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Torment: Tides of Numenera combat system goes to a vote

Torment: Tides of Numenera developer inXile Entertainment is unsure if it should keep the RPG's combat turn-based in real-time, or if it should employ a pause system. It's invited all of the game's Kickstarter backers to vote on the matter.

It follows my massive interview with inXile, in which we discuss the game's plot, Tides system, combat and much more. If you're a fan, you should get on this one.

Voting on the matter was confirmed in this blog update, during which the team explained that it's pondering either a 'Real Time with Pause (RTwP)' system, similar to Baldur's Gate and Planescape: Torment, or a fully turn-based system like XCOM: Enemy Unknown or Final Fantasy 7, to give a few examples.

The blog post goes into detail on how both formats should work in Tides of Numenera, but like Highlander, there can only be one.

Which would you vote for? Let us know below.

Via Eurogamer.

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Torment: Tides of Numenera

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Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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