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Wasteland 2 beta: serving up ‘odd’ until the very end – interview

Wednesday, 11 December 2013 09:38 GMT By Dave Cook

Wasteland 2 is gearing up for beta. VG247′s Dave Cook speaks with inXile CEO Brian Fargo about what the test involves, how final development is going and why the game could kill you in its first five seconds.

I think Brian Fargo might be the developer I’ve spoken to most in all my years of tapping out words about games. The discussions are frank, fun and actually full of useful information. There’s no hyperbole, over-hyped promises or marketing bollocks, just the honest views of a man who feels humbled by how many of you invested in his dream project on Kickstarter.

Let’s be honest though, with so many members of the public – 61,290 people – serving as Wasteland 2′s investors – to the tune of $2,933,252 – Fargo and his team can’t afford to bullshit people around, not that he ever would. Transparency is one of crowd-funding’s most endearing aspects. You get to see exactly where your investment has gone, and with it, monitor projects as they progress. Proper, liberating wallet-voting at its finest.

“I’d have 50 or 60 people in QA, I’d have myself and team. That would be the only data I could source to see if we were doing the right things in a game. But now, that QA department is 10,000 people, and it’s even better than that, it’s the actual players themselves, not a QA department that I’m paying to look at it.”

The same goes for Wasteland 2′s beta, which will give backers an almost complete exposé of inXile’s myriad mechanics. It’s both a full disclosure and a chance for gamers to offer valuable feedback to make the project even better. Make no mistake, this is a big time for one of crowd-funding’s earliest gaming success stories, so I gave Fargo a bell on Skype to see what’s-what. It ended up being a great chat so I’ve transcribed it in full Q&A fashion so nothing gets lost. Enjoy, and let us know what you think in the comments.

VG247: I thought I’d get in touch and speak with you about the upcoming beta, how far the game has come and all of that, so thanks for taking some time to chat.

Brian Fargo: “Well, it’s a good story considering I’ve been trying to get his thing made for 20 years.”

VG247: [Laughs] Let’s kick off with where you guys are at right now.

Fargo: “There’s two priorities. One is to get the beta out into our backer’s hands by [this] week. They’ve helped us shape this game up until now, with things like the UI on the main game screen. We’ve made five iterations back and forth with the audience and they helped make it better than it would have been otherwise, and so we’re going to take that same – and everybody talks about it, but it’s really true – how the fan interaction can make things better if you’re a good listener.

“So one is to get that into their hands so we can start getting feedback, and of course the other half of production is to not slow down so we can keep marching toward getting the product done. But this week is a critical one because it’s the first time people are going to be able to get their hands on it and play it.”

VG247: Because this is a critical time – as you say – and useful obviously, is there anything you’re going to be looking at particularly during the beta, Like specific metrics or traits?

Fargo: “There’s so many different fronts to look at. I think the more important thing to me – which is not as tangible – is that people feel that philosophically and design-wise we are creating what they were expecting to see. We laid out in a lot of detail in our vision document, which we put up early on in the process, and said, ‘this is what we think defines a good role-playing game and what we think Wasteland is about from a tone perspective.’

“I think to see if they think this is capturing what their expectations were, that’s what’s most important to me, because everything else like adjusting AI, changing UI, balancing, that’s more straightforward stuff. For me, it’s that element I’m looking towards the most, and the thing is we have this in some people’s hands who are sort of hardcore players and critics – I say ‘critics’ in that hey have discerning eyes – and then we have people like Chris Avellone who, while he wrote some of it, hasn’t really seen it for a year. He hasn’t played it.

“So we’ve been putting it into people’s hands saying, ‘okay, what do you think?’ The response has been super, and we’d love to add more choice, more reactivity and subtlety, which is what we plan to do. This is a new process to me because I would never put something this early into the public, you know, I’m sort of used to getting things out much further along, but fortunately having gone through this up to date, the positives far outweigh the negatives.”

VG247: One thing I loved from one of our earlier interviews was when you said that the backers were kind of like your bosses. I think that’s a really interesting and lovely way to look at it. You said it’s still quite early days, but these guys helped make it in essence, so I’m guessing they’d be more forgiving if something was broken and eager to offer advice.

Fargo: “And plus, it’s not like ‘hey we’re done, sorry it didn’t turn out okay.’ The process is more, ‘Here you go, now help us make it even better,’ so we’ll be able to take that feedback. You look for macro issues, I mean every person might have a slightly different opinion on things so you can’t dial in every idea in the world. That’s my job as the editor, but it used to be that I had a QA department.

“I’d have 50 or 60 people in QA, I’d have myself and team. That would be the only data I could source to see if we were doing the right things in a game. But now, that QA department is 10,000 people, and it’s even better than that, it’s the actual players themselves, not a QA department that I’m paying to look at it. So, it’s really refined everything.”

“You can die in the first five seconds of gameplay. You start off at a funeral scene, and if you want to pick the shovel up and start digging up the grave of the guy who just got buried in front of the other Desert Rangers, you’re dead.”

VG247: And I guess you yourself are on the front lines and closer to that feedback than ever before.

