WildStar’s Medic and Engineer classes revealed

Tuesday, 3rd December 2013 15:29 GMT By Stephany Nunneley

WildStar developers Carbine Studios have revealed the final two classes for the MMO: the Medic and Engineer.

The Medic not only heals, but can dish out damage in close quarters combat, while the Engineer is more of a ranged tank and is the “pet class” in the MMO.

A round of beta testing is to beginning soon, and you can sign up here.

Videos for both classes are below along with screenshots of the Medic.



  1. GrimRita

    Still prefer the SpellSlinger and Stalker – probably the two I would role. I pray that I make it into the Winter Beta!

    #1 1 year ago
  2. Hcw87

    This and ESO will be glorious. I’m excited for Warlords of Draenor aswell.

    2014 will be another big MMO year.

    #2 1 year ago
  3. Phoenixblight


    Have you played ESO? I was in multiple beta of that game and its by far the most generic thing I have ever seen and played. There is nothing making it different than other MMOs other than it being Elder Scroll themed.

    #3 1 year ago
  4. Hcw87

    Yup, gameplay looks like utter dogshit so far, but it’s Elder Scrolls. Can’t miss a single one of their games.

    And i’ll most likely buy it for console, can’t be bothered upgrading my PC just yet, until Maxwell/Broadwell starts releasing. Wildstar looks like i’ll be able to handle, as i don’t have major issues running GW2 (except ~15FPS in Lion’s Arch).

    #4 1 year ago
  5. Ireland Michael

    This game seems to be doing a lot in the whole “I want to look totally different” area, but have they actually shown anything of the gameplay to indicate that it won’t be the exact same exercise in repetition and endless, drawn out progression that every other MMO is?

    The quirkiness is nice, but it won’t sustain the game. Not in this genre.

    #5 1 year ago
  6. Phoenixblight


    They have released a lot of gameplay videos even more recent they have done a handful of twitch streams.

    #6 1 year ago
  7. Ireland Michael

    @5 Yeah, and it looks like WoW with a skin change.

    #7 1 year ago
  8. Phoenixblight

    I was able to join on a stress test in beta months ago and I can say it is not “WOW with a skin change” especially with the path system and how mobile you have to be in combat not to mention all the dynamic events going on through out the area. You can see that in the twitch streams as well.

    #8 1 year ago
  9. Ireland Michael

    Then why do these videos make it look like the same hotbar cooldown mechanics of every other MMO?

    You have to be mobile in WoW too.

    Path progression? Meaning… what, exactly? Do I have to collect bear asses for 80 hours?

    #9 1 year ago
  10. GrimRita

    Combat looks very different and interesting. Ive watched a few streams and I have to say, things are looking good. Far more adventurous than I first thought and could wipe the floor with the generic crowd such as Rift and SWTOR( I see this going full free to play in 2014)

    Still not sold on the graphics but combat, pvp will be the decider for me

    #10 1 year ago
  11. Hcw87

    I don’t get how people can be against progression and hotbar-abilities in MMO’s. How are MMO’s supposed to offer longevity without any sort of progression?

    Guild Wars 2 tried to do things differently, with you being able to unlock pretty much everything around level 10. But then the last 70 levels were suck a drag it hardly was worth taking the time to do so. You need to unlock new stuff as you level up, or it won’t feel like it’s worth the time (and in this case, the subscription money).

    On max level you need some sort of progression tiers aswell, like more dungeons/raids opening up as you clear previous ones, and gear ONLY the most commited players can aquire.

    It’s no fun when everyone and their grandmother can unlock everything a few days after hitting the max level.

    #11 1 year ago
  12. Phoenixblight


    “You have to be mobile in WoW too.”

    Only in raids and PVP and by mobile I mean actual movement not spamming an ability to get out of things.

    You don’t have roll, dodge, and sprint in WOW. Definitely no Double jump.

    “Path progression? Meaning… what, exactly? Do I have to collect bear asses for 80 hours?”

    No…. seriously, if you want a serious conversation at least do some basic research before spouting “WoW with a skin change”

    #12 1 year ago
  13. Erthazus

    It’s a WoW with the same mechanics but worse.
    I saw every freakin video and not seen something original or decent. It’s cartoonish look also desire to be much better. Something uts me off when I see the game. Some characters look like simple dolls and not very good cartoonish characters.

    this and ESO will blow so hard next year. Especially ESO but … Who the hell cares.

    #13 1 year ago
  14. Ireland Michael

    @12 “Only in raids and PVP and by mobile I mean actual movement not spamming an ability to get out of things.”

    So… most of the gameplay then? You do actually have to move in most end game WoW fights.

