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Wasteland 2 beta: serving up ‘odd’ until the very end – interview

Wednesday, 11 December 2013 09:38 GMT By Dave Cook

Wasteland 2 is gearing up for beta. VG247′s Dave Cook speaks with inXile CEO Brian Fargo about what the test involves, how final development is going and why the game could kill you in its first five seconds.

I think Brian Fargo might be the developer I’ve spoken to most in all my years of tapping out words about games. The discussions are frank, fun and actually full of useful information. There’s no hyperbole, over-hyped promises or marketing bollocks, just the honest views of a man who feels humbled by how many of you invested in his dream project on Kickstarter.

Let’s be honest though, with so many members of the public – 61,290 people – serving as Wasteland 2′s investors – to the tune of $2,933,252 – Fargo and his team can’t afford to bullshit people around, not that he ever would. Transparency is one of crowd-funding’s most endearing aspects. You get to see exactly where your investment has gone, and with it, monitor projects as they progress. Proper, liberating wallet-voting at its finest.

“I’d have 50 or 60 people in QA, I’d have myself and team. That would be the only data I could source to see if we were doing the right things in a game. But now, that QA department is 10,000 people, and it’s even better than that, it’s the actual players themselves, not a QA department that I’m paying to look at it.”

The same goes for Wasteland 2′s beta, which will give backers an almost complete exposé of inXile’s myriad mechanics. It’s both a full disclosure and a chance for gamers to offer valuable feedback to make the project even better. Make no mistake, this is a big time for one of crowd-funding’s earliest gaming success stories, so I gave Fargo a bell on Skype to see what’s-what. It ended up being a great chat so I’ve transcribed it in full Q&A fashion so nothing gets lost. Enjoy, and let us know what you think in the comments.

VG247: I thought I’d get in touch and speak with you about the upcoming beta, how far the game has come and all of that, so thanks for taking some time to chat.

Brian Fargo: “Well, it’s a good story considering I’ve been trying to get his thing made for 20 years.”

VG247: [Laughs] Let’s kick off with where you guys are at right now.

Fargo: “There’s two priorities. One is to get the beta out into our backer’s hands by [this] week. They’ve helped us shape this game up until now, with things like the UI on the main game screen. We’ve made five iterations back and forth with the audience and they helped make it better than it would have been otherwise, and so we’re going to take that same – and everybody talks about it, but it’s really true – how the fan interaction can make things better if you’re a good listener.

“So one is to get that into their hands so we can start getting feedback, and of course the other half of production is to not slow down so we can keep marching toward getting the product done. But this week is a critical one because it’s the first time people are going to be able to get their hands on it and play it.”

VG247: Because this is a critical time – as you say – and useful obviously, is there anything you’re going to be looking at particularly during the beta, Like specific metrics or traits?

Fargo: “There’s so many different fronts to look at. I think the more important thing to me – which is not as tangible – is that people feel that philosophically and design-wise we are creating what they were expecting to see. We laid out in a lot of detail in our vision document, which we put up early on in the process, and said, ‘this is what we think defines a good role-playing game and what we think Wasteland is about from a tone perspective.’

“I think to see if they think this is capturing what their expectations were, that’s what’s most important to me, because everything else like adjusting AI, changing UI, balancing, that’s more straightforward stuff. For me, it’s that element I’m looking towards the most, and the thing is we have this in some people’s hands who are sort of hardcore players and critics – I say ‘critics’ in that hey have discerning eyes – and then we have people like Chris Avellone who, while he wrote some of it, hasn’t really seen it for a year. He hasn’t played it.

“So we’ve been putting it into people’s hands saying, ‘okay, what do you think?’ The response has been super, and we’d love to add more choice, more reactivity and subtlety, which is what we plan to do. This is a new process to me because I would never put something this early into the public, you know, I’m sort of used to getting things out much further along, but fortunately having gone through this up to date, the positives far outweigh the negatives.”

VG247: One thing I loved from one of our earlier interviews was when you said that the backers were kind of like your bosses. I think that’s a really interesting and lovely way to look at it. You said it’s still quite early days, but these guys helped make it in essence, so I’m guessing they’d be more forgiving if something was broken and eager to offer advice.

