshots in games… I wish every FPS had one shot to the head kills for enemies and also the player, some FPS games go far to easy on the player in that regard.

    #4 1 year ago
  5. KAP

    “This really is survival”

    BRAVO Brenna!

    I agreed with this article 100%.
    This game wasn’t on my radar before, or after I purchased my PS4 so when I downloaded it via PS+ I remember myself saying YES a game I can play other then BF4 now.. I didn’t know I’d like this game so much.. It feels like a game from back in the day when it assumes your not a dumb casual gamer and simply know the basics right away which I LOVELOVELOVE.

    The magic of discovery yet mystery has been lost of recent years and this game brings it right back with the element of genuine survival I haven’t played for a long time. If ever.

    I can only describe the feeling like when I played Skyrim or Fallout 3, I used to horde things but realised I didn’t need 50 Stempacks, or the 56th cheese wheel but with Don’t Starve eventually, you’ll need EVERYTHING which I can’t describe anymore then incredible.

    Whats more amazing is that there is others out there, like Brenna who love this game as much as I do. Great.

    Never have a played a game where you feel like surviving in impossible odd such as for example when your in Winter in this game. That feeling is astonishing.
    Never knowing where your next sliver of sustinance is coming from. I think Sony should be commended for acquiring Don’t Starve for PS+, because for a gamer such as myself, I would have NEVER played such a game, but glad I have.

    Time to start Adventure Mode.

    #5 1 year ago
  6. Panthro

    @5

    This game has a pretty large following on PC… we love this shit ;)

    #6 1 year ago
  7. KAP

    @6

    Really? Hmmm.. with all the shit us console gamers gets from PC gamers It’s nice to see we can agree on something.

    #7 1 year ago
  8. Panthro

    @7

    Yeah, PC is pretty much bursting at the seams with Survival/ Perma-death games at the moment.

    #8 1 year ago
  9. absolutezero

    I don’t have the patience to play games like this anymore. I just don’t have it in me to bother running around for half an hour with a torch trying to figure out what I’m meant to craft with some wood and couple of bits of rock.

    I do find it interesting that the entire genre is deeply connected to the internet in that its custom built for wikia pages and FAQs, more so than almost any other genre before it. Its all about trial and error and then adding to the pool of shared knowledge which is then taken on board as they move towards figuring what the fuck to do next.

    I just don’t have that much interest in constantly flicking between a game and a web-page in order to play it.

    #9 1 year ago
  10. KAP

    @9

    That’s why they invented the Call Of Duty series… just for you mate.

    #10 1 year ago
  11. absolutezero

    hurr go back to CoD durr hurr.

    What exactly would be wrong with including an in-game encyclopedia detailing everything thats possible in a manner similar to the Mass Effect Codex?

    #11 1 year ago
  12. Panthro

    @11

    I never flicked between game and webpage, if you do that you are just cheating yourself, the game is about exploration and survival this includes exploring what you as a player has to do to keep your character alive rather than just holding your hand and telling you ‘go here, go there, do this, follow me’.

    The game guides you fine, all you have to do is find food and then cook it on a camp fire… I don’t see how you could go wrong with that? And even with crafting more advanced objects it tells you what ingredients you need for what object in the crafting menus…

    #12 1 year ago
  13. KAP

    @11

    The Mass Effect Codex was awesome, for a game like Don’t Starve though I feel it would suck the mystery from it a little.

    I like having that mental memory of, that’s a green egg in it’s nest, a Tallbird is roaming around somewhere near so beware, and 1,000 other things you personally learn within the world.

    It’s great that games take from each other at times, but it also works the other way too. Detract features to get the correct effect your going for.

    There was nothing stopping Klei Ent releasing the game with a codex etc etc but there game is better for it without. Adds to the player discovery aspect.

    @12

    Thank you. 98% of console games hold your hand, so as a console gamer it’s so refreshing to have my 20+ yrs of gaming experience not insulted by “hints” to a game.

    Its a great discussion though about games today being more easier, which isn’t a bad thing, but when will gamers like me, be treated like my experience give a damn to a game.

    Don’t Starve is no way apologetic to that, and its awesome to witness because it’s not shown very often.

    I’m really beginning to see why Sony is pushing Indie so much, and I’m gonna take note more on them.

    #13 1 year ago
  14. absolutezero

    Yet there are far better survival games and there are far better crafting games.

    Sure the complete lack of information/guidance can be refreshing but once you’ve spent an age just working out the basics having to do it all over again in another game and yet another game gets really fucking tiring you know?

    What exactly is wrong with say having a recipe book the character owns which tells you what you can craft and with what?

    I imagine that KAP is correct and I’m simply not invested in the genre enough to bother with all the boring shit at the start of every playthrough, the making the house, the scouting out of food. The mad dash at the start of every DayZ game to try and find stuff and get away from the beach. Beating up trees in Rust for 10 minutes.

    #14 1 year ago
  15. KAP

    @14

    It shows you what you need to craft what on the left of the screen? I don’t quite understand what you mean?

    That very same fustration you have with say Don’t Starve, is the very same one I have with games today, go here, do this, watch cutscenes, now feel sad, now relooad. It’s a pattern I’ve seen for 10+yrs that does my neck in.

    But I like that If I die in Don’t Starve, your punishment is “try again, and LEARN/REMEMBER that fire burns.

    It’s like the Klei felt to make a game they wanted to play, not conform to, and I love that. Maybe I’m late to the party because I’m a console gamer

    #15 1 year ago
  16. dtyk

    I suggest everyone play this game WITHOUT the wiki. In fact, don’t read any articles on your first few plays.

    The whole essence of the tutorial-lessness is to surprise you pleasantly or really really brutally.

    #16 1 year ago
  17. game_on

    Watched the vid for 15 minutes, nearly died of boredom…

    #17 1 year ago

Comments are now closed on this article.

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    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]