    Movement based skills sound interesting. Does that mean moves aren’t attached to what you click but have specific areas of attack on screen? Because that’s the only way I could see that working.

    “No…. seriously, if you want a serious conversation at least do some basic research before spouting “WoW with a skin change”

    I *am* being serious. I’ve become so utterly disillusioned by this genre that I genuinely want to know what makes this game truly stand out, and not just another grind of quest repetition. I’m genuinely not trying to be difficult. I want you to sell it to me!

    #14 1 year ago
  15. Phoenixblight

    They have a path system which makes up 80% of your gameplay. So if you like to explore in MMO you will get quests and such that would only work with those of the same explorer path like finding shortcuts or going on top of a mountain peak or finding a secret cave.

    There is also the settler, soldier and scientist.

    When I played it was like playing Jak and Daxter or Ratchet and Clank but in a MMO setting. It was a lot of fun!




    Just watch the videos they are pretty cool and I love their animations. Most MMOs and the like are using Motion Capture and automation for animation, Carbine is hand keying them even the secondary like tails, ears and hair.

    #15 1 year ago
  16. Ireland Michael

    The movement stuff looks gimmicky as hell.

    The path system sounds genuinely interesting, as long as there’s enough content for each path to get you through the levels… but I’m still unclear on how that works. Do you or do not spend most of you time turning in fetch quests to random mods?

    The animation is definitely nice, I won’t deny the game that. It’s very pretty. The location looks almost identical to WoW though, and they also look incredibly sparse.

    #16 1 year ago
  17. Phoenixblight


    The other 20% are other path quests sprinkled in like soldiers capture the flag or defend a post. They don’t give you quests that says kill this many x those are an addition to what ever the quests are related to like if your path quests go over to an area to set bombs an area quest pops up saying kill this many x but its not forced on you and they also have it to where they reward you for helping other in their kills they don’t use mob tagging. Also the quests are a mix of finding them in a hub, finding them while exploring or questing an area or getting a random call from a NPC. But you don’t have to go back to the quest giver to turn them in that is mostly done just by completing the tasks.

    As far as the locations of the game they haven’t shown most of them in fact most of the videos released are the intro area. They show some of the later areas in the streams.

    THe only reason why it seems like WOW is because it using the same idea of hand painted textures to give that cartoonish look. But when playing the game nothing of WOW came to mind other than maybe the usual quests but they break it up so much it would be over simplifying it. They keep it interesting.

    #17 1 year ago
  18. Ireland Michael

    I don’t mind the cartoonish look, and the game is definitely not lacking in charm.

    The system you described explains to me a lot why WoW has been pushing towards similar systems for it’s next expansion. It’s practically identical. More free system that encourage exploration and your own progression is definitely a good thing.

    See, that wasn’t so hard. =P

    #18 1 year ago
  19. Phoenixblight


    And WoW is bringing in a player hub. *Shock* :P

    #19 1 year ago
  20. Ireland Michael

    Yeah. Calling it “inspired” by Wildstar is being extremely generous with the term.

    #20 1 year ago
  21. Phoenixblight

    I wouldn’t go that far all current MMOs are doing it and Blizzard had originally plan to do it back in vanilla just never did. I am looking forward to the next expac to WOW to be honest especially with the overhaul of the models.

    #21 1 year ago
  22. TheWulf

    The engineer is a pet class, that’s a point in their favour.

    I still have a huge distrust for MMOs though, so I want to know how this works. Really, I just don’t think I can trust an MMO with levels any more. I’m just not interested. I’m not someone who can sit in a basement, grinding out stats and gear 18 hours a day, 7 days a week, disregarding everything else until it becomes a problem.

    That’s just not my scene. This is why I’ve taken to playing co-op games in lieu of MMOs, since I can just sit down and enjoy a co-op game with friends, just play a few hours here and there and feel like I’ve actually done something. Rather than spending 30+ hours in an area and feeling like I’ve achieved bugger all, which is how most MMOs work.

    I think levels need to go, as does vertical progression gear grind. It’s a cancer of bad game design that infects games that would otherwise be enjoyable if they had other systems in place. Vertical progression needs to go away and be replaced by better systems, it just needs to disappear from MMOs completely — and here’s why! (It’s a video, as I know you guys prefer watching over reading.)

    I make this point a lot. It’s like smoking addictions or alcoholism — you may think it’s fun and delicious, but at the same time it’s killing you. What I tend to preach is what would make things better for people, what if you could have fun without negative impacts to your health? What if you could simply just enjoy a game?

