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WildStar’s Medic and Engineer classes revealed

Tuesday, 3 December 2013 15:29 GMT By Stephany Nunneley

WildStar developers Carbine Studios have revealed the final two classes for the MMO: the Medic and Engineer.

The Medic not only heals, but can dish out damage in close quarters combat, while the Engineer is more of a ranged tank and is the “pet class” in the MMO.

A round of beta testing is to beginning soon, and you can sign up here.

Videos for both classes are below along with screenshots of the Medic.

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23 Comments

  1. GrimRita

    Still prefer the SpellSlinger and Stalker – probably the two I would role. I pray that I make it into the Winter Beta!

    #1 1 year ago
  2. Hcw87

    This and ESO will be glorious. I’m excited for Warlords of Draenor aswell.

    2014 will be another big MMO year.

    #2 1 year ago
  3. Phoenixblight

    @2

    Have you played ESO? I was in multiple beta of that game and its by far the most generic thing I have ever seen and played. There is nothing making it different than other MMOs other than it being Elder Scroll themed.

    #3 1 year ago
  4. Hcw87

    @3
    Yup, gameplay looks like utter dogshit so far, but it’s Elder Scrolls. Can’t miss a single one of their games.

    And i’ll most likely buy it for console, can’t be bothered upgrading my PC just yet, until Maxwell/Broadwell starts releasing. Wildstar looks like i’ll be able to handle, as i don’t have major issues running GW2 (except ~15FPS in Lion’s Arch).

    #4 1 year ago
  5. Ireland Michael

    This game seems to be doing a lot in the whole “I want to look totally different” area, but have they actually shown anything of the gameplay to indicate that it won’t be the exact same exercise in repetition and endless, drawn out progression that every other MMO is?

    The quirkiness is nice, but it won’t sustain the game. Not in this genre.

    #5 1 year ago
  6. Phoenixblight

    @5

    They have released a lot of gameplay videos even more recent they have done a handful of twitch streams.

    #6 1 year ago
  7. Ireland Michael

    @5 Yeah, and it looks like WoW with a skin change.

    #7 1 year ago
  8. Phoenixblight

    I was able to join on a stress test in beta months ago and I can say it is not “WOW with a skin change” especially with the path system and how mobile you have to be in combat not to mention all the dynamic events going on through out the area. You can see that in the twitch streams as well.

    #8 1 year ago
  9. Ireland Michael

    Then why do these videos make it look like the same hotbar cooldown mechanics of every other MMO?

    You have to be mobile in WoW too.

    Path progression? Meaning… what, exactly? Do I have to collect bear asses for 80 hours?

    #9 1 year ago
  10. GrimRita

    Combat looks very different and interesting. Ive watched a few streams and I have to say, things are looking good. Far more adventurous than I first thought and could wipe the floor with the generic crowd such as Rift and SWTOR( I see this going full free to play in 2014)

    Still not sold on the graphics but combat, pvp will be the decider for me

    #10 1 year ago
  11. Hcw87

    I don’t get how people can be against progression and hotbar-abilities in MMO’s. How are MMO’s supposed to offer longevity without any sort of progression?

    Guild Wars 2 tried to do things differently, with you being able to unlock pretty much everything around level 10. But then the last 70 levels were suck a drag it hardly was worth taking the time to do so. You need to unlock new stuff as you level up, or it won’t feel like it’s worth the time (and in this case, the subscription money).

    On max level you need some sort of progression tiers aswell, like more dungeons/raids opening up as you clear previous ones, and gear ONLY the most commited players can aquire.

    It’s no fun when everyone and their grandmother can unlock everything a few days after hitting the max level.

    #11 1 year ago
  12. Phoenixblight

    @9

    “You have to be mobile in WoW too.”

    Only in raids and PVP and by mobile I mean actual movement not spamming an ability to get out of things.

    You don’t have roll, dodge, and sprint in WOW. Definitely no Double jump.

    “Path progression? Meaning… what, exactly? Do I have to collect bear asses for 80 hours?”

    No…. seriously, if you want a serious conversation at least do some basic research before spouting “WoW with a skin change”

    http://www.youtube.com/watch?feature=player_embedded&v=lmCyPXv5APY

    #12 1 year ago
  13. Erthazus

    It’s a WoW with the same mechanics but worse.
    I saw every freakin video and not seen something original or decent. It’s cartoonish look also desire to be much better. Something uts me off when I see the game. Some characters look like simple dolls and not very good cartoonish characters.

    this and ESO will blow so hard next year. Especially ESO but … Who the hell cares.

    #13 1 year ago
  14. Ireland Michael

    @12 “Only in raids and PVP and by mobile I mean actual movement not spamming an ability to get out of things.”

    So… most of the gameplay then? You do actually have to move in most end game WoW fights.

