The Division: PC version “won’t be a port,” developer vows

Friday, 20th December 2013 11:00 GMT By Dave Cook

Tom Clancy’s The Division is coming to PC after many requests from the gaming community. However, it won’t simply be a slap-dash port. Ubisoft Massive has pledged a fully-optimised experience.

In a blog post published today, the studio wrote, “As you know, Massive has its roots in PC development. We are working hard and we want to make sure that we have a very high quality experience on PC. You can be sure that our PC version won’t be a port, but a full-fledged, optimized version! We want to create the best game possible regardless of what platform you play on.”

Elsewhere, Ubisoft Massive publihed a pair of comparison shots to show off the Snowdrop Engine’s day/night cycle, and the way that snow collects and melts depending on the weather.

Have a gander:

It follows insight from Massive regarding The Division’s food and water mechanic, which sees both resources gathered as trade items, rather than consumables necessary for survival. Hit the link to see what the team said.

Via Eurogamer.



  1. spoffle

    Games aren’t ported anyway…

    #1 1 year ago
  2. Panthro

    Its hard to trust Ubi with stuff like this after all they have done

    #2 1 year ago
  3. AmiralPatate

    I somehow doubt they’ll remake the game from scratch just for PC.

    #3 1 year ago
  4. Panthro


    That’s not what he means.

    He means it wont just be a ‘console port’ and rather a game which has been heavily optimized for PC rather than rushing it and just making a console game on PC.

    #4 1 year ago
  5. BordorFox

    This makes perfect sense..

    The Game is built on a PC, xbox one and PS4 are glorified PCs

    This makes it even easier for Developers to Have a PC main lead then just Optimize for that particular platform.

    #5 1 year ago
  6. AmiralPatate

    It’s still a port.

    #6 1 year ago
  7. Panthro


    Well done, Gold star to you for being exceptionally observant.

    #7 1 year ago
  8. sb319

    Of course it’ll be a port. Since when did it become a dirty word? Porting a game doesn’t imply anything about being sub-optimal or badly implemented. You’re hardly going to reimplement the game from scratch on each platform.

    #8 1 year ago
  9. Panthro


    Nobody on PC wants a straight console port…

    Console games are always trimmed and cut down to work on the consoles hardware.

    Straight ports almost always have:

    -Awkward controls .
    -Hardly any video settings for the people who need to turn them down. (Darksiders had absolutely no video settings at all)
    -Unstable/ Capped ~30fps framerate
    (See Dark Souls, GTA IV)
    -General bad optimization
    (GTA IV, Still more playable than the consoles even though they done a shitty job with the game on those too)

    ‘Since when did it become a dirty word?’
    Look at Ubi’s history with ports, this is them trying to tell people they are doing a good job with it, which I wont believe until I see it.

    #9 1 year ago
  10. Aaron82

    i found GTAIV to be a great pc game. its the same as the console version. bad port i would not agree.. superior hardware let the game shine in all its glory. keyboard and mouse controls worked perfect and 60fps @1080 i really really enjoyed the pc version. the console version to me was the bad port.

    #10 1 year ago
  11. Sethos

    We’ll just get it months later.

    #11 1 year ago
  12. loki

    oh lol won’t be a port, be a crap port

    #12 1 year ago
  13. Kabby

    PC version “won’t be a port,”

    Port confirmed.

    #13 1 year ago
  14. spoffle

    Games aren’t ported, seriously, does no one listen out read?

    “Console ports” do not exist, games are not made for consoles then “ported” to the PC. I just does not happen. Games development doesn’t work like that.

    #14 1 year ago
  15. sb319

    @9 What you’re describing is just a poor PC conversion – ie one that produces a poor-quality PC game. Of course no one wants that, and no developer aspires to that. My point was the mis-use of the term port – being ported to/from another platform has zero implications of quality, good or bad. That’s just a part of cross-platform software development.

    The sad truth is, sales figures for AAA titles on PC rarely justify a huge amount of dev time spent on them. It sucks for those of us with nice PCs and nothing to use them for, but it is at least understandable.

    Developer in “claims his game won’t be shit” shocker.

    #15 1 year ago
  16. Natalie J. Yang

    I’m making $78 an hour working from home. I was shocked when my neighbour told me she was averaging $95 but I see how it works now. I feel so much freedom now that I’m my own boss. This is what I do,…

    #16 1 year ago
  17. Catherine E. Kinyon

    just as Adam answered I am surprised that some one can profit $9628 in one month on the computer. browse around this website…

    #17 1 year ago
  18. CaptPierce

    You’re gonna slam a developers work ethic on how they make a game for a system they weren’t even going to originally work on from the start?

    Yeah, great crowd here.

    #18 1 year ago
  19. sebastien rivas

    @ Dave Cook

    “…Ubisoft Massive publihed a pair of… ”

    Hummm ok this title is definitely promising on the fact it won’t limit the game potentials, definitely a huge plus!

    Yes implications are and cannot be denied. Not being ported is actually beneficiary for PC users on single facts that:
    1) no waiting time for “optimization” BS that no matter FPS and potentially resolution can not be used.
    2) Free will for developers to push PC envelop that regardless would equal if not supplant those of other ports even at mid-range. When I say free will I say creativity. I can tell BF4 was not developed for PC at heart when you see how mid and bigger sized map are just plain empty and devoid of props is like a knife in my heart to be honest.

    The fact this is a game on the late Tom Clancy and the developers seem to take this project very seriously to give the best out from Tom Clancy to its gaming ring make the game very compelling to me.

    #19 1 year ago
  20. sebastien rivas

    Dave question:
    What screen resolution was used for those incredibly sumptuous and truer to life images than about anything I have ever seen?

    #20 1 year ago
  21. kLEGO

    It should go to pc because whats tom clacy game without being on pc but I doubt they will redo it for one console

    #21 12 months ago
  22. Jerykk

    Sigh. Here’s how multiplatform development actually works: You have one lead platform and that platform dictates the bulk of your design and artistic choices. Last generation, that platform was the X360. This generation, it will probably be PS4. In any case, the non-lead platforms all receive ports of the lead version. Marketing and PR will always try to avoid the term “port” because it has negative connotations but rest assured, only one platform receives a version of a multiplatform game that isn’t a port.

    It’s silly that people look at “port” as a bad word because it really isn’t. The majority of big-budget PC games are ports but they are also, by far, the best versions of said games. While it would be nice have these games specifically designed for PC, the fact that they aren’t doesn’t make them bad games. It just makes them ports. So when a developer or publisher says “it’s not a port,” they actually mean “we’re putting effort into the port to make it less obvious that it’s a port.”

    #22 12 months ago
  23. nollie4545

    I can’t see how a game can ever be ‘ported to PC’, since they are created on PCs in the first place.

    When someone says ‘that game is a console port’ they really mean the developers designed the thing for use on consoles, accepted all the limitations that involved and then released it to PC without bothering to revise the game to take advantage of the abilities of PCs.

    #23 12 months ago
  24. Jerykk

    It doesn’t matter where the game is developed. What matters is what platform the developers are designing for. All games, console or otherwise, are developed on PC. All the code is written on PC and all the assets (textures, models, levels, animations, particles, sounds, UI, etc) are created on PC. That doesn’t mean the game is designed for PC. Nintendo’s games are all developed on PC but designed for their respective consoles and handhelds.

    #24 12 months ago

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