Fargo: “And plus, it’s not like ‘hey we’re done, sorry it didn’t turn out okay.’ The process is more, ‘Here you go, now help us make it even better,’ so we’ll be able to take that feedback. You look for macro issues, I mean every person might have a slightly different opinion on things so you can’t dial in every idea in the world. That’s my job as the editor, but it used to be that I had a QA department.

“I’d have 50 or 60 people in QA, I’d have myself and team. That would be the only data I could source to see if we were doing the right things in a game. But now, that QA department is 10,000 people, and it’s even better than that, it’s the actual players themselves, not a QA department that I’m paying to look at it. So, it’s really refined everything.”

“You can die in the first five seconds of gameplay. You start off at a funeral scene, and if you want to pick the shovel up and start digging up the grave of the guy who just got buried in front of the other Desert Rangers, you’re dead.”

VG247: And I guess you yourself are on the front lines and closer to that feedback than ever before.

Fargo: “More than ever before. I mean, in the late 90s when I was doing those role-playing games social media isn’t what it is today, so we didn’t have that connection. We might have got letters in the mail but that’s not the same [Laughs].

“We have a lot of pressure on this game to make it good because we raised a lot of money from Kickstarter and I think people want to see something successful come out of it, especially developers because they want another good success story of why Kickstarter makes sense. I am reminded of that every day. Fortunately, I do have this process of being able to work with the audience, to hone it, otherwise it would be terrifying.”

VG247: The audience in many cases can be an excellent yardstick of how a project is going, and to bounce things back and forth to see if you’re making the right calls. But as you said, you have to look at the macro complaints because otherwise you’d get into a ‘design by committee gone mad’ thing and the project would suffer.

Fargo: “Yeah exactly, and I think it’s a point that, some people get concerned that by doing this it turns it into a design by committee, and that isn’t the case at all. To me it’s about getting the feedback before you ship rather than after you ship. I’ve always listened to people. You know, you could put things in with the best of intentions but does it read well, or maybe we could have messaged it better, or maybe we didn’t add sound effects in to really sell the point?

“Now I would get that feedback from before from the team or QA, so now I’ve just got a better group to go upon. So the concept of me listening to feedback from people playing the product, that’s always been there, and I think the best producers of these things are the ones that know how to listen well.”

VG247: I’d agree with that definitely. So I’m aware we’re straying a bit from the actual beta itself so can I clarify one thing? I understand this beta is 95% complete in terms of mechanics. Is that correct?

Fargo: “Not exactly. What it is, is about 90% of the game’s underpinning, so all the systems are in place and in some ways it will feel like a finished product. You’ve got combat, UI, inventory, the majority of the skills working, sound effects and you will get a sense of the game. However, we’re only giving away a portion of Arizona to play, and that was always the plan because we didn’t want to have spoilers and ruin the whole thing.

“We can get enough out of this first group to help us dictate the second half of it. That said, we’ll have a smaller group look at it, but we never intended to go live with the whole thing. You’re really kind of getting a snap-shot of the Arizona levels, and there’s four main areas and a bunch of smaller areas that we’re putting out, then through the beta process over the next couple of months, we’ll continue to release a couple more areas for Arizona. But we will hold Los Angeles back.”

VG247: That overworld map sounds brutal. It really does with dehydration, being jumped by raiders and without any sign-posting to let you know where the harder encounters are. It’s sort of your own fault if you die when wandering around and that to me sounds pretty hardcore. It’s a bit like Demon’s Souls where if you’e dying a lot you’re probably not ready for an area yet. Does that difficulty scale at all?

Fargo: “There’s two parts to dying in the game which really strikes to the difficulty level. First of all, you can die in the first five seconds of gameplay. You start off at a funeral scene, and if you want to pick the shovel up and start digging up the grave of the guy who just got buried in front of the other Desert Rangers, you’re dead.”

”Once Fallout 3 became a huge success I thought that me going and pitching publishers, that would be the thing that would make it a cinch. I’d say, ‘hey look at Fallout 3, it just sold 3-4 million copies. I’ve got the grandfather. Now let’s do it.’ And I still got nowhere.”

VG247: [laughs] Jesus.

