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Guild Wars 2 trailer teases end of Living World story, next chapter coming Jan 21

Tuesday, 7th January 2014 14:22 GMT By Dave Cook

Guild Wars 2 publisher NC Soft has sent us a new trailer that recaps the story of ArenaNet’s ‘Living World’ updates so far. The clip teases something leading up to the end of the tale on January 21.


Thanks GameNewsOfficial

In a press release sent to VG247, NC Soft confirmed that the clip sets up for the finale of Guild Wars 2′s story, which began over a year ago with the emergence of villain Scarlet Briar.

Commenting on the clip, game director Colin Johanson said, “As we announced back in December, we’re down to just four releases to go in the current storyline of living world. The first of those four releases is nearly upon us, and we wanted to help take a moment and look back at the key moments that have brought us up to this point as a refresher before we dive head-first into countdown to the big finale”.

Are you looking forward to the story’s end? Let us know below.

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2 Comments

  1. TheWulf

    Oh dear. Does that mean the end of ongoing development for this game?

    It makes me seethe, to be honest, as there was so, so much potential here. The events were fun, the classes were decent, and the mechanics were often spot on. What ruined it was the lack of cohesion in world design and the terrible writing. I’ve talked to a lot of people who’ve left Guild Wars 2, and about 8 out of 10 of them said the reason was the end-game, or more specifically, Trahearne.

    It just makes me angry because I feel that the egotism of the writers and the terrible Gary Stu story they wanted to tell ruined what could have been hands-down the best MMO to date. And that’s a real pity.

    It was the vanity of the writers that saw their best character, Lightbringer Tybalt Leftpaw, die for no reason. Again, most of the people I’ve spoken to have said that hands-down their best character was Tybalt, and that’s why the most popular faction was (and is) the Order of Whispers, on pretty much every server. They could have had Tybalt lead the whole story and no one would have objected.

    Sadly, Tybalt was written by one of their lower-rung writers, and as such, higher-ups like Grubb saw fit to get rid of that threat.

    I don’t know. It almost seems like jealousy. An internal struggle just killed off the game, with the better writers being their less knowns, and the higher ups being horribly jealous of it all.

    No, we don’t want your genuinely interesting, charismatic, three-dimensional character having anything to do with our ending. This is all about our flat, one-dimensional Gary Stu. And don’t you forget it!

    So. So. Much. Potential.

    Augh.

    Well, I’ll remember GW2 for what it did best: Tybalt. Godspeed soldier.

    #1 10 months ago
  2. Aethrysa

    @TheWulf – Um, what? I’m fond of Tybalt myself after playing through the OoW storyline, but I can’t say I’m on board with your theory of him being eliminated because he was written by one of the “lower rung” writers. His main purpose in the story apart from being the player character’s Whispers mentor is to sacrifice himself on Claw Island so that the player, Trahearne, and the other survivors can escape; just like his counterparts Forgal and Sieran who perform the exact same role and meet the exact same fate if you chose Vigil or Priory respectively. You’re thinking way too much into this. Tybalt wasn’t killed off because of an “internal struggle” or the “vanity of the writers”, he was killed off because he was a plot device.

    I can agree that the Pact personal story arc is perhaps a bit too Trahearne-centric, but at least the player ultimately gets the credit for defeating Zhaitan.

    And I believe it’s just the end of the current Living World storyline, not the end of ongoing development for the game altogether. I could be mistaken.

    #2 10 months ago

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