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Zelda: A Link Between Worlds guide – The Dark Palace

Monday, 25 November 2013 00:20 GMT By Staff

Part twelve of our complete Zelda: A Link Between Worlds guide, The Dark Palace.

The Dark Palace

Lorule Field

Master Sword – Lv. 2

If you’ve been following this walkthrough, you should have two Master Ores collected (one from Thieves’ Hideout, the other from Skull Woods). Shift back to Hyrule from a portal and go to the Blacksmith’s house. Speak to him and he’ll upgrade your sword to “Level 2.” The Master Sword is now mightier than before and deals greater damage to your enemies.

Upgrade Your Arsenal

It’s a good time to remind you that you should be purchasing items and weapons at Ravio’s store by now. We already told you to get the bombs, but go nuts and buy the Hookshot and Hammer!

Dark Palace

To the Dungeon

Your next row of business – and next dungeon – is Dark Palace, which lies in the same spot where the Eastern Palace was in Hyrule. Warp to the Witch’s house (in Hyrule). Go west and then south to the boulder field. A gray pillar rests in the north part of the field. Merge into the pillar and slip through the cracked portal back into Lorule. Now head south one screen, east and then go north in between the pillars.

Sneaky Entry

Princess Hilda contacts you telepathically and informs our hero the next sage lies deep within the Dark Palace, and that the guards patrolling the area were once good people. Begin by moving upward and running east. You encounter a bunch of guards ahead with red beams flashing from their eyes. This is technically their range of sighting; get caught, and you’ll automatically be brought to the jail cell in the southeast section of the area. To escape, simply squeeze through the jail bars with your merging ability.

The first guard is simple to pass. Merge into the east wall on its south end, wrap around and then slip by him. Two guards patrol the area north. Use the central vine wall and wrap around it; you’ll need to wait for the two to shift their positions and walk by each other. Once they do, pop out of the wall and run straight into the passage north.

Head through the ruined building and jog west. Two more guards stand watch to the north. Use the west side wall and merge into it. You can only sneak by them halfway, because some rocks block you. Wait for the two to walk distantly, then merge out and into the wall again from the other side. Stay on the left wall and wrap around the second guard to get by.

Continue east to discover several guards roaming the area. Two are on the higher ledge, and can only see you if you ascend there. The other is on the lower level underneath the wooden beams. Ascend the left-side stairs carefully and wait for the guard to pass by. Then, head right and walk quickly across the beams. (One of the beams holds a Piece of Heart, which is well worth getting caught for. Consider this area a checkpoint since you’re locked up in a closer jail cell southwest from here when caught.) The farthest guard to the right moves quickly around a pillar. Merge into the pillar, wrap around to the right side, and then quickly descend the stairs to the east.

Move forward and jog southeast. This guard is a breeze to get by; simply merge into the north wall and slide all the way down to the east and then south, across the water. From there, go east to encounter three guards to the north (and one from the south that has his back turned). To get by them, wait for the first two to move to the left and right, and then merge into the central wall behind them. Wrap around this wall and wait for the third guard to stand still; this is your chance to merge into the west wall and slide right by him.

The Last Guard & Dungeon

Head north to the final guard, who can easily be passed using your merging ability. Behind him rests the dungeon and a weather vane. Activate the weather vane and save. To enter the dungeon, blast its cracked wall with a bomb.

Dark Palace – 1F

This Palace is Dark

As the name of the dungeon implies, the first room of Dark Palace is quite…dark. Equip your lamp and ignite the torches around for better vision. First, head to the northeast corner and bomb the cracked wall to discover a chest holding a Blue Rupee. Next, return to the first room and jog over to the west side to find a crystal switch. Set a bomb in front of it, then run over to the central platform and stand on it. The bomb’s blast will trigger the switch, moving both you and the platform to the north ledge across the pit.

Open a Window

On the north ledge, you’ll notice light shining from the right window above. Toss a bomb up to the window’s ledge to blast it open. This spawns an eye switch and unlocks the north door.