Fargo: “But you get a warning, and you pretty much blame yourself for that. There are lot of things where the signs were there, you acted inappropriately, and it’s not like it just says ‘game over.’ You’re in a combat that you could theoretically win if you had higher-level characters, but it’s not going to happen, so there are areas like that. I like that. Have you ever read a book where you’re 50 or 100 pages in and they kill a major character, and you’re like ‘wow,’ and then the rest of the book is a little more tense?”

VG247: Because suddenly everyone’s fair game?

Fargo: “Yeah, there’s this feeling that anyone could die at any time, like Game of Thrones does a brilliant job of that. I like the fact that if you do stupid things it will result in death, and that it keeps the tension high for other areas. So that’s part number one. Number two is, we do make it clear where you’re supposed to go, in that we want to make objectives clear because for me, that just makes good sense for players.

“However, if you want to go wandering off the beaten path and find other things, fantastic. But again, you have to blame yourself if you want to go off into the desert. You might find another area, you might find a map full of robots. If you can fight them, win it and get some upgraded weapons it’s going to make some of those early maps easier, but it comes back again to the users making the choices themselves. I always try to focus on, ‘it’s okay if people die as long as they’re blaming themselves,’ for the most part.”

VG247: Letting people do what they want and then suffer the consequences or reap great reward is – to me – the essence of any good role-playing game.

Fargo: “Yes, you’re acting how you would act and you’d like to see the people in the game react the way people are supposed to react. That’s when it get’s tricky because people always want to take it ten levels deep. Like, ‘well I offended him so now his wife should be mad at me, and his kids,’ They want to go and go and go.

“It’s always tricky to find that spot but in this first beta it won’t get the total sense of what we’re talking about because not all the maps are in Arizona. There are many areas you can go off to early on and have those experiences happen. Those aren’t all in this beta yet, but they will certainly be in the final build. So, it’s not that there’s not much of that, but there’s not as much as there’s going to be.”

VG247: So LA and Arizona each have their own overworld map?

Fargo: LA is a whole other map.

VG247: Cool. You guys also recently released the original Wasteland online. Have you had any kind of metrics back from that in terms of who’s playing it, newcomers and feedback?

Fargo: “It seems like we have two sets of players. We have the people who played the original Wasteland, and they’re loving it because we have so many call-backs to the first one [in Wasteland 2], so it’s like stepping into a comfortable pair of shoes. There are characters we talk about, little subtle nuances like flags around the Rangers Citadel. Anyone who played the original will remember the flags around the Guardian Citadel.

“New players are going to go ‘flags? Who cares?’ while old players will say ‘ah yes, the flags.’ I love that part of it. The other part of the group are the people who played Fallout and they like the tone of it. The Fallout players that we’ve seen really liked it because they feel like we’ve done a nice job of capturing the mood and vibe of that world. The two groups will be approaching it differently depending on what they’re looking for, to some degree.”

VG247: Wasteland was obviously the inspiration for Fallout so it’s interesting that people are coming back and comparing it to Wasteland 2. Was Wasteland 2 inspired by how well the Fallout revival was doing?

Fargo: “I’ve been non-stop trying to make it the whole time. It never stops. Certainly there was the Fallout revival, but even before Bethesda came out with Fallout 3, I had already acquired the rights for Wasteland, so I was already trying to do it. Once Fallout 3 became a huge success I thought that me going and pitching publishers, that would be the thing that would make it a cinch. I’d say, ‘hey look at Fallout 3, it just sold 3-4 million copies. I’ve got the grandfather. Now let’s do it.’ And I still got nowhere. [laughs]. I’m lucky that all the publishers said no. Who would have thought?

VG247: [laughs] God, but you’ve managed it still.

Fargo: “You know what’s interesting is, when I’d go out and talk to the press about game design or ideas, they would always get it, then I’d talk to the gamers and they’d get it. Then I’d talk in these rooms, these pitch meetings and they didn’t get it. I’d pitch the game and their questions would be, ‘how many weapons are in it?’ I’d be like, ‘who cares? I’ll know what the number is later but that’s not the point.’ I’d get all of these inane questions, so it’s been perfect that it ended up this way.”

”Now you look at Kickstarter with Tim Schafer, Richard Garriott, Chris Avellone, all these people are finally able to utilise their body of work and their name to make things happen. There was no value when you went to talk to publishers. They could care less.”

