Mantle update for Battlefield 4 delayed as leaked images from CES show 45% advantage over DirectX

Monday, 6th January 2014 15:33 GMT By Sherif Saed

Last year, AMD and DICE promised a patch for Battlefield 4 that will bring Mantle support to the shooter. The patch was expected last year – yes we can say ‘last year’ now – and as you might have noticed, it didn’t release. AMD has responded to the matter as a couple of leaked screenshots found their way out of a CES presentation, showing a supposed 45% FPS boost over DirectX.

The chip manufacturer was asked by Polygon for comment and said, “After much consideration, the decision was made to delay the Mantle patch for Battlefield 4. AMD continues to support DICE on the public introduction of Mantle, and we are tremendously excited about the coming release for Battlefield 4! We are now targeting a January release and will have more information to share in the New Year.”

Polygon adds that according to the representative, the reason for the delay is EA’s decision to halt work on all Battlefield 4 expansions until the game’s issues are resolved.

Now NeoGaf got a hold of a couple of screenshots that have leaked from a presentation done during the currently running CES, supposedly mentioning a 45% advantage for Mantle over DirectX. I am not going to link the images since they’re watermarked, but you can see them at the link.

Mantle is a new graphics API developed by AMD and DICE that aims to give game developers better low-level access to the hardware capabilities of modern graphics cards.

Do you think such an increase is possible? Let us know your thoughts.



  1. zme-ul

    45% … that’s some fucking bold claim

    #1 12 months ago
  2. Hcw87

    So this is for AMD only? Perhaps i should go R9 290X instead of Maxwell.

    #2 12 months ago
  3. Harrow

    Yep that doesn’t stink at all. Not to mention a number of the large devs already poopooing mantle and it claims most notably

    #3 12 months ago
  4. Tavarish

    @2 AMD has said that Nvidia is free to adapt Mantle into theirs GPU designs if they want to, BUT it would mean Nvidia doing years of very very expensive reverse engineering in order to adopt Mantle so it would work with theirs architectures.

    Just like why AMD has never adopted PhysX. Costs and time required to reverse engineer that shit is too high.

    Personally I hope Mantle bites the dust as PC gaming really don’t need multiple API’s, especially manufacturer “exclusive” ones. If AMD and/or Nvidia wants to ditch DirectX in Windows space then co-op and make API that will work at low level and on both manufacturers HW without expensive reverse engineering cycles.

    #4 12 months ago
  5. Fin

    *up to 45%

    #5 12 months ago
  6. Darkfield

    I was more interested in R9 290X anyway.

    #6 12 months ago
  7. SplatteredHouse

    @4 You wouldn’t want to see any alternative to DirectX developed, even if it could allow games (and potentially other applications) to run more efficiently? Why…Unlike the majority of Nvidia technology, Mantle could be widely adopted, as long as it suited the task a developer wanted.
    It could also bridge the gap between console and PCs, so that you don’t see huge discrepancies in performance quality between versions of games.

    #7 12 months ago
  8. Tavarish

    @7 It’s not about not wanting alternative to DX if that alternative was to be better, BUT I don’t want see manufacturer exclusive bullshit fracturing PC gaming. Before DX took over API space on PC’s there was unhealthy amount of HW manufacturer exclusive API’s on market causing fracturing of PC space.

    You can say “But Nvidia can adopt Mantle if they just choose to!” all you want, but then you also need to face fact that Mantle is 100% AMD designed for AMD architectures that are very different from Nvidia’s. For Nvidia to adopt Mantle it would mean years of very expensive reverse engineering and even redesigning of theirs architectures. It could be very risky decision for Nvidia, especially if AMD kept making changes to Mantle and forcing Nvidia to start over again.

    If we want “Microsoft free” -alternatives companies like AMD and Nvidia should work together from Day 1 and provide API solutions that doesn’t require years of costly reverse engineering from said companies. That is why I’m very interested to see where SteamOS goes as they can provide PC gaming with “Microsoft free” -environment while having API that works on Nvidia and AMD as long said companies do proper driver support.

