Steam Machine unboxing videos show SteamOS, controller overview

Tuesday, 17th December 2013 08:42 GMT By Dave Cook

Steam Machines are now in the wild among Valve’s beta pool, and one recipient has detailed SteamOS and the Steam controller in a series of unboxing videos.

The clips come from YouTuber Corey Nelson. You may remember him, because we posted his Steam Machine unboxing and rig teardown clips yesterday.

In the first new clip above, Nelson gives a quick glance of SteamOS, including settings, a ‘return to desktop’ option, and proof that he has successfully imported his existing Steam library. You can also get a glimpse of him running Left4Dead 2 in Big Picture Mode.

Next, Nelson gives an overview of the Steam Controller. You can see its triggers, home button, escape button and touch pads. He adds that there’s no way to start up your Steam Machine using the controller, but that the bundled USB cable is very long.

What do you think of the Steam Machine strategy so far? Let us know below.

Via CVG.



  1. TheWulf

    That’s really kind of neat! And finally, mods on a console. I’ve been waiting for this for a long, long time. It sucks when people are left out, as I’ve said many times before. I empathise with both friends and complete strangers who’re in that position — they don’t want to use a computer or feel they couldn’t afford one, but they really want the mods.

    It’s mods that’s now pulling me back into New Vegas, again, as they just add so much life to old games. And playing Skyrim reminded me of why that game is so perfect to mod — Obsidian concentrated on providing possibly the best RPG to date, with an amazing story, memorable characters, and lots of choice and consequence. What they left out is that the world is a little more barren than a Bethesda game would be.

    There are so many good design people out there though who can just add new interiors and areas, thus tightening up NV’s only weakpoint, and transforming it into one of the best games you could play. It even has drivable vehicles, now! And that’s amazingly rad. Also, also! It has stun weaponry! See, I prefer that. I played my last run of New Vegas with stun weaponry, too, but the mods have improved even more since then.

    And then there’s stuff like Project Nevada and Power Armour Soundified, which really makes you feel like you’re in a big, heavy walking tank.

    There’s just all this cool stuff which console owners are denied, and there’s no one to blame for that but Sony and Microsoft, for designing their systems to be so horribly controlled. I dislike it when hardware manufacturers are thought police, kind of in the way that Apple is with their products. I feel that once the product is in the hand of the consumer, it should be their choice what they do with it.

    I think that if you buy a phone, you should be able to buy software from anywhere you want, not just a walled garden store. By which I mean that, hey, you can buy Humble Bundles for android, but not for iOS. For obvious reasons.

    I also think that if you want to mod games, if you really want that (and many console owners very clearly do), then you should be able to do that. As the product owner, it should be your right to choose that.

    This is why I want to see closed-system consoles disappear.

    Because I want to be able to talk about mods with console owners, I want to be able to suggest them, help them out with using them and even tweaking them. I’m honestly tired of being hated on by console owners for having the capability to use mods, and I’m sick of seeing PC users exploit that to push the buttons of console owners with the Master Race nonsense.

    (As if Aryan ideals were ever something desirable.)

    So, yeah. The sooner this becomes commonplace, the better. Less segregation, more people just enjoying games.

    #1 1 year ago
  2. EdgizAwesome

    #2 1 year ago
  3. Hcw87

    The aiming in the first vid is horrible to say the least. Hopefully it’s something you’ll get used to, and fast.

    #3 1 year ago
  4. manamana

    ^ looks exactly like a M/K player playing the first time with a new controller. On the other hand the Dektop/UI precision looks really good an dvery mouse-like, imo.

    #4 1 year ago
  5. sebastien rivas

    Yes!!!! Console modding= more power to the gamers. We should exquisite modding by pro modders that makes the machine a dream.

    #5 1 year ago
  6. DERichter

    There’s simply no way I see this being valuable at all, unless they sell at a massive loss.

    Mods are great, but I already get to use mods on my console… because I plugged my PC into a television. Lots of games even have built in support for the Xbox 360 controller (my favorite being Dark Souls – it’s practically required for that game).

    With the rumors that Microsoft is FINALLY starting to wake up and get serious about catering to gamers, I think it’s more likely that they will continue to improve Xbox gaming (possibly even merging it in some ways with PC gaming) and build a better experience, with or without Valve/Steam.

    Halo: Spartan Assault comes to mind as a good example of this, especially the cloud saves and other connected features. I see it as an experiment by the company into how to handle things going forward.

    #6 1 year ago
  7. TheBlackHole

    The controller’s thumb-touch configuration is going to be paramount to this machine’s success.

    If you have to slide your thumb repeatedly in one direction to turn around then it becomes infinitely less functional and effective than a standard analogue controller.

    Even when Valve did a video demo of an FPS with this controller, the only way they could be accurate with shooting was when the player wasn’t moving around. Not ideal at all.

    Judging by this video, anyone with a decent grasp of the 360 pad would destroy anyone using this controller.

    #7 12 months ago

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