VG247: What’s the stupidest question a publisher asked you?

Fargo: “Well I had one publisher say, ‘we don’t want to do games based on franchises, we want to do new stuff,’ which, for a publisher to say that just cracked me up because [laughs] their whole business model is re-doing stuff.”

VG247: [Laughs] That’s the antithesis of publishers.

Fargo: “I know, and which publisher would you point to as being a great example of that? This publisher did almost all licensed products so I kind of laughed at that one. There were some who had heard of Fallout, but that was about it. I had other meetings where I’d go in and they were younger. I have no ego about it but they should at least know my product heritage, but I stepped through some of the games I’d done and they weren’t familiar. I asked, have you heard of Interplay?’ and they’d say, ‘not really.’ I just thought, ‘oh boy am I screwed.’”

VG247: That’s absolutely crazy, but how times have changed. Who could have predicted just how aggressively Sony is targeting the indie space today?

Fargo: “That’s one of the other benefits of crowd funding and the indie movement too. For years we wanted people to be recognised for their work as an individual, and so that it had some value. But now you look at Kickstarter with Tim Schafer, Richard Garriott, Chris Avellone, all these people are finally able to utilise their body of work and their name to make things happen. There was no value when you went to talk to publishers. They could care less.”

VG247: But here you are doing it, and making something that feels attuned to the source. It’s clear you’re passionate about it and want to see it sit comfortably alongside what went before. The best part – I think – is that you’ve done it yourself.

Fargo: “We are incredibly passionate about the quality of the writing, the source material, the music and complete variation. There’s nothing worse than playing a game for four hours and then you’re just doing the same thing from there on out. LA is so radically different to Arizona with the cults and the broadcasts. I mean, were going to be serving up odd all the way to the end. [Laughs]”

Stay tuned for our appraisal of the Wasteland 2 beta soon.

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4 Comments

  1. ErenInler

    my aunt recently got a fantastic gold Suzuki Equator from only workin part-time on a home computer. check here http://goo.gl/Nde2Rv (Home more)

    #1 1 year ago
  2. Darkfield

    Ok Dave is that what you’ve wanted? Me drooling all over the keyboard?

    But seriously thanks I’m so excited for this, in a very unhealthy way. Now I’d humbly ask you to do the same for Eternity and Torment, please please please.

    #2 1 year ago
  3. Dave Cook

    @2 Make sure you dry those keys off before you AFK next :P

    I’m having a chat with Brian about Torment in January hopefully :D

    #3 1 year ago
  4. Darkfield

    @Dave OH YEAH!!! Thank you for that. Looking forward to it.

    #4 1 year ago

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    A few reviews of Dying Light have started going live and we’ve gathered them all. As you’re probably aware, review copies for Dying Light were sent to outlets only 24 hours before the release date. As a result, it’s taking most of them a while to play and asses the game. There are a few […]

  • Best Destiny videos of the week – epic kills and loot rage

    Destiny Guardians continue to prove they are the funniest, most talented and wildly handsome players around. This week’s top Destiny videos are a short but sweet bunch. We’ve mostly got Crucible material this time, kicking off with two particularly awesome kills. This first one comes from Steven Genore. I don’t want to call it a […]

  • Ouya scores $10 million cash injection – rumour

    Ouya has been granted a new lease on life thanks to a hefty investment. Ouya games and software may be added to Alibaba’s set top box following a $10 million investment, according to rumours out of the financial world. The Wall Street Journal cited “people familiar with the matter” for the news. No further details […]

  • Chinese console trial to expand nation-wide

    China will open its borders to video game consoles. Last year, the Chinese government allowed a trial of video game console sales in Shanghai, ending a 14 year ban. Bloomberg reports the trial went well enough that China has elected to allow the business nation-wide. Platform holders still have to wait on local governments, who […]

  • 3DS life to date sales top 50 million, Wii U at 9.2 million

    Nintendo has released update hardware life to date sales figures. According to figures released in Nintendo’s latest financial briefing, the 3DS has sold over 50 million units, and spawned 215 million software sales. The poor old Wii U is still languishing at under 10 million hardware sales, with 52 million software sales to its name. […]

