38 Studios: multiple companies keen on Amalur assets

Sunday, 24th November 2013 22:32 GMT By Brenna Hillier

The upcoming auction of assets belonging to shuttered developer 38 Studios, including the Kingdoms of Amalur IP and unfinished MMO Copernicus, has attracted expressions of interest from several games companies, according to auction organisers.

Global Heritage Partners executive vice president Nick Jimenez told Associated Press that the upcoming auction has attracted about two dozen expressions of interest from companies in Asia, Europe and North America.

Potential bidders to date include some “well-known industry figures”, he added.

Some have asked about purchasing the assets as a bulk lot while others have made inquiries about some parts of it. To take part in the auction, which will take part on December 11 via telephone, companies must be pre-screened and sign an NDA. Initial bids are due by December 4.

The property up for auction includes Copernicus, the unfinished Kingdoms of Amalur MMO, as well as IP created by Big Huge Games and in-house development technologies. Jimenez wouldn’t give an estimate on what the assets are worth, but said that while he doesn’t expect anyone to purchase and finish Copernicus, parts of it will probably turn up on the market in some form.

“It would be fair to say that there will be some version of the intellectual property out there. There’s value here – I’m hoping some people see a tremendous amount of value. Our objective is to return as much as we can to the stakeholders,” he said.

Rhode Island underwrote 38 Studios with a $75 million loan, and has sued various 38 Studios leaders for their part in the company’s subsequent financial collapse. The state has elected to honour debts and copsts associated with the shuttered studio to the tune of $90 million.

Thanks, Gamespot.



  1. UuBuU

    Where’s the value in the Kingdoms of Amalur IP? It’s just generic gaudy fantasy. There’s nothing unique or brilliant about it. Even the name isn’t worth that much in terms of brand recognition.

    #1 1 year ago
  2. sebastien rivas

    wrong statement.
    What is there not to be done with Amalur, possibilities are endless actually.
    In my opinion, the game suffered of too little or non expressive PR and marketing to begin with (though,I am not saying the game is great in every way).
    A video game is more than a name and graphics, there is much more behind the scene that helps identify pros and cons and what can be else or better.

    #2 1 year ago
  3. UuBuU

    @2 You’re not convincing me this is worth much. If someone wanted to make an RPG similar to KoA but better, they wouldn’t need the IP to do that.

    #3 1 year ago
  4. fearmonkey

    @3 -Actually Sebastien is right, the whole history and backstory was written by R. A. Salvatore, who is a big name in fantasy writing.

    By buying the game rights, you get access to that pretty cheaply and it’s quite comprehensive. They wouldn’t have to make a game like KOA, they could go a different direction if they wanted with it. Remember that the MMO was also based on the same world as KOA, so they have all that fleshed out story and writing they could use, as well as Assets like music, sounds, art, programming etc. For the cost of this IP, it would be a great deal and a talented studio could make great games with it.

    #4 1 year ago
  5. Telepathic.Geometry

    Let me also add, that KoA was a fucking great game. I still haven’t played through the DLC yet (when work dies down a bit maybe) but I think it’s seriously under-rated.

    #5 1 year ago
  6. Sylrissa

    @6 Agreed, I quite enjoy it myself.

    #6 1 year ago
  7. UuBuU

    @4 But even in terms of lore, the world of KOA seemed very generic to me. It’s not like buying the IP means they have R.A. Salvatore writing new storylines for future games either.

    KOA just seems so generic and flawed that anyone wanting to create a good fantasy RPG would just be better off starting over with something completely new and better.

    #7 1 year ago
  8. fearmonkey

    @7 – Well you have to remember that KOA: The Reckoning was actually created as a separate game from the backstory R.A Salvatore created. In fact the game had nothing to do with KOA’s backstory at all until 38 Studios bought Big Huge games and made it a part of the world.

    Sadly the real R.A Salvatore backstory stuff that encompassed 10,000 years of history was in Copernicus, the MMO, and that never saw the light of day. That would have shown much much more on the story and lore, and we cant comment on that as we never saw it.

    I enjoyed KOA, it was a decent game, but the lore (Think Elder scrolls size in backstory) could make even better RPG’s if a decent studio makes it.

    #8 1 year ago

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