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Doctor Who MMO is shutting down

Wednesday, 15th January 2014 05:26 GMT By Mike Irving

It seems The Doctor has run out of regenerations, and his first MMO is shutting down.

Developer Three Rings made the announcement on the game’s website that Flash-based browser MMO-lite, Doctor Who: Worlds In Time, will cease operation on February 28.

The game has been running for almost two years, but hasn’t seen an update in almost half that time.

Thanks massively, Massively.

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2 Comments

  1. salarta

    I’m not surprised at all. The idea of a Doctor Who MMO has a lot of potential, especially for providing nontraditional forms of gameplay, but that potential would lean more toward an older crowd that’s in their teens or adults. This game looks like it was geared more toward children, yet oddly has an age restriction where you must be 13 years or older to play it (though kids often ignore that sort of thing), and the sort of games listed on the site for people to play are less MMO fare and more along the lines of a mishmash of various types of flash games.

    I’m only looking at what I see at a glance, so maybe there’s more to it than that, but my first impressions themselves say a lot. You want the most flattering and most accurate image of the game to go out there.

    #1 8 months ago
  2. TheWulf

    @1

    I couldn’t agree more.

    My ideal Doctor Who game is something very much like Uru, but with a lot more polish so that people can easily play together without it feeling like pulling teeth. I loved Uru, but there were parts of Myst Online that were just broken compared to single-player, and sometimes it was just pointlessly hard to get people to where you were going.

    (Though the patch where you could click on a book/stone and send a friend to the place you were going to helped, but that only supported 90 per cent of the books/stones.)

    Uru was intelligent, haunting, beautiful, and clever. It also had high expectations of its players, which I’m perfectly okay with. And it even had a necessity for good reading comprehension, which I’m also very okay with. It wasn’t for everyone, but… I visit it, every year. Every year I go and see Shroomie again. I never miss. I haven’t once. Since its launch. Does that speak volumes of how much it affected me?

    Teledahn especially, Teledahn was walking the garden of another’s magnificent mind.

    I’d like a Doctor Who game to be like that, with Myst-level puzzles, fascinating and exuberantly crafted areas to explore, and the Doctor there as a background piece to the Universe. There’s a whole Universe out there, and an MMO wouldn’t have to limit how fantastic it could be (which is always one of the pitfalls, possibly even pratfalls, of live action television).

    And instead of linking books/the relto, you’d have the TARDIS.

    And instead of D’ni lore, you’d be learning all sorts of things about the Cybermen, the Daleks, the Sontarans, and hundreds of obscure aliens that only served as a footnote to the series. You’d be exploring their homeworlds, and seeing things from new perspectives.

    And you’d be talking about this with people, too.

    The way I envision it is that you’d form exploration teams with people, and the TARDIS would serve as a hub. So you’d have about 10-20 people in an exploration team. You’d be poking at things together, communicating over voice, and excitedly trying to direct everyone else’s attention towards all of the things.

    That’s how a proper Doctor Who MMO should work.

    #2 8 months ago

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