    Nvidia is already on board and in co-op with Valve on it, but for some reason AMD wants to do manufacturer exclusive API bullshit that, in worse case scenario, could lead into “API wars” like before DX took over.

    #8 12 months ago
  9. Edo

    @3 Just like everyone else they were merely speculating since no official benchmarks were shown.

    #9 12 months ago
  10. foofly

    @8 Surely the obvious choice for a “Microsoft free” API is OpenGL?

    #10 12 months ago
  11. Tavarish

    @10 It would be most obvious choice as it’s already existing API technology that works on AMD & Nvidia GPU’s [even tho AMD doesn’t perform as well as Nvidia at the moment. Also as far I know SteamOS will be using OpenGL as its API for being Linux essentially so they don’t need write own API for OS.

    OpenGL isn’t as low level API as Mantle is, but it’s “Microsoft free” -option that has good potential if it got more development focus from industry. But no, lets do manufacturer exclusive bullshit and call it progress :/

    Edit: I can’t get number right :(

    #11 12 months ago
  12. lubu

    StarSwarm demo was run 3times faster on Mantle !

    it runs on an AMD machine and it designed and build for AMD’s Mantle, of course it run better and faster. the question is, how many devs will use it ? if they use it in lots of games then nvidia will develope it’s own API, and then PC gaming will hurt again. we had this shit 10-15 years ago, that means you must build up to 2 PCs, one for AMD (CPU/GPU) & one for future nvidia’s API (CPU/GPU). one PC only can run half or less of the games smooth.

    BTW i don’t believe it until i experience it myself, specially when DICE involved.

    #12 12 months ago
  13. sebastien rivas

    I agree with @1 45% is a huge claim. Let’s try a constant 15~20% CONSTANTLY on ANY GAME mantle “rdy” and we can say AMD Mantle is already a huge success!

    #13 12 months ago
  14. Christopher Jack

    @3, CD Projekt have said & done many odd things. I’ve grown fond of them but wouldn’t take their word for much.

    #14 12 months ago
  15. Harrow

    Tis true but when it comes from there lead technical guy its worth taking note. Beside it isn’t going to change the fact your can cook your breakfast on the R-series

    #15 12 months ago
  16. Harrow

    To be fair its just same old same tit for tat nvidia vs amd shouting match. We’ve got Huge powerful cards, oh yeah! well we got the console deal. Look at my G-sync, suck on my mantle. Cook my breakfast!!!

    #16 12 months ago
  17. njchester

    C’mon guys have some faith, for me this is the most exciting thing to happen in gaming since the launch of DX all those years ago.

    Personally I am sick and tired of constantly buy faster and faster hardware to drive my games by brute force. Knowing that my games are unable to take full advantage of all those CPU and shader cores because of the limitations and inefficiencies that DX imposes is so disheartening.

    Mantle clearly and squarely puts developers back in the driving seat and the PC back at the top as the number one gaming platform. I think we’ll start to see some amazing games in the next few years that will simply blow the socks off anything the new consoles can do. Within 3 years I predict you’ll see the mainstream moving back to the PC once they see how much better and affordable PC gaming has become with Mantle.

    EA clearly think Mantle is the way forward and I think nvidia will have no option but to follow suite because gaming performance under Mantle will very quickly outclass anything that can be written for DX or OpenGL. I just hope nvidia recognise that adopting Mantle will increase PC sales and enable their company to remain relevant in a gaming industry that is quickly becoming an AMD monopoly.

    #17 12 months ago
  18. Tormenter

    LOL.. This is dead in the water.

    The majority of devs won’t dump DX and Nvidia won’t use it.

    It MIGHT get usage in the consoles.. but at the end of the day all that would do is shore up a failing platform at the end of it’s run, making them less useless when they are ready for the bin.

    #18 12 months ago
  19. Phoenixblight


    This works as a layer added to DX or OpenGL. Little research goes a long way.

    #19 12 months ago

Comments are now closed on this article.