Charlie Brooker fails to teach Jon Snow how to play PS4 games

Friday, 29th November 2013 15:16 GMT By Dave Cook

Charlie Brooker has tried his damn hardest to teach Channel 4 news presenter Jon Snow how to play videogames, ahead of his documentary tomorrow night. His attempts to tutor Snow are both funny, sweet and kind of pathetic. Watch here.

It comes ahead of Brooker’s documentary ‘How Videogames Changed the World’, airing on Channel 4, Saturday November 30 at 9pm.

Here’s a trailer.



  1. DeLucaFTW

    He knows nothing.

    #1 1 year ago

    that was the best video i have watched all year, i have never laughed so much ever. Love it

    #2 1 year ago
  3. ninjakenzen

    This was so cringe to watch. But mildly entertaining at the same time.
    I give it a 6/10.

    #3 1 year ago
  4. Deltaman42

    jon snow keep reading the news mate…and let us gamers make news for u,with violent games.

    #4 1 year ago
  5. Clupula

    I can’t be the only one who expected Kit Harrington.

    #5 1 year ago
  6. AsianGameing

    what a NOOB , how this guy get this job ? FUCK ME

    #6 1 year ago
  7. Dave Cook

    @6 ???? He’s a respected news presenter, not a video game journalist. Jon Snow, look him up.

    #7 1 year ago

    That was quality!

    Nice one, Dave.

    #8 1 year ago
  9. 880user088

    I thought of the actor who played Jon snow from game of thrones :\

    #9 1 year ago
  10. Panthro

    Wow Jon Snow is a bit of a prick isn’t he.

    Sometimes a back and forth game of wits is funny but when it comes to this he just comes across as a bit of an arsehole…

    Do love Brooker though!

    #10 1 year ago
  11. brotherhoodofthewolf

    the generation game in full effect. there’s a cracking new statesman article about this:

    #11 1 year ago
  12. Cort

    An overrated hack and an old fool. Who would have predicted this would turn into farce?

    #12 1 year ago
  13. 2-D

    You know nothing, Jon Snow.

    #13 1 year ago
  14. Panthro


    How is Brooker an overrated hack?

    Care to explain?

    #14 1 year ago
  15. Rosseu

    I don’t know these guys but that was quite entertaining. Didn’t feel it was awkward at all

    #15 1 year ago
  16. brotherhoodofthewolf

    @14: come on, he really is.

    #16 1 year ago
  17. Cort

    @14 Because he writes like a 17 year old politics student and threw his teddies out of his pram when his newspaper employer failed to stop members of the public posting unfavourable or hurtful comments about him under his articles – most ironic and sanctimonious given his oeuvre.

    Still, nice to have a mainstream broadcaster big up gaming.

    #17 1 year ago
  18. KineticCalvaria

    @14, He is.

    #18 1 year ago
  19. absolutezero

    Well that was a big pile of bollocks talking heads speaking shit and stupid fucking choices.

    Fucking shoe-horned in Social Justice out of fucking no where, I guess I’ll go have a look at who wrote it… Matt Lees, Cara Ellison and Log.

    Fucking Twitter.

    #19 1 year ago
  20. Cort

    There’s two hours of my life I’m never going to get back. Like I said, overrated hack….

    #20 1 year ago
  21. sebastien rivas

    Well I must say the two must have mustered lots of courage to dive in the world of video games without even knowing or have researched about a good old 5 w’s in and out of video games like it could have been a walk in the park.
    Charlie B is pretty close though, unfortunately he gets interrupted way too often to deliver the goods.

    #21 1 year ago
  22. TheWulf

    Jon made an interesting point, though, and one that Brooker had to deftly dodge because he had no answer.

    They’re just the games they sent me. It’s just what was in the box.

    I mean, sure, there’s a lot of non-violent games out there, but how many of those are in the mainstream? To be honest, I thought that even the inclusion of LEGO Marvel Super Heroes (as a highly unusual example of an AAA title) was generous enough for Brooker to work with.

    My point is the one I continue to belabour, because it’s often missed — there’s a lot of spectacle and violence in AAA games. And it seems like most gamers have been trained to love it, to salivate over the prospect of being a serial killer. That this is the only form of escapism possible. And that’s what gaming has become, as sad as I am to say it.