Invisible Platform

Another dark corridor lies behind the north door. Do yourself a favor and swipe the lit torch to your immediate left – you want it to be dark in here, because an invisible platform on the west side can only be seen without light. You can still equip your lamp, so walk north and turn left. Step on the floor switch to have a small key drop on the invisible platform. Merge into the west wall next to the floor switch, then slide to the key and pick it up. Before you unlock the north door, return to the floor switch in the west corner and bomb the two cracked platforms here. You’ll thank us later!

Rolling Balls

The next chamber is largely similar to the Eastern Palace’s black ball room, with a single large ball rolling out from the north gate periodically. Go up the central path and merge by the rolling balls that come your way. You will be returning to this room soon, so head through the northeast door.

Copy Cat

Three caped minions guard this hall. If you pay close attention, they move in the opposite direction of you, and stand still when you halt your movement. The green foes can easily be defeated with some sword swipes, but the red one can only fall from bombs. Be careful if you become face to face with them – they will fire a beam at you.

When you’ve secured the area, a block will rise out of the ground to the south. Ride it up to the south ledge. You can blast open a hidden passage on the south wall to discover a hidden room containing a Purple Rupee if you’d like; and reach the lower chest from a hidden passage in front of the moving block in the previous room. This chest holds a monster tail.

You can bomb the cracked surface on the floor to the northeast and drop down to B1. By doing this, you’ll snag a monster horn. We recommend grabbing this later and concentrate on getting more important items first.

Compass Time

The passage leads you back to the rolling ball room on a higher level. Dash to the left and head through the west door. A moving block in the center of this hall ascends and descends. Hop onto the block and nail the two crystal switches on the left and right sides of the room with your bombs and/or boomerang. Doing so spawns a chest containing the compass. There’s also a hidden fairy room you can access from this hall. Blast the south wall at the bottom of the moving block with a bomb using proper timing.

Blast the Floor

Return to the rolling ball room. Head through the narrow passage in the northeast section and look for a cracked surface on the floor. Blast it open with a bomb to reveal a hole. Drop down to B1.

Dark Palace – B1

Two Small Keys

You land in the north hall of B1 on an upper ledge. Grab the small key lying next to you. Then hop down the ledge. Eliminate the ghosts in your way and proceed through the east door leading to B1′s northeast room. This hall has an invisible walkway that can only be seen in the dark. Run towards the lit torch to the east and swipe your sword to burn it out. With the light out, you can now see the walkway clearly. The mask critters charge at you, so yank their masks off with the Hookshot if you have it; if not, attack them from behind.
Follow the shadow walkway to the northeast corner and grab another small key. Two are now in your possession! Now that you’re happy, head back to the previous room to the west. Run past the north stairs (which lead back to 1F) and proceed through the next western door.

Invisible Maze

This maze-like room has walls that cannot be seen until you put some fire out. Run over to the first torch and swipe it with your sword to extinguish it. That’s better – you can now see the maze’s hedges. Go south and look for a thin opening on the east wall. Merge into the wall and slide through it. Navigate through the maze and follow the path leading to the northwest corner. You will notice another crack in the wall in this section. Merge through the opening to reach the other side. There’s a skull in the northwest corner at the end of this path; destroy it and step on the hidden floor switch beneath to spawn a chest.
The chest appears in the southwest corner of the maze. Merge your way over there and open the chest to claim a third small key. With that in your grasps, squeeze through cracks on the east side walls and exit this hall from the southeast door.

Three Switches, Three Bombs

This chamber holds the passage to the boss chamber, but a strange structure is blocking it. Head over to the southwest door and unlock it. The west side of this cavity has three crystal switches. Hop on the moving platform. You need to activate each one by throwing a bomb over the west wall in each section. If close enough, the blast will activate each switch. When they’re all activated, a large chest appears. Open it and grab the big key. Then head back to the boss entrance hall and unlock the southeast door.

Tricky Fight

You’re forced to battle those emulating enemies from earlier in this hall. The fight starts with all of them on the upper level, while you stand underneath them. Steer them – one at a time – into the central pit of the floor so they drop to your level. Once you defeat them, the entrance portal emerges, and the central block is activated. Head through the portal to save your game, and then return to this hall. Ride the block up to the next level and go through the west passage.

