Sections

Secrets of Rætikon hits Steam Early Access, Humble Bundle this week

Tuesday, 7th January 2014 01:28 GMT By Brenna Hillier

Secrets of Rætikon will go public tomorrow, allowing punters into the test version previously available to crowdfunding backers only.

Secrets of Rætikon will arrive on both Steam Early Access and the Humble Store at 2:00PM PT on January 7.

The Linux, Mac and PC title will go for $10/£7/€9, but will be 25% off during its launch week.

In open alpha form, Secrets of Rætikon is incomplete, with a single player campaign with seven animals – but not the final secret. Development is incomplete, with broken Rules openly admitting it needs the funds to complete the project.

Secrets of Rætikon is related to previous title Chasing Aurora, and boasts an ecosystem and physics engine. The full game includes a level editor with Steam Workshop support, and is due at the end of the first quarter,

Latest

1 Comments

  1. TheWulf

    I’ve been watching this one for a long, long while. I didn’t pick it up because it sounded too buggy in its earliest alpha stages to be playable. If they’re getting it in a Humble Bundle, though, then it might just be at that point where I’d enjoy my experience with it even in beta.

    Though, I suppose only a bluescreen or data corruption would truly ruin my enjoyment of a game like this.

    It’s absolutely lovely from everything I’ve seen of it and just the sort of thing that I’m interested in. Aesthetically it just draws me toward it whenever I see a screenshot of it. It reminds me of how, in the past, game developers had to be clever with art assets due to limited hardware resources and how much better those games looked aesthetically because of it. Aesthetics were the king, back then, rather than fidelity.

    These days the mainstream is all about how many awful shaders and blur effects you can cram into things, and on the PC, how high-resolution something is. Blech.

    I blame The Novelist a lot, I guess.

    That game did much to open my eyes further to just how much more beautiful a game can be when it’s low fidelity and simplistic. That game was beautiful in so, so, so many ways. (It’s funny, I remember the Gone Home detractors saying that people wouldn’t be so crazy about it if it were about a straight couple. The Novelist is about a straight couple and I’m as crazy about that as I am about Gone Home. So I guess that argument doesn’t hold any water!)

    I want more games like this, The Novelist, and Shelter. Games where the focus is on exploration, storytelling, and aesthetics. They make me happy.

    #1 10 months ago

Comments are now closed on this article.