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PS4 system features inspired by Demon’s Souls, Dark Souls

Friday, 22nd November 2013 03:20 GMT By Brenna Hillier

PlayStation 4′s social features were partially inspired by the asynchronous multiplayer elements of Demon’s Souls and Dark Souls, Shuhei Yoshida has revealed.

Speaking on the PlayStation Blogcast, as transcribed by Polygon, the SCE Worldwide Studios boss said Demon’s Souls and Dark Souls tie for second place in his top ten games of the generation.

“Lots of things Demon’s Souls and Dark Souls did, like leaving the message to other people asynchronously – so if you were connected, but not connected at the same time – all these things inspired us when we were designing the system features for PS4,” he said.

“The sharing features. I enjoy so much watching people playing Dark Souls on YouTube. This game is perfect to learn from other players how to attack the same situations with very different strategy.”

Yoshida is presumably referring to the PS4′s integrated Twitch, game DVR and image sharing capabilities. It’s an interesting comment as the social features of Demon’s Souls and its follow-ups were originally inspired by the collaboration found on Japanese message boards when players would bind together to puzzle through western RPGs – which were frequently not localised, or localised very poorly, leading to bizarre situations like the satirical Wizardry series spawning a whole Japanese off-shoot of serious fantasy games.

Sony published Demon’s Souls in Japan but didn’t bring it to the west; that honour went to Atlus, and later Namco Bandai. from Software’s spiritual successors, Dark Souls and Dark Souls 2, are Namco Bandai productions.

The PS4 is out now in North America and coming to Europe and selected other territories on November 29.

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7 Comments

  1. ctankep

    This doesn’t make sense –
    Yoshida was th’ one who called “Demon’s Souls” unbelievably bad
    on release. Which meant th’ game never got a EU / NA release.
    Just waiting for th’ other Shu to drop.

    #1 9 months ago
  2. DrDamn

    @1
    That’ll be why Demon’s Souls and Dark Souls are joint 2nd and 3rd on his games of the generation then?

    #2 9 months ago
  3. ctankep

    @2

    Yeah but I’m wondering whether he actually went back an’ played
    those games or he’s just saying this shit to appease th’ fanboys as
    with th’ whole “Banderas” -thing.

    Better still let’s hope he gives Miyazaki / Sony Japan Studio some
    resources an’ time to make a proper sequel in th’ series. This especially
    instead o’ labouring on F2P “Deep Down”.

    #3 9 months ago
  4. DrDamn

    @3
    Where did he say it was unbelievably bad?

    Edit: Found it …
    http://www.pushsquare.com/news/2012/02/shuhei_yoshida_thought_demons_souls_was_rubbish

    Said it and admits it was a mistake – sign of good character to me.

    #4 9 months ago
  5. ctankep

    @4

    Shuhei Yoshida
    Game Informer interview / February ’12

    -

    “For my personal experience with Demon’s Souls, when it was close to final
    I spent close to two hours playing it, and after two hours I was still standing
    at the beginning of the game. I said, ‘This is crap. This is an unbelievably
    bad game.’ So I put it aside.”

    Of course everybody loves it now.!

    #5 9 months ago
  6. AmiralPatate

    So is it going to die every five seconds?

    #6 9 months ago
  7. revolting

    @1 Not enjoying something does not mean you cannot learn from the things it does right. The two are not mutually exclusive. You don’t have to be a raving fan of something to recognise the things it does well.

    @6 I chuckled.

    #7 9 months ago

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