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Gran Turismo 6 boss details development process for the game’s lunar circuits

Friday, 6th December 2013 16:22 GMT By Stephany Nunneley

Gran Turismo 6 is out today, and Polyphony Digital boss Kazunori Yamauchi has described teams thought process when developing the racing circuits for the Moon.

In the racing simulator, players can drive a lunar rover across the moon’s surface.

“We had been working for a while on simulating the stars properly in the game, and the moon was being recreated very accurately,” said Yamauchi to the PS Blog. “While we were working on that, the idea just came out of the blue. We thought, ‘wouldn’t it be interesting if you could drive on the surface of the moon?’ So we did some research into the lunar rover and thought we should make it available in the game to drive.

“It was something we knew we could do with the technology that we had. It was really born out of curiosity. And if you remember in the opening movie, the opening music is Rachmaninoff and the theme of that piece is ‘the moon’. Things just connected one after another.

“Researching the geography of the moon’s surface and going back and looking at the actual routes that Apollo 15 took was actually a lot of work!” insisted Yamauchi-san.
“It was a difficult process but we did as accurately as we could possibly manage.

“The objectives of Gran Turismo are very simple actually. We want people to enjoy the beauty of cars, we want people to enjoy driving, and we want people to enjoy the beauty of the environments. Those are things that have remained the same throughout the series, and it’s the same for GT6.”

GT6 is a PS3 exclusive. Get the list of review scores here.

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11 Comments

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  1. manamana

    Absolutely great. Its not a DLC. Its not something to buy with microtransactions. Its just a smallsmall part of that game. As unrealistic the crashing behaviour, dumb the AI and poor the sound is, GT6 is just overboarding with content for a racer.

    #1 5 months ago
  2. Hcw87

    ”As unrealistic the crashing behaviour, dumb the AI and poor the sound is”

    I thought those things are important for a racing sim? Simulations are supposed to be realistic. Quality>Content.

    #2 5 months ago
  3. manamana

    Quality> content? You must be a Forza fanboy then.

    #3 5 months ago
  4. Hcw87

    Well it’s funny, since Forza seems more of a sim than GT6.

    The Gran Turismo series haven’t been good since PS2. Call me a fanboy all you want, but Forza has overtaken the GT series. Only a complete overhaul for GT7 will make me even consider the game. It needs to evolve into a modern day sim.

    And yes, Quality>Content is true for a sim, you might aswell play an arcade racer if content is all you want. Sims actually need to be realistic.

    Oh, and you seem to prefer GT over Forza, so you’re as much fanboy as i am. Lets just agree to disagree.

    #4 5 months ago
  5. Legendaryboss

    Stealth edit: ………………..

    #5 5 months ago
  6. manamana

    @4 I played Forza 2,3,4 and will probably never buy 5, as it lacks content. Or, more to call it, free content. So yes, I prefer to play a game with loads of real and unreal tracks, and hundreds of cars that need to be (oldschoolish) unlocked but are right there, on my disc. Also each its own.

    #6 5 months ago
  7. GK

    GT return with the bang,smashing fallza 5 like a bug,after super forza 4 and GT5 who was crap,japanies showed why they are kings of races games.new GT physics,wow,now fallza have to copy again from master :)

    #7 5 months ago
  8. Hcw87

    CoD level of copypaste: http://www.youtube.com/watch?v=pnr6zuCctP8

    Even the skies are identical. Enjoy the game if you want, i’m waiting for an evolution of the GT series, not this copypaste. And the cars still sound like vacuumcleaners.

    #8 5 months ago
  9. GK

    8,xaxaxa,nice try fail87.
    go and play forza 2,5 aka fallza 5 and say for yourself it’s a “new game” :D

    #9 5 months ago
  10. Cort

    It’s got a better metacritic average than I was expecting and the lunar stuff looks like fun, but this is still GT5.5 as far as I can see. And no doubt it will still have the clunky menus, lousy engine noise, and dumb AI that it’s had for two generations.

    I’ll take it from the bargain bin sometime late last year.

    @8 That’s funny. When it was pointed out that Forza 5 has buildings, crowds, trees, skies and street furniture that look like PS2/XBox era 2D graphics, you screamed “who looks at those while they’re driving?!” Suddenly they are a problem…..

    #10 5 months ago
  11. Cort

    Er, I mean next year…

    #11 4 months ago