No Man’s Sky “won’t” be delayed despite Hello Games studio flood

Wednesday, 15th January 2014 17:50 GMT By Stephany Nunneley

Joe Danger developer Hello Games has announced that while it’s still working out of a temporary location after storms on Christmas Eve caused flooding and ruined its offices, it’s working on getting its employees back together under one roof.

Speaking in an update on the developer’s official website, studio boss Sean Murray said the setback won’t delay the release of No Man’s Sky, and while a Kickstarter would “probably be a really” idea, it’s not “the right thing for No Man’s Sky right now.”

Murray also spoke with Edge recently regarding No Man’s Sky, stating the exclusion of a tutorial will help enhance the social aspects of the procedurally generated game.

“The best time for me in an MMOG is those first few weeks, where everything is in flux and everyone is just trying to figure out the rules and the lore of the game,” said Murray. “It’s like you’ve landed in this universe that’s just been created for you and you’re all going to figure out how it works. And that is exactly what we want to create.”

He goes on to say that systems have been put into place to ensure new players will have the same experience of wonder, even after veteran players have mapped out various places within the game’s multiple galaxies.

No Man’s Sky was announced during VGX in December.

Thanks, Blue.



  1. Johnny Cullen

    Lovely to see them bounce back. And hopefully, we’ll see No Man’s Sky out sooner rather than later, but no rush all the same because this has the potential to be absolutely special.

    #1 11 months ago
  2. Legendaryboss

    Good, good.

    #2 11 months ago
  3. cahuatijo

    That is quite a stupid thing to say. Everybody can understand a delay caused by an act of god; no one would hold the developer against it if this promising game got delayed.
    If the game ends up being delayed later, closer to its release date, the PR flak will be far worse than announcing a delay now.

    #3 11 months ago
  4. Ireland Michael

    @3 They obviously trust the progress they’re making.

    If it gets delayed, it gets delayed. Not really an issue.

    I’m glad to see these guys getting back on track. The whole situation must have sucked for them.

    #4 11 months ago
  5. Delsin Row

    good to know

    #5 11 months ago
  6. Luciferous

    I’m eagerly looking forward to seeing more from this at some of the upcoming trade shows/ conventions.

    #6 11 months ago
  7. TheWulf

    A lot of people who don’t understand it tend to make fun of ‘the cloud,’ but for engineers like me I can see how much it’ll enable things like this to happen in the future. Constant streamed backups to offsite servers thanks to high-bandwidth connections can mean that even if your computer spontaneously combusts, you’ll still have access to backups made only five minutes prior.

    This is what makes me wish that more developers would take cloud backups seriously, and get systems in place to take advantage of the infrastructure that’s already used by bigger companies. Amazon’s cloud services are relatively cheap, and if you’re truly hurting, then there’s always DropBox!

    Whilst I empathise with what happened to the Project Zomboid devs, I will say that if they’d had a system for streaming backups to the cloud in place, their project wouldn’t have fallen apart due to… what was it, a burglary?

    Even an artist friend of mine uses cloud backups because she’s afraid of drive failure, so all of her in-progress works are saved to a DropBox folder.

    Backing up to the Internet might just have been a silly novelty some five years ago, but now it’s a very real thing. If you happened to have your software, your configurations, and your work backed up to the cloud then all you need to do to be continuing on that work is to download it to a different computer and away you go.

    So good for them, I say!

    #7 11 months ago

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