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inFamous: Second Son’s moral tree will bring out your inner jerk – interview

Monday, 6 January 2014 14:08 GMT By Dave Cook

inFamous: Second Son is the first big PS4 exclusive of 2014, and it’s going to deliver a personal experience for every individual. VG247′s Dave Cook speaks with Nate Fox from Sucker Punch about morals, tech and persecution.

“Our game is absolutely in response to the kind of ‘fear mania’ surrounding the hunt for terrorism. It’s not that terrorists aren’t real or they’re horribly dangerous. We should be worried, but to fear your neighbour, to fear every day society and not embrace people while keeping a watchful eye out is something we’re trying to talk about in the game.”

For a while in the last generation, moral systems were all the rage. Mass Effect posed players with a plethora of tough, head-scratching conundrums, Fallout 3 asked you either detonate or disarm that bomb, and The Walking Dead has reduced many steel-hearted gamers to blubbering wrecks. It was a trend that began with relatively simplistic choices, but has since grown more complex.

Over time developers have learned how to add depth to the binary nature of moral choices. It’s no longer a simple split between good or bad decisions, blatantly marked so that you know right from wrong. Real emotional weight comes with throwing players into a snake pit of shrouded options and blind-siding them with unforeseen consequences later on in the plot. Those are the real puzzles that tug at the heart and drill guilt into the mind.

The lines between heroes and villains has become blurred, and this is something inFamous: Second Son developer Sucker Punch has woven neatly into its PS4 sandbox. Stace Harman recently quizzed director Nate Fox about the game’s moral choices on these very pages, but we recently spoke about it a little deeper over the phone. While the game will make clear when you’ve walked the ‘evil’ path, the consequences will not become apparent right away.

Fox explained that we’re living in a very different world compared to when the original inFamous launched, and that Second Son was influenced by real-world terrorist threats. The enemy is no longer depicted as a rogue state or army marching towards its target, but perpetrators veiled in plain sight, indistinguishable from your neighbour. They’re ordinary people often fuelled by extraordinary circumstances, strong beliefs or oppression. They’re people like Delsin Rowe.

Second Son begins seven years after inFamous 2, and the world is gripped in a state of fear. Conduits are routinely hunted and punished like criminals by an organisation called the Department of Unified Protection, so that those with super powers can’t use their abilities for evil. Because Conduits are indistinguishable from other humans, everyone is a potential threat, leading to an existence governed by security checks, suspicion and control. It’s a poignant setting, especially after recent surveillance leaks out of the NSA and GCHQ.

“Our game is absolutely in response to the kind of ‘fear mania’ surrounding the hunt for terrorism,” Fox explained. “It’s not that terrorists aren’t real or they’re horribly dangerous. We should be worried, but to fear your neighbour, to fear every day society and not embrace people while keeping a watchful eye out is something we’re trying to talk about in the game.”

This theme serves as the foundation of Delsin’s relationship with his brother Reggie, an ordinary cop thrust suddenly into a world of super powers and conflict. It’s clear from the inFamous: Second Son trailers that Delsin actively begins a crusade against the DUP and the established order, bringing anarchy and terror to the city streets. Reggie’s beliefs and his commitment to both law and order in a world gone haywire will be tested depending on the player’s moral compass.

“Most of them play first as a good guy because we’ve been conditioned by society not to speed and help old ladies cross the street. But then they play through again, and they’re the most evil sons-of-guns you’ve ever met. They enjoy being evil, but they’ve got to get the good guy experience out of their systems before they allow themselves to be the jerks they are in their heart.”

Fox added, “The relationship between our hero Delsin and his older brother Reggie is very core to the story because Reggie represents the common man, and their attitude towards anyone who’s different – in this case – anyone with these powers who are kind of demonised in the inFamous world. Throughout the course of the game, depending on what sort of person you are, you change not only Reggie’s attitude, but the attitudes of society about anyone who’s different.”

You’ll see the pair squabble in the game, and Fox stressed that with the power of PlayStation 4 behind his team, Sucker Punch has crafted a visually arresting world filled with civilians that react tangibly to Delsin’s presence. If you prod the city, it will kick back in various ways, underlined by convincing facial capture from star Troy Baker and the rest of Second Son’s ensemble cast. All of this combined with a story about super powers should have resulted in a wildly abstract premise, but Fox stressed that the aim was to keep everything as grounded as possible.

“We’ve always said that the inFamous series is about an everyday guy who gets super powers and decides if he wants to use them for good or evil, “Fox continued, “and that’s still true in Second Son – except – we’ve tried even harder to make the world relatable, true and grounded so that these super powers are plausible, you believe in them. The game world does react to you. You make choices throughout the game with pretty serious consequences, so that serious choice and consequence theme is still there. You matter in that world.”