Fargo: “More than ever before. I mean, in the late 90s when I was doing those role-playing games social media isn’t what it is today, so we didn’t have that connection. We might have got letters in the mail but that’s not the same [Laughs].

“We have a lot of pressure on this game to make it good because we raised a lot of money from Kickstarter and I think people want to see something successful come out of it, especially developers because they want another good success story of why Kickstarter makes sense. I am reminded of that every day. Fortunately, I do have this process of being able to work with the audience, to hone it, otherwise it would be terrifying.”

VG247: The audience in many cases can be an excellent yardstick of how a project is going, and to bounce things back and forth to see if you’re making the right calls. But as you said, you have to look at the macro complaints because otherwise you’d get into a ‘design by committee gone mad’ thing and the project would suffer.

Fargo: “Yeah exactly, and I think it’s a point that, some people get concerned that by doing this it turns it into a design by committee, and that isn’t the case at all. To me it’s about getting the feedback before you ship rather than after you ship. I’ve always listened to people. You know, you could put things in with the best of intentions but does it read well, or maybe we could have messaged it better, or maybe we didn’t add sound effects in to really sell the point?

“Now I would get that feedback from before from the team or QA, so now I’ve just got a better group to go upon. So the concept of me listening to feedback from people playing the product, that’s always been there, and I think the best producers of these things are the ones that know how to listen well.”

VG247: I’d agree with that definitely. So I’m aware we’re straying a bit from the actual beta itself so can I clarify one thing? I understand this beta is 95% complete in terms of mechanics. Is that correct?

Fargo: “Not exactly. What it is, is about 90% of the game’s underpinning, so all the systems are in place and in some ways it will feel like a finished product. You’ve got combat, UI, inventory, the majority of the skills working, sound effects and you will get a sense of the game. However, we’re only giving away a portion of Arizona to play, and that was always the plan because we didn’t want to have spoilers and ruin the whole thing.

“We can get enough out of this first group to help us dictate the second half of it. That said, we’ll have a smaller group look at it, but we never intended to go live with the whole thing. You’re really kind of getting a snap-shot of the Arizona levels, and there’s four main areas and a bunch of smaller areas that we’re putting out, then through the beta process over the next couple of months, we’ll continue to release a couple more areas for Arizona. But we will hold Los Angeles back.”

VG247: That overworld map sounds brutal. It really does with dehydration, being jumped by raiders and without any sign-posting to let you know where the harder encounters are. It’s sort of your own fault if you die when wandering around and that to me sounds pretty hardcore. It’s a bit like Demon’s Souls where if you’e dying a lot you’re probably not ready for an area yet. Does that difficulty scale at all?

Fargo: “There’s two parts to dying in the game which really strikes to the difficulty level. First of all, you can die in the first five seconds of gameplay. You start off at a funeral scene, and if you want to pick the shovel up and start digging up the grave of the guy who just got buried in front of the other Desert Rangers, you’re dead.”

”Once Fallout 3 became a huge success I thought that me going and pitching publishers, that would be the thing that would make it a cinch. I’d say, ‘hey look at Fallout 3, it just sold 3-4 million copies. I’ve got the grandfather. Now let’s do it.’ And I still got nowhere.”

VG247: [laughs] Jesus.

Fargo: “But you get a warning, and you pretty much blame yourself for that. There are lot of things where the signs were there, you acted inappropriately, and it’s not like it just says ‘game over.’ You’re in a combat that you could theoretically win if you had higher-level characters, but it’s not going to happen, so there are areas like that. I like that. Have you ever read a book where you’re 50 or 100 pages in and they kill a major character, and you’re like ‘wow,’ and then the rest of the book is a little more tense?”

VG247: Because suddenly everyone’s fair game?

Fargo: “Yeah, there’s this feeling that anyone could die at any time, like Game of Thrones does a brilliant job of that. I like the fact that if you do stupid things it will result in death, and that it keeps the tension high for other areas. So that’s part number one. Number two is, we do make it clear where you’re supposed to go, in that we want to make objectives clear because for me, that just makes good sense for players.

“However, if you want to go wandering off the beaten path and find other things, fantastic. But again, you have to blame yourself if you want to go off into the desert. You might find another area, you might find a map full of robots. If you can fight them, win it and get some upgraded weapons it’s going to make some of those early maps easier, but it comes back again to the users making the choices themselves. I always try to focus on, ‘it’s okay if people die as long as they’re blaming themselves,’ for the most part.”

VG247: Letting people do what they want and then suffer the consequences or reap great reward is – to me – the essence of any good role-playing game.

Fargo: “Yes, you’re acting how you would act and you’d like to see the people in the game react the way people are supposed to react. That’s when it get’s tricky because people always want to take it ten levels deep. Like, ‘well I offended him so now his wife should be mad at me, and his kids,’ They want to go and go and go.

“It’s always tricky to find that spot but in this first beta it won’t get the total sense of what we’re talking about because not all the maps are in Arizona. There are many areas you can go off to early on and have those experiences happen. Those aren’t all in this beta yet, but they will certainly be in the final build. So, it’s not that there’s not much of that, but there’s not as much as there’s going to be.”