  • Destiny heavy ammo bug to be fixed, probably won’t break everything else

    Praise the Sunbro, Bungie is finally going to fix the heavy ammo bug in Destiny. If Destiny has one bug that has gone too long unresolved, it’s the heavy ammo issue. For quite a while now Guardians wearing armour that increased heavy ammo capacity have found their supply emptied whenever they respawn, return to orbit […]

  • MLB 15 The Show continues year-to-year saves, has real time sun and shadows

    MLB 15 The Show is going to be oodles better than last year’s effort, judging by a list of planned improvements. SCE San Diego has released a list of features and improvements coming to MLB 15 The Show. For those keen on the franchise the news that year-to-year saves are making a return is an […]

  • Nintendo outlines 3DS and Wii U release dates for the upcoming year

    Nintendo has published a list of release dates for upcoming 3DS and Wii U games. There aren’t a great many surprises on offer, unfortunately, but if you’rew wondering what’s next for your faithful 3DS and Wii U, you can now consider yourself fully informed. It’s worth noting that these dates are subject to change, and […]

  • Majora’s Mask Hyrule Warriors DLC is just too, too cute

    Majora’s Mask might be the creepiest Zelda but its Hyrule Warriors incarnation is so adorable I don’t know whether to eat it or tuck it up in a little blankey. The Majora’s Mask DLC hits Hyrule Warriors is due on February 5, and includes a version of young Link so sweet that I need a […]

  • Fahrenheit remaster doesn’t play nicely with unusual Steam names, apparently

    Fahrenheit will reportedly not work for you if you have special characters in your Steam name. Fahrenheit, or Indigo Prophecy as it is sometimes known, has been re-released on iOS, Linux, Mac and PC thanks to Aspyr Media. It’s not much of an upgrade, but it is pretty cheap and a great way to experience […]

  • Bloodborne PS4 bundle pops up on Amazon Spain

    Bloodborne should definitely get its own PS4 bundle. It just makes sense. A Bloodborne PS4 bundle has popped up online, although there’s been no official announcement form Sony. Amazon Spain listed the pack, which includes a 500GB console and goes for €440. In other words it’s very similar to existing game bundles and doesn’t include […]

  • Ermac joins Mortal Kombat X cast

    Mortal Kombat X will see the return of the red-clad ninja with origins in myth and glitches. Today’s Mortal Kombat X Twitch stream made good on NetherRealm’s promise of a new roster reveal. As a few of you guessed from the teasers, the latest character to be announced is Ermac, another of the ninjas. Like […]

  • Badland: Game of the Year Edition coming this spring to multiple platforms

    Frogmind Games has announced it will be bringing its action-adventure game Badland to multiple platforms this spring with Badland: Game of the Year Edition. Initially released in 2013 on tablets, the game is a mix of physics-based gameplay with varying level designs and power-up featuring cloning, growing and slowing down time. Badland is set in […]

  • Star Wars Battlefront concept art shows Endor, map details teased

    With Star Wars Battlefront set for holiday 2015, it’s high time we were told something about the FPS. Today, a slight bit of information was released on the game, along with a piece of concept art. Finally. While we wait until spring for the first look at the game, we’ll have to be sated with […]

  • You can now catch Emboar and Serperior in Pokemon Omega Ruby & Alpha Sapphire

    Two new Pokemon are now available for Omega Ruby and Alpha Sapphire through the official Pokemon website’s special event. You can pick up the fire, fighting type Pokemon Emboar from January 28 – November 30, per IGN, using the special code POKEMON500. Enter it into the Mystery Gift section from the main game menu to […]

  • Fight demons, save the world in The Awakened Fate Ultimatum this March

    A new set of videos for The Awakened Fate Ultimatum have been released by NIS America, showing off the roguelike RPG coming to PlayStation 3. In the game, player will guide a high school student named Shin Kamikaze as he comes to term with being a god. After having a dream featuring a girl talking […]

  • You can now pick up Heroes of Might & Magic 3 HD Edition on PC, tablets

    Heroes of Might & Magic 3 HD Edition is now available on PC as well as Android and iOS tablets. The fifteen year-old title has been revamped in full HD and includes the seven original campaign scenarios and 48 skirmish maps. Local multiplayer mode, a map editor and a Steam lobby are also included.