“Where we’re trying to break new ground on, frankly, is really integrated powers that are totally intuitive in how you use them,” he added. “We redesigned the control interface so that people who are not expert players can pull of spectacular moves, as well as putting time into trying to make our narrative as potent as possible. A lot of that comes from doing facial motion capture so we can get these very nuances performances from the actors. All of those things come together to make it easier to get sucked into the screen and lose yourself in the moment which, with anything next-gen, it’s got to be that, right?”

Fox revealed that Sucker Punch took its control cues from skateboarding games, which are known for gripping players in an almost hypnotic flow as they trick and combo their way across the environment. The same is true of Delsin’s smoke and neon powers – as well as some unannounced abilities that the team doesn’t want to spoil pre-launch. Fox wants you to feel like Spider-Man, swinging through New York at break-neck speed, feeling brilliant as you go. That fun, however, will hit moral choke-points now and then, dragging you back into a position of grave responsibility.

He explained that the branching narrative paths will result in a tailored personal experience forged by the individual. “The choices you make along the way will not only impact Delsin’s story, but also the way that his powers mature and evolve, and the way other characters around you evolve and change. It’s very, very different. You’ve got to play the game twice to see it all.”

Once you make your decision the game will let you know through various methods if your choice rested on the good or evil side of the moral fence, but again, just how this will impact your progress and the world state down the line won’t be immediately clear. That feeling of not knowing exactly what you’ve just done, and suspecting that something ugly or perhaps even righteous is about to happen out of nowhere will drive players on.

“We try and make it pretty clear when you’ve done something evil,” he added, “mainly because it really sucks when it’s nebulous. It’s not fun to feel like, ‘Well I think I did the right thing in that videogame,’ because there’s so much you have to understand about the rules of the world, your abilities, what the mission is asking you and all of that stuff. We try to cut down on ambiguity as much as possible, but at the same time we try to put situations in front of the player that are frankly tough, because that’s what games are good for; they can transport you to places you’ve never been and let you do things you’ve never done before.”

From what Fox has seen in play-testing, everyone plays nice at first. Once the end credits roll they hop back in and become total jerks. “We do our damnedest to make it fun in both directions, but in my opinion you’ve got to play the game twice to really experience inFamous: Second Son. I know from watching people play the game, that most of them play first as a good guy because we’ve been conditioned by society not to speed and help old ladies cross the street.

“But then they play through again, and they’re the most evil sons-of-guns you’ve ever met. They enjoy being evil, but they’ve got to get the good guy experience out of their systems before they allow themselves to be the jerks they are in their heart.”

As something of a tease, Fox recalled that when deciding which of inFamous 2′s endings to carry over to Second Son, the studio looked at the trophy data to see which of the two people picked most. The same practice will be used in the PS4 title and will inform the team where it goes next. He hinted, “We’re absolutely going to be looking at trophy data to see where we go next but I couldn’t tell you which trophies we’ll be looking at.”

While inFamous: Second Son labels its moral choices clearly, it’ll be interesting to see just how far they’ll impact the broader narrative. Fox promised two very different play-throughs depending on how you act, so it’s clear that though the initial decisions are well-signposted, the knock-on effects are not. I’m expecting many a plot twist already.

I had to close by asking Fox if he’d had a chance to play Saints Row 4 yet, primarily because of its melding of sandbox staples and super powers. He replied, “I haven’t had a chance to play it yet and I’m really excited to do it for two reasons. One, because Troy Baker is in the game and I love that guy, he’s a solid human being. Particularly, I hear that you get to play through the whole game with your avatar in the nude.”

He’s not wrong, but does playing nude make you good or evil? I guess that all depends.

inFamous: Second Son launches on PS4, March 21.

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22 Comments

  1. salarta

    Reading through this reminds me that I’ve had instances in some “moral choice” games where they were handled very, very poorly. The phrasing of a choice makes it look like it’s supposed to be good, but then once you pick it, the implication gets twisted into being the bad or evil one. Cases where the developers did it by accident due to oversight are annoying, but the ones where the developers do it intentionally just to screw with the player piss me off and I recall made me very nearly stop playing the game in the cases where it happened. Nothing sucks more than a game where the writer thinks they’re being clever by taking someone’s choice and turning it against them as if to make a statement.

    I couldn’t name which games because it’s only a vague memory, but I definitely remember my reaction.

    I’m keeping an eye on Second Son though. Not sure yet whether or not I’ll get it.