    Look at a good game, like Zelda or Okami. You’re completely competent from the start, in that you could complete much of the game’s content that way. Though there are things you might find which may be more difficult without the right tricks and tools. So as you progress, you gather these elements and you learn how to play them. Instead of having gear playing the game for you, you learn new game mechanics and you end up feeling more accomplished because you did something with your own skill, rather than having something done for you by dice rolling done silently in the background.

    Some people might like the dice rolling, but that’s just like gambling, it’s an addiction to numbers. WILL YOU WIN? WILL YOU LOSE? It’s not healthy. It never has been. Gambling is a problem. It’s just an abuse of how our risk and reward systems work.

    Personally, I’d rather a win/lose scenario to be decided by my skill. I’d even love to see an MMO that rewards you for speed-running with cosmetics.

    In such a game with tricks and tools, you don’t simply win by numbers, but by gaining diversity and learning to understand the mechanics of the diversity on offer. A brilliant Street Fighter II player doesn’t win by kitting Ryu out in a Chainmail Vestment of Auto-Win +100, do they? No, they win by exercising lightning fast reflexes and tactics. By being brilliant, by their own merit.

    Think on how much Street Fighter II would be ruined by a gear grind.

    Think about it. In a good game, you don’t start off by killing rats, spending years of your life toiling away just so you can finally take the fight to dragons, all thanks to your lovely auto-win gear. With the only real reward being that you can snort disdainfully at those low-level newb players.

    I’d prefer an MMO to play like Zelda — where you gain a diversified library of tools and tricks, and it’s up to you to learn how to play them well and how to use them together. It’s up to you to exercise your mind and your skill, rather than just having auto-win gear that out and out makes you superior to all other players.

    With that out of the way, there’s something else that’s been bothering me in regards to Wildstar’s more typical MMO design. I couldn’t put my finger on it exactly, but I couldn’t shake the feeling, either. Thankfully, the Medic video and its empathy for bandits made it incredibly evident. I can’t help but feel it’ll continue to bother me, too.

    Wildstar revolves around advanced, enlightened cultures.

    So aside from PvP/wars, why are we killing? Why aren’t we disabling, detaining, and imprisoning? Why are we doling out immediate death sentences on people? I’m not an ‘immediate death sentence’ kind of guy. That’s not my scene, either. And with a sci-fi setting, you could just flub it with… I don’t know, “transdimensional prisons” (or pokeballs, if you prefer).

    So why aren’t we capturing criminals and turning them in for our reward? Why are we brutally murdering these people? Why is that necessary? If this MMO really wanted to stand out from the crowd, it could do so by setting their players as something other than drooling, psychopathic blood-letters. And frankly, with a society as evolved as that of Wildstar’s, I feel we shouldn’t just be killing left and right.

    Just my opinion, don’t burst an artery over it.

    I’d love to see an MMO though where we had the choice to imprison and turn people in for a bounty. I remember how much fun I had with that in Stranger’s Wrath. Damn, I want a Stranger’s Wrath MMO. Anyway, the point is is that there are other ways to go about this — rather than killing every opponent, we could be capturing them and turning them in for bounties.

    Not even Boba Fett was a cold blooded serial killer.

    I’ve touched upon two points here which I feel make a lot of sense to me, and are important. I’m sure that I’ll get some really angry (even outright sociopathic) responses to this, but that’ll do so much to cement my feelings and ideas as opposed to negating them.

    Really, what do you think shouting angrily at people over the Internet actually achieves, aside from making you look idiotic and crazy?

    If anyone actually wants to discuss this, that’s fine.

    But still, I long for MMOs without levels. And I long for MMOs that won’t cast my friends and I as serial killers. It’s what I desire, because that’s who I am. I feel that what I want from games says so much about the quality of a person.

    I want variety in gameplay and mechanics. Less soul-sucking grind, less needless slaughter.

    #22 1 year ago
  23. DSB

    I’m in the “I want to believe” category.

    What WoW needs IS a skinchange, and maybe a return to basics. At this point WoW is a cynical game. It’s about maintenance and reacting to what’s going on outside the game, more than it is about leading the charge, and that’s a shame.

    It used to feel really vibrant until it levelled out around Lich King. I can’t speak for Pandaria or Cataclysm much though, maybe there was a little bit of magic there.

    I agree that the whole combat movement looks gimmicky. Considering how hard it was to coordinate a raid in WoW, I think this is definitely going to lead to a lot more wipes whenever someone does something silly.

    But who knows, maybe that means you’ll have even more dedicated raiders. To me that’s really a good thing. Once raiding became an “everyman” thing in WoW it lost some of the magic, for sure.

    #23 1 year ago

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