    Movement based skills sound interesting. Does that mean moves aren’t attached to what you click but have specific areas of attack on screen? Because that’s the only way I could see that working.

    “No…. seriously, if you want a serious conversation at least do some basic research before spouting “WoW with a skin change”

    I *am* being serious. I’ve become so utterly disillusioned by this genre that I genuinely want to know what makes this game truly stand out, and not just another grind of quest repetition. I’m genuinely not trying to be difficult. I want you to sell it to me!

    #14 1 year ago
  15. Phoenixblight

    They have a path system which makes up 80% of your gameplay. So if you like to explore in MMO you will get quests and such that would only work with those of the same explorer path like finding shortcuts or going on top of a mountain peak or finding a secret cave.

    There is also the settler, soldier and scientist.

    When I played it was like playing Jak and Daxter or Ratchet and Clank but in a MMO setting. It was a lot of fun!

    Paths:

    http://www.youtube.com/watch?feature=player_embedded&v=lmCyPXv5APY

    Movement:

    http://www.youtube.com/watch?feature=player_embedded&v=-qo5nrkYYI0

    Housing:

    http://www.youtube.com/watch?feature=player_embedded&v=8MyI75JzS0E

    Just watch the videos they are pretty cool and I love their animations. Most MMOs and the like are using Motion Capture and automation for animation, Carbine is hand keying them even the secondary like tails, ears and hair.

    #15 1 year ago
  16. Ireland Michael

    The movement stuff looks gimmicky as hell.

    The path system sounds genuinely interesting, as long as there’s enough content for each path to get you through the levels… but I’m still unclear on how that works. Do you or do not spend most of you time turning in fetch quests to random mods?

    The animation is definitely nice, I won’t deny the game that. It’s very pretty. The location looks almost identical to WoW though, and they also look incredibly sparse.

    #16 1 year ago
  17. Phoenixblight

    @16

    The other 20% are other path quests sprinkled in like soldiers capture the flag or defend a post. They don’t give you quests that says kill this many x those are an addition to what ever the quests are related to like if your path quests go over to an area to set bombs an area quest pops up saying kill this many x but its not forced on you and they also have it to where they reward you for helping other in their kills they don’t use mob tagging. Also the quests are a mix of finding them in a hub, finding them while exploring or questing an area or getting a random call from a NPC. But you don’t have to go back to the quest giver to turn them in that is mostly done just by completing the tasks.

    As far as the locations of the game they haven’t shown most of them in fact most of the videos released are the intro area. They show some of the later areas in the streams.

    THe only reason why it seems like WOW is because it using the same idea of hand painted textures to give that cartoonish look. But when playing the game nothing of WOW came to mind other than maybe the usual quests but they break it up so much it would be over simplifying it. They keep it interesting.

    #17 1 year ago
  18. Ireland Michael

    I don’t mind the cartoonish look, and the game is definitely not lacking in charm.

    The system you described explains to me a lot why WoW has been pushing towards similar systems for it’s next expansion. It’s practically identical. More free system that encourage exploration and your own progression is definitely a good thing.

    See, that wasn’t so hard. =P

    #18 1 year ago
  19. Phoenixblight

    @18

    And WoW is bringing in a player hub. *Shock* :P

    #19 1 year ago
  20. Ireland Michael

    Yeah. Calling it “inspired” by Wildstar is being extremely generous with the term.

    #20 1 year ago
  21. Phoenixblight

    I wouldn’t go that far all current MMOs are doing it and Blizzard had originally plan to do it back in vanilla just never did. I am looking forward to the next expac to WOW to be honest especially with the overhaul of the models.

    #21 1 year ago
  22. TheWulf

    The engineer is a pet class, that’s a point in their favour.

    I still have a huge distrust for MMOs though, so I want to know how this works. Really, I just don’t think I can trust an MMO with levels any more. I’m just not interested. I’m not someone who can sit in a basement, grinding out stats and gear 18 hours a day, 7 days a week, disregarding everything else until it becomes a problem.

    That’s just not my scene. This is why I’ve taken to playing co-op games in lieu of MMOs, since I can just sit down and enjoy a co-op game with friends, just play a few hours here and there and feel like I’ve actually done something. Rather than spending 30+ hours in an area and feeling like I’ve achieved bugger all, which is how most MMOs work.

    I think levels need to go, as does vertical progression gear grind. It’s a cancer of bad game design that infects games that would otherwise be enjoyable if they had other systems in place. Vertical progression needs to go away and be replaced by better systems, it just needs to disappear from MMOs completely — and here’s why! (It’s a video, as I know you guys prefer watching over reading.)

    I make this point a lot. It’s like smoking addictions or alcoholism — you may think it’s fun and delicious, but at the same time it’s killing you. What I tend to preach is what would make things better for people, what if you could have fun without negative impacts to your health? What if you could simply just enjoy a game?