    #1 1 year ago
  2. KAP

    The best way to do the whole “Moral Choice” thing is to make every path/choice feel “grey”, that way it’s a way of truly messing with the gamer on a personal level, much like The Walking Dead did it.

    It’s much more interesting then ‘Delsin Rowe” chooses to kill X.. of course the gamer will choose not to at first… not much of a choice is it.

    #2 1 year ago
  3. fearmonkey

    I’m excited for this game, I have it pre-ordered, it’s my first Infamous game but It looks like I’ll love it. I really enjoyed Crackdown and the Prototype series, and it looks like it’s in that vein.

    #3 1 year ago
  4. JewyMcJew

    I must have played as both good and evil in Infamous 1&2 three times each (they are my absolute favorite games).

    Evil is much more fun because you can just tear the world apart. However, as strange as it sounds, you truly feel bad for your actions.

    Kudos to the team for making that happen!

    #4 1 year ago
  5. infernalism

    Moral choices? See: The Witcher series of games. ’nuff said.

    #5 1 year ago
  6. Clupula

    I find it very hard to play as “good” in the Infamous games. I just play as though I were in that situation and then games would tell me I was being “evil.” I’d try to replay, doing “good” choices, but they’d go so far against my nature, I couldn’t enjoy the game. Why should I care about the people of the Empire City or whatever they called New Orleans in 2? What have they done for me?And now that I have powers, what can they do about it?

    #6 1 year ago
  7. YoungZer0

    @6: I bet you think it’s cool that you think that way, but it would make you a really despicable human being if you think that way outside of videogames. I guess it’s always ‘me, me, me’ with you.

    #7 1 year ago
  8. Panthro

    Yeah Clupula your sounding like a right meanie right now.

    #8 1 year ago
  9. Legendaryboss

    @6
    Big Bully!
    http://www.youtube.com/watch?v=_YsIyGgDUxg

    #9 1 year ago
  10. Clupula

    I’m good and kind and generous to people who are good to me. Been through too much in life, though, to believe the average stranger should receive my kindness. If I were to get superpowers tomorrow, you’d better believe the world would be in trouble.

    #10 1 year ago
  11. Gheritt White

    BLATANT SYSTEM SELLER.

    #11 1 year ago
  12. TOROi3

    I was only good because the powers were way better IMO.
    hopefully you get the same powers no matter what choices you make.

    #12 1 year ago
  13. Clupula

    @12 – No, that ruins it!

    #13 1 year ago
  14. pikafool

    @10: Stop acting like you’re the only one who has been through too much”in life. News Flash: It’s not just you but not everyone here is like you that he/she is only going to be good to a person if someone else is good to them. Have fun living a jaded life and you’re going to dead before you get superpowers lol

    #14 1 year ago
  15. Clupula

    @14 – Even longer than that, because, NEWS FLASH: They don’t exist in real life, you daft cunt, you. It’s called a videogame, you rampaging re-re. The point of the conversation is that I play the game how I’d act IF I GOT THOSE POWERS. I can play however I want. And you can lovingly cradle my balls in your mouth if you don’t like it.

    #15 1 year ago
  16. Telepathic.Geometry

    FWIW, the evil ending of Infamous 2 had a fucking awesome moment in it with Cole and his mate.

    I generally play good first time around, but the 2nd time, when you’re doing it on Hard, it’s nice to not have to worry about collateral damage. And it’s nice to have more destructive, loose cannon type powers.

    I hope they’ll get this right with Second Sons too. Give the good powers more precision and finesse, the ability to save people, and give the bad powers more power and less restraint, overall more brutality.

    Have this fucker preordered on amazon already. Not even sure when I’ll get a PS4 yet either, but it might be when this game comes out…

    #16 1 year ago
  17. Ireland Michael

    @15 Uuuh… wow. Just… yeah, wow.

    #17 1 year ago
  18. Telepathic.Geometry

    Clupula, any supervillain, no matter how powerful is susceptible to a vicious bite to the auld ballsack. If the enemy were to find some way to get close enough to execute such an attack…

    #18 1 year ago
  19. Clupula

    @18 – Well, not just a supervillain. Anyone. We all have exploitable weaknesses. I know exactly what mine are. But being it is not a situation likely to happen in reality, all of us can rest easy. Non of you need fear my evil electric powers anymore than anyone need fear me blowing up the bomb in the center of their town.

    #19 1 year ago
  20. Clupula

    Also, the teabagging was metaphoric.

    #20 1 year ago
  21. Ireland Michael

    Of course it was.

    We believe you.

    *crosses fingers*

    #21 1 year ago
  22. Clupula

    Hey, I’m trying to be a gentleman about Pikafool. ;)

    #22 1 year ago

Comments are now closed on this article.

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    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]