    I remember back in the day, playing Ultima VII, my goals never involved killing (even though it was an option). Why? There were so many fun things to do which weren’t killing. I could be a moustachioed (holy shit, that’s actually a proper word) detective, I could be a grand explorer (who uses invisibility potions and runs away from all of the things), or I could be a crazy kleptomaniac and I could pull the biggest bank heist Britannia has ever known. That was great.

    And there were a lot of games from the birth of gaming up until the early ’00s which provided us with many options, until it all devolved into spectacle violence. I think that’s a shame.

    Compare Skyrim with Ultima VII. (I’m not picking on Skyrim, it’s actually a decent game if you ignore the awful writing. It’s just the closest valid example, to help make my point clear.) You absolutely cannot avoid killing in that game. Weirdly, Bethesda even took out the fatigue mechanic, so that modders couldn’t add non-lethal weapons easily (which happened pretty quickly in Fallout 3 and New Vegas).

    So, you’re forced to kill and it’s not easy to mod the game to change that. I had to wait so long for a mod that even allowed me to! And the closest I found was SexLab Submit, which I put off installing for the longest time (until I found out I could disable the distasteful parts and just keep the parts I wanted). Submit basically allows you to force a person to surrender, so that you can turn them over to the guards. Less killing! I appreciate less killing! Less killing is lovely.

    I may be weird, but the glorification of serial killing (of people or animals) turns my stomach a bit. I just have a weak stomach, I suffer with anxieties, and I’m not at all desensitised. How some gamers can sit in front of game after game after game of endless murder I’ll never know.

    But anyway!

    The point is is that Skyrim forces you to murder unless you find and install very specific mods. This is a far cry from Ultima VII where you could easily avoid dangerous scenarios, and even if you did want to delve into a dangerous dungeon, you could pop an invisibility potion and that would work perfectly. You could sneak around dragons and they wouldn’t give a toss. I miss that.

    So I’m just a wuss. I get that. My escapist fantasies are about detective work, puzzle solving, being a clever clogs, exploration, the quest for knowledge, and acrobatics/parkour in strange, bizarre fantasy worlds. I’m not a killer. I have the superhero gene so bad.

    Funny thought: How do you feel Batman would think about video games?

    I look at titles now though and it’s like…

    That’s a game where you kill people; that too; that too; that too; oh hey a driving ga–where you can knock people off the road and kill them in car crashes; that’s another serial killer game; that too; hey a puzzle game–where you murder people with puzzle mechanics because WTF, come on, seriously…

    And no one else finds that weird?

    I think that we’re judged by our entertainment. If you were to look at what those into TV, films, and books like, it’s very different. Yeah, I know you have the exception — those special people who have a fixation with thrillers and sick movies, but they’re a minority. The sad part is that they’re the majority in gaming. It makes us look like something of a cultural ghetto.

    Those gamers are too dumb to engage their brains, so they spend their time pushing buttons to kill things.

    And no one else questions this?

    So, yeah. I don’t think Jon Snow was being as much of a dick as some would like to make him out to be. I think he was just reacting to gaming as anyone outside of gaming would — normally.

    Now, I would have shown him the Blackwell series, To the Moon, Gone Home, Kentucky Route Zero, The Stanley Parable, Shelter, and maybe even stuff like Beatbuddy, Patterns, The Swapper, and so on. I wouldn’t have shown him a single AAA title, because I completely empathise with how he’d react. I react the same way. I don’t want other people to look at AAA titles and to think that this is the beginning and the end of gaming, when there’s so much more out there.

    Frankly, the Stanley Parable is the best time I’ve had with a game in a while, and I didn’t kill a single person. Why can’t I have more Stanley Parable? Why can’t the AAA devs hire good writers and concentrate on making enjoyable, engrossing, engaging experiences rather than just efforts of violent spectacle?

    I know why!

    Efforts of violent spectacle are cheap and easy to produce.

    And marketing tells us to like them, so we like them, but I’m weird because marketing has never really worked on me. So I’m not one of those people who’s been convinced to love violent, spectacle-laden games.

    Instead, I question not their existence, but rather their total ubiquity.

    #22 1 year ago

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