Merge Around

You are now in the boss chamber hall again, but on higher ground. Merge into the south wall and slide around west. Continue crossing until you land on the ledge in the southwest corner. A crystal switch is on this ledge; smack it to raise a wall below you and shine light on the eyeball. Hmm… seems like this has something to do with unlocking the boss gate.

Back up

Make your way back to the first floor of the dungeon (To get there easily, drop down, head through the northeast door, cross the shadow walkway, and exit from the northwest door ahead. Ascend the stairs from the northern passage of this hall to land back on 1F.) The stairs return you to the rolling ball room. Unlock the north door beside you and head up to 2F.

Dark Palace – 2F

Flipping Walls

By activating the crystal switch in 2F’s first room, the left and right walls flip around. Set a bomb in front of the switch then merge into either the left or right wall (where the symbol is). This flips you over to the other side. Both sides have a cracked floor you bomb; the west leads you to another pit and some Rupees on B1, while the east lands you on 1F to a Purple Rupee chest. It’s worth getting, but keep in mind you’ll need to return to 2F to continue on.

Where’s the Tiles?

When you’re set to go, return to 2F and use the bomb technique on the crystal switch – either side leads you to 2F’s south chamber. Both halls have tiles that disappear rather quickly, so don’t waste any time; just nail the crystal switch to unlock the south door and get out!

Window Inspection

This room is fairly dark and guarded by ghosts. Use your lamp and ignite the torches to get around. Follow the west side path to discover a shiny window above you with a ledge in front of it. Toss a bomb up there to blow the window’s boards and to shine some light in the floor below you.

Now go over to the south central path to discover a crystal switch. This raises the platform before you; hit the switch while you’re on the lift to reach the upper ledge. Merge into the south wall and slide over to the ledge in the southeast corner. Another boarded window rests on the wall to your right. Blast it with a bomb to shine some more light to the floor below (this seems to have triggered something).
One more window to go! Proceed to the north block, hit the crystal switch, and then ride it up to the upper ledge. Merge into the wall and slip over to the northeast ledge. The third window is here – like before, destroy its blockage with a bomb.

Hidden Chest

Want a Master Ore? Stay in this hall and lower the two blocks. Place a bomb in front of the southern crystal switch, then quickly run north and trigger the second switch. Ride the block up (by hitting the switch) and merge into the north wall (on the emblem). The wall flips upon the bomb’s detonation, and you end up in a hidden passage. Open the large chest for a Master Ore!

Down to the Boss

It’s time to settle the score with the Dark Palace’s boss. Return to B1′s south central hall. The light source you created unlocks the structure blocking the boss’s gate. Unlock the door and head inside. It appears empty…ignite the two unlit torches in two corners with your lamp to initiate the fight.

BOSS! GEMESAUR KING

This massive beast moves rather slow at first, but is protected by a Rupee-covered armor and mask. Your first order of business is to destroy its mask. The only item that can destroy the mask is bombs. Tossing them at its face will instantly damage the monster’s mask. The only attack to worry about are his spikes he decks at you. Simply merge into the wall to dodge it.

Once the mask is destroyed, Gemesaur King’s entire body is exposed. He tends to move a bit faster than last time, but if you’ve got the Master Sword upgraded to Level 2, two hits should do it. The weak point remains its head. Be sure to strike him fairly close, but not too close or he’ll spin around and hit you with his tail. His spikes multiply in greater quantity here, so merge into the wall to stay safe.

The third phase is much more challenging. The room darkens, and the beast goes off on a rampage. You cannot hit him at this state, so merge into the walls instead. To get the battle back to normal, ignite the two torches in the room (the first is located in the top-left corner; the other in the bottom-right). With the lights back on, Gemesaur is vulnerable again. Strike his skull as before, but stay clear of his nasty bite. Repeat this process until the boss falls.

Portrait Four

After the battle, snag the full Heart Container and examine the painting on the wall. The next sage ends up being Link’s friend, Gully. No wonder he’s been missing!

Don’t get lost! Head back for the rest of our Zelda: A Link Between Worlds guide.

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  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]