    Look at a good game, like Zelda or Okami. You’re completely competent from the start, in that you could complete much of the game’s content that way. Though there are things you might find which may be more difficult without the right tricks and tools. So as you progress, you gather these elements and you learn how to play them. Instead of having gear playing the game for you, you learn new game mechanics and you end up feeling more accomplished because you did something with your own skill, rather than having something done for you by dice rolling done silently in the background.

    Some people might like the dice rolling, but that’s just like gambling, it’s an addiction to numbers. WILL YOU WIN? WILL YOU LOSE? It’s not healthy. It never has been. Gambling is a problem. It’s just an abuse of how our risk and reward systems work.

    Personally, I’d rather a win/lose scenario to be decided by my skill. I’d even love to see an MMO that rewards you for speed-running with cosmetics.

    In such a game with tricks and tools, you don’t simply win by numbers, but by gaining diversity and learning to understand the mechanics of the diversity on offer. A brilliant Street Fighter II player doesn’t win by kitting Ryu out in a Chainmail Vestment of Auto-Win +100, do they? No, they win by exercising lightning fast reflexes and tactics. By being brilliant, by their own merit.

    Think on how much Street Fighter II would be ruined by a gear grind.

    Think about it. In a good game, you don’t start off by killing rats, spending years of your life toiling away just so you can finally take the fight to dragons, all thanks to your lovely auto-win gear. With the only real reward being that you can snort disdainfully at those low-level newb players.

    I’d prefer an MMO to play like Zelda — where you gain a diversified library of tools and tricks, and it’s up to you to learn how to play them well and how to use them together. It’s up to you to exercise your mind and your skill, rather than just having auto-win gear that out and out makes you superior to all other players.

    With that out of the way, there’s something else that’s been bothering me in regards to Wildstar’s more typical MMO design. I couldn’t put my finger on it exactly, but I couldn’t shake the feeling, either. Thankfully, the Medic video and its empathy for bandits made it incredibly evident. I can’t help but feel it’ll continue to bother me, too.

    Wildstar revolves around advanced, enlightened cultures.

    So aside from PvP/wars, why are we killing? Why aren’t we disabling, detaining, and imprisoning? Why are we doling out immediate death sentences on people? I’m not an ‘immediate death sentence’ kind of guy. That’s not my scene, either. And with a sci-fi setting, you could just flub it with… I don’t know, “transdimensional prisons” (or pokeballs, if you prefer).

    So why aren’t we capturing criminals and turning them in for our reward? Why are we brutally murdering these people? Why is that necessary? If this MMO really wanted to stand out from the crowd, it could do so by setting their players as something other than drooling, psychopathic blood-letters. And frankly, with a society as evolved as that of Wildstar’s, I feel we shouldn’t just be killing left and right.

    Just my opinion, don’t burst an artery over it.

    I’d love to see an MMO though where we had the choice to imprison and turn people in for a bounty. I remember how much fun I had with that in Stranger’s Wrath. Damn, I want a Stranger’s Wrath MMO. Anyway, the point is is that there are other ways to go about this — rather than killing every opponent, we could be capturing them and turning them in for bounties.

    Not even Boba Fett was a cold blooded serial killer.

    I’ve touched upon two points here which I feel make a lot of sense to me, and are important. I’m sure that I’ll get some really angry (even outright sociopathic) responses to this, but that’ll do so much to cement my feelings and ideas as opposed to negating them.

    Really, what do you think shouting angrily at people over the Internet actually achieves, aside from making you look idiotic and crazy?

    If anyone actually wants to discuss this, that’s fine.

    But still, I long for MMOs without levels. And I long for MMOs that won’t cast my friends and I as serial killers. It’s what I desire, because that’s who I am. I feel that what I want from games says so much about the quality of a person.

    I want variety in gameplay and mechanics. Less soul-sucking grind, less needless slaughter.

    #22 1 year ago
  23. DSB

    I’m in the “I want to believe” category.

    What WoW needs IS a skinchange, and maybe a return to basics. At this point WoW is a cynical game. It’s about maintenance and reacting to what’s going on outside the game, more than it is about leading the charge, and that’s a shame.

    It used to feel really vibrant until it levelled out around Lich King. I can’t speak for Pandaria or Cataclysm much though, maybe there was a little bit of magic there.

    I agree that the whole combat movement looks gimmicky. Considering how hard it was to coordinate a raid in WoW, I think this is definitely going to lead to a lot more wipes whenever someone does something silly.

    But who knows, maybe that means you’ll have even more dedicated raiders. To me that’s really a good thing. Once raiding became an “everyman” thing in WoW it lost some of the magic, for sure.

    #23 1 year ago

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    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]