  • 50 finalists for Bohemia Interactive’s Make Arma Not War contest announced

    The 50 finalists for Bohemia Interactive’s €500,000 Make Arma Not War contest have been announced, after the firm combed through over 250 entries. Finalists chosen in the single-player category were chosen by Arma 3 players, and the add-on and multipkayer entries were selected by Bohemia Interactive. Winners for the next round will be evaluated by […]

  • Here’s a new batch of gruesome Killing Floor 2 screenshots

    Tripwire Interactive has released a new batch of screenshots for Killing Floor 2. The screens show various weapons as well as a variety of Zeds ready to tear you to shreds. Killing Floor 2 is slated for release this year on PC and PlayStation 4. It will also be made available for SteamOS.

  • Hatred is now available for pre-order, new video released

    Hatred is now available for pre-order through the game’s official website. There are two editions to choose from: Digital version with the official game soundtrack for €16.66; or the Digital version with the game soundtrack and a T-shirt for €36.66. The second edition is limited to 1,485 units. Hatred, which was handed an AO rating […]

  • This The Legend of Zelda: Majora’s Mask 3D TV spot is sort of creepy

    With The Legend of Zelda: Majora’s Mask 3D arriving on the first Friday the 13th of the year, it’s only fitting Nintendo would release a slightly creepy TV spot for it. The game’s concept is rather dark, and while it the commercial isn’t too creeptastic, for as short as it is the message is conveyed […]

  • GTA 5 “documentary” chronicles the life of a Tennis Pro

    Here’s another user created video featuring footage from GTA 5, but this one is a documentary instead of crazy stunts, mayhem and face-plants. Created by Bombastic Gamer Films, the documentary delves into the life of Tennis Pro Andreas Schmovakovic, who is both the “greatest player in the world, and the worst.” It’s rather good honestly. […]

  • World of Tanks Xbox 360 updated with console exclusive Pacific Island map, JapaneseChi-Nu Kai tank

    World of Tanks: Xbox 360 Edition has been updated with a new and exclusive console-only map called “Pacific Island”, which also comes with a Japanese tank. Players will be able to wreck havoc in their very own Japanese Chi-Nu Kai tank, which ca be picked up through the in-game store for Tier 5. It tank […]

  • Here’s the first trailer for OlliOlli 2: Welcome to Olliwood

    Roll 7 has released the first trailer for OlliOlli2: Welcome to Olliwood. Gameplay in the second outing will include ramps, jumps and hills, allowing for plenty of air and split level routes. It comes with a deeper combo system with Manuals, Reverts, Revert Manuals and Grind Switching. The ‘Tricktionary’ has also been updated with new […]

  • Learn all about the single-player mode in this Evolve video

    A video showing off the single-player portion of Evolve has been released by 2K and Turtle Rock. All content in the game can be played in either online multiplayer or offline in single-player. The video below contains two matches of Defend mode played from both the Monster and Hunter perspective. AI obviously takes on the […]

  • Super Smash Bros. Wii U update comes with 15 extra stages

    An update for Super Smash Bros. Wii U has been released, and it comes with 15 new stages for the 8-player mode. The update, version 1.0.2., is 316MB in size and the stages are split with nine normal stages and six Omega stages. Here’s the list: Regular stages Animal Crossing – Smashville Animal Crossing – […]

  • Nintendo US eShop update includes Metroid Prime Trilogy, Code Name: S.T.E.A.M. demo

    Nintendo has updated the North American end of the eShop with the Metroid Prime Trilogy, Shadow of the Ninja on Virtual Console and a demo for Code Name: S.T.E.A.M. Here’s your update: Metroid Prime: Trilogy – Wii U Rock ’N Racing Off Road – Wii U Frenchy Bird – Wii U Code Name: S.T.E.A.M. – […]

  • Battlefield Hardline open beta takes place next week on all systems

    Details and dates for the Battlefield Hardline open multiplayer beta were announced by EA and Visceral Games today. From February 3-8, the beta will be available to all players worldwide on Origin for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. You’ll notice that the dates coincide with the Microsoft slip up earlier in […]

  • Transistor, Yakuza 4, Thief headline February PS Plus offerings

    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]