VG247: So LA and Arizona each have their own overworld map?

Fargo: LA is a whole other map.

VG247: Cool. You guys also recently released the original Wasteland online. Have you had any kind of metrics back from that in terms of who’s playing it, newcomers and feedback?

Fargo: “It seems like we have two sets of players. We have the people who played the original Wasteland, and they’re loving it because we have so many call-backs to the first one [in Wasteland 2], so it’s like stepping into a comfortable pair of shoes. There are characters we talk about, little subtle nuances like flags around the Rangers Citadel. Anyone who played the original will remember the flags around the Guardian Citadel.

“New players are going to go ‘flags? Who cares?’ while old players will say ‘ah yes, the flags.’ I love that part of it. The other part of the group are the people who played Fallout and they like the tone of it. The Fallout players that we’ve seen really liked it because they feel like we’ve done a nice job of capturing the mood and vibe of that world. The two groups will be approaching it differently depending on what they’re looking for, to some degree.”

VG247: Wasteland was obviously the inspiration for Fallout so it’s interesting that people are coming back and comparing it to Wasteland 2. Was Wasteland 2 inspired by how well the Fallout revival was doing?

Fargo: “I’ve been non-stop trying to make it the whole time. It never stops. Certainly there was the Fallout revival, but even before Bethesda came out with Fallout 3, I had already acquired the rights for Wasteland, so I was already trying to do it. Once Fallout 3 became a huge success I thought that me going and pitching publishers, that would be the thing that would make it a cinch. I’d say, ‘hey look at Fallout 3, it just sold 3-4 million copies. I’ve got the grandfather. Now let’s do it.’ And I still got nowhere. [laughs]. I’m lucky that all the publishers said no. Who would have thought?

VG247: [laughs] God, but you’ve managed it still.

Fargo: “You know what’s interesting is, when I’d go out and talk to the press about game design or ideas, they would always get it, then I’d talk to the gamers and they’d get it. Then I’d talk in these rooms, these pitch meetings and they didn’t get it. I’d pitch the game and their questions would be, ‘how many weapons are in it?’ I’d be like, ‘who cares? I’ll know what the number is later but that’s not the point.’ I’d get all of these inane questions, so it’s been perfect that it ended up this way.”

”Now you look at Kickstarter with Tim Schafer, Richard Garriott, Chris Avellone, all these people are finally able to utilise their body of work and their name to make things happen. There was no value when you went to talk to publishers. They could care less.”

VG247: What’s the stupidest question a publisher asked you?

Fargo: “Well I had one publisher say, ‘we don’t want to do games based on franchises, we want to do new stuff,’ which, for a publisher to say that just cracked me up because [laughs] their whole business model is re-doing stuff.”

VG247: [Laughs] That’s the antithesis of publishers.

Fargo: “I know, and which publisher would you point to as being a great example of that? This publisher did almost all licensed products so I kind of laughed at that one. There were some who had heard of Fallout, but that was about it. I had other meetings where I’d go in and they were younger. I have no ego about it but they should at least know my product heritage, but I stepped through some of the games I’d done and they weren’t familiar. I asked, have you heard of Interplay?’ and they’d say, ‘not really.’ I just thought, ‘oh boy am I screwed.’”

VG247: That’s absolutely crazy, but how times have changed. Who could have predicted just how aggressively Sony is targeting the indie space today?

Fargo: “That’s one of the other benefits of crowd funding and the indie movement too. For years we wanted people to be recognised for their work as an individual, and so that it had some value. But now you look at Kickstarter with Tim Schafer, Richard Garriott, Chris Avellone, all these people are finally able to utilise their body of work and their name to make things happen. There was no value when you went to talk to publishers. They could care less.”

VG247: But here you are doing it, and making something that feels attuned to the source. It’s clear you’re passionate about it and want to see it sit comfortably alongside what went before. The best part – I think – is that you’ve done it yourself.

Fargo: “We are incredibly passionate about the quality of the writing, the source material, the music and complete variation. There’s nothing worse than playing a game for four hours and then you’re just doing the same thing from there on out. LA is so radically different to Arizona with the cults and the broadcasts. I mean, were going to be serving up odd all the way to the end. [Laughs]”

Stay tuned for our appraisal of the Wasteland 2 beta soon.

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4 Comments

  1. ErenInler

    my aunt recently got a fantastic gold Suzuki Equator from only workin part-time on a home computer. check here http://goo.gl/Nde2Rv (Home more)

    #1 1 year ago
  2. Darkfield

    Ok Dave is that what you’ve wanted? Me drooling all over the keyboard?

    But seriously thanks I’m so excited for this, in a very unhealthy way. Now I’d humbly ask you to do the same for Eternity and Torment, please please please.

    #2 1 year ago
  3. Dave Cook

    @2 Make sure you dry those keys off before you AFK next :P

    I’m having a chat with Brian about Torment in January hopefully :D

    #3 1 year ago
  4. Darkfield

    @Dave OH YEAH!!! Thank you for that. Looking forward to it.

    #4 1 year ago

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    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]