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State of Decay developer Undead Labs extends agreement with Microsoft Studios

Friday, 10th January 2014 19:56 GMT By Stephany Nunneley

State of Decay developer Undead Labs extended its development agreement with Microsoft Studios to one encompassing a multi-year and multi-titles , the company announced.

While founder Jeff Strain wouldn’t go into deep detail regarding the announcement on the company blog, he did have this to say:

“I wanted to let you know we’ve signed an agreement to extend our development relationship with Microsoft Studios,” he wrote. “We’ll be able to share details later this year, but as with State of Decay, we think it’s best if we just keep our heads down and build some prototypes before we talk too much. For now, suffice it to say there are big things going on with State of Decay.

“Thanks to the hard work of a lot of people, and your ongoing support and encouragement, the dream is alive. We know how far we’d have gotten if it hadn’t been for your spreading the word, and it definitely wouldn’t be here. Thank you for your part in making it happen.

“It’s been a long haul from the original vision to this point, and the road ahead of us will take years to travel. We hope you’re up for the trip, because we think it will be well worth it.”

Rather uninformative, but something’s cooking in the oven. Could have something to do with the MMO based in the same universe, currently codenamed Class4. Could be something else entirely.

Thanks, TenTonHammer.

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2 Comments

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  1. Christopher Jack

    I really enjoyed State of Decay. Well when I wasn’t using guns or facing the big fat OP zombies who were more or less immure to gunshots, made my shotguns & assault rifles look like cap guns. Could only beat him using guns via a shot to the head with scoped rifle at distant, close distant his head was apparently solid steel according to my assault rifle & shotguns.

    The game clearly wasn’t designed for KB/M. I think it could have used a little more variety, got annoyed rescuing one dumbarse a quarter mile away from base with a safe straight line home only to get radio’d that I have to rescue another dumbarse who could’ve also walked safely home. They weren’t even in any danger, all they needed was me to escort them for no real reason -_-

    #1 7 months ago
  2. IntrovertedOne

    Agreed, I loved it too, but the almost constant escort missions where one part of the game that felt more like a chore than survival, plus permadeath for characters you aren’t in control of is a little rough.

    It’s probably the only Zombie game where it’s safest to be alone all the time, when I had NPC’s with me it felt like the Natalia mission from Goldeneye, even when I played as a weak survivor protecting a high level one.

    #2 7 months ago