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Metal Gear Solid V: Ground Zeroes’ box art is just Snake’s ugly mug

Tuesday, 10th December 2013 15:55 GMT By Phil Owen

We’ve gotten to stare at Old Solid Snake’s face on the cover of MGS4 for more than five years now, but soon we’ll also get a game box with regular-aged Naked Snake as well, as that’s pretty much all the cover for Metal Gear Solid V: Ground Zeroes Knomani tweeted out is.

See:

MGS V: Episode One is out in March.

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19 Comments

  1. Rikki

    *Badass mug*

    #1 9 months ago
  2. Legendaryboss

    So the rumour which stated Kaz was removed from the box art outside of Japan was true.

    #2 9 months ago
  3. onlineatron

    makes me appreciate yoji shinkawa’s art all the more

    #3 9 months ago
  4. Erthazus

    I like it.

    #4 9 months ago
  5. Red XIII

    Just ‘happens’ to look like Joel from the last of us. (ofcourse not)

    They removed Kaz cuz people found out about the LOU copy paste.

    http://i.minus.com/ibkrnqSM1namAH.gif

    #5 9 months ago
  6. monkeygourmet

    There’s a name for people without beards…

    … Women.

    - Beard master race reporting in!

    #6 9 months ago
  7. Dragon

    Kaz removed.
    *sob*

    #7 9 months ago
  8. Obernox

    Damn, too up-close.

    #8 9 months ago
  9. Erthazus

    Kaz removed… But… We have helicopters too. Yaay.

    #9 9 months ago
  10. ps4fanboy

    reminiscent of MGS4. But I prefer japanese cover.

    #10 9 months ago
  11. onlineatron

    @10
    not my mgs4 http://img.game.co.uk/ml/3/3/1/6/331623ps_500h.jpg

    #11 9 months ago
  12. jomac3db

    March is gonna be a great month for ps4 gamers

    #12 9 months ago
  13. Jet Black

    This looks like it’s been cobbled together in 5 minutes & fan made, ugly as sin. Where’s the Yoji Shinkawa art?

    #13 9 months ago
  14. Ali

    Love mug-shots based covers.

    #14 9 months ago
  15. YoungZer0

    What happened to Yoji Shinkawa? You see less and less of his work. His covers were always fantastic.

    The cover here doesn’t look impressive. Textures look kinda muddy, facial hair very odd, face sits too high, focus is not properly on the eye, as its supposed to be.

    #15 9 months ago
  16. Unknown_Gamer

    Phil , why the ugly Xbox cover specifically instead of using the PS3 cover , it fits perfectly xD
    http://i.imgur.com/12l4VrH.jpg

    #16 9 months ago
  17. Red XIII

    @15: This time mgs has the “western market” as a focus. Actually everything about mgsv is more western if not fully.

    Examples:
    - Fox engine: Kojima stated that this engine was made by looking at the western developers (R*, ND and Epic games) and their engines. He also said that the “Japanese way” of developing a game(engine) is not as effective. Fox-engine is build from the ground up to be multiplatform and more flexible/easy to code on.

    - Design: Kojima wanted a more western look for the characters and level design. No more anime-Japanese look/style for characters. This was an easy choice to make cause he had another good reason for it: mo/facial-cap.

    As for the openworld design, this is not a coincidence. Kojima loves openworld games. It’s actually something he always wanted to do with MGS but failed so because of what he called the ‘Japanese way’ of coding.
    Sticking to the Sony platform was more of an aftermath (engine-restriction) than a fanservice.

    - (Voice)actors: Kojima wanted to make sure that this time MGS would not be looked @ as something only the fans would love. He aims his sights fully @ the western market and hopes by using a familiar western face/voice (the bad ass Jack from 24 and coincidentally naked snake’s real name), more (western?) people would be drawn in to trying it out.

    And let us not forget Troy Baker who also coincidentally caries the last name of Kenneth Baker another character from the mgs series. Mgs always had this ‘cartoony-anime-ish’ look to its characters, not anymore!
    MGS will be using the voice’s faces.

    Dont worry Shinkawa is still active during MGSV development BUT not as much as before. You will perhaps find his work on MGSV: phantom pain. Perhaps special edition packages or artbooks that come with it.

    - gameplay: Anyone remember this funny video? skip to 3:15.
    http://www.youtube.com/watch?v=alz2PAE4q4o

    Now I can tell you alot about that part where he is dressed up as Sam Fisher. Like the sneaking suit he is wearing (updated in mgsv) and the goggles (updated in mgsv) and the weapons visible on Snake’s body (updated in mgsv) or perhaps the crouching which wasn’t even implented in mgs3 back then when the video was made…(updated and very akin to SC in mgsv). He makes fun of the ‘darkness/shadows’ used in SC games and guess what…updated in mgsv. Mark & execute (the marking part)..updated in mgsv. Ledge grabbing? updated in mgsv. I can go on but I think I have made my point. I could go on but lets stop here.

    Hideo had a goal: a more widely accepted ‘western look at MGS’ and he used many aspects from other western games that are popular to achieve this goal. He did this so well, many won’t even notice the ‘small’ details.

    #17 9 months ago
  18. YoungZer0

    @17: That would be utterly stupid though.

    Fox engine: He’s just smart. Hideo is totally right in saying that Japanese Developers are really inefficient in how they develop games/engines. Build a new engine and use it for a few titles instead of starting from scratch every damn time.

    Design: Explain Quiet then. Most of the characters still have that ‘anime’-feel you know from his games.

    “He did this so well, many won’t even notice the ‘small’ details.”

    Erm, no. You’d have to blind not to notice them. I think its great that he finally did the huge step and changed the formular. He can finally go toe-to-toe with Western games from 5 years ago.

    #18 9 months ago
  19. Red XIII

    @18: Just in case you didn’t notice the ‘small’ in brackets there. I was being sarcastic.

    Also my opinion on Quiet is a…difficult one. I could tell you alot about why he chose her and what he is trying to achieve with this character but I think this is not a clear case of Quiet is/is not. If you consider her to be anime-ish thats understandable. Wich brings me to my next point:

    There are some aspects that are still classic mgs/anime-ish. Like the different bosses you will encounter, with each of them having his/her story to share. The bosses having interesting skills/trades/powers etc. Thats not going to change. Better yet…it could be even more ‘outofthisworld’ than previous ones. Yet they look more western because of the fox-engine (faces/actors and movement/mocap)

    Also another classic thing that is here to stay is the heavy use of sci-fi. You will notice this once you play Phantom Pain but u can see it in Ground Zeroes already with the I-droid.

    So yes there are still some things really mgs-ish. We could call this the blueprint. But overall it’s the most western game in looks/vision and goal in the mgs series.

    #19 9 months ago

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