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John Carmack resigns as technical director at id Software, now full-time with Oculus VR

Friday, 22 November 2013 20:31 GMT By Stephany Nunneley

John Carmack is now working full time at Oculus VR, thus leaving his position as technical director at the company he founded, id Software.

Here’s the statement in full from Bethesda handed to Polygon:

“John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,” said Tim Willits, studio director at id Software. “John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects.

“We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.”

A spokesperson for Oculus VR would only confirm to Polygon that Carmack was working full-time at the Oculus Rift company.

Back in August, Carmack became CTO at Oculus VR but maintained his position at id. 

He was soon joined by Matt Hooper, design director for Rage, as the firm’s new director of development.

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33 Comments

  1. Erthazus

    Boom. Good luck John. You made one of the best games in history.

    #1 1 year ago
  2. sebastien rivas

    A rush to next gen device is opening.
    Rift or Sony, who will come best VR headset for bst decent price.

    Regardless remember one thing. If you want your VR to grab gamers interest and survive then the VR must work natively with games or there is a huge risk for major flop.

    #2 1 year ago
  3. Ireland Michael

    Neither. They will both flop.

    #3 1 year ago
  4. sebastien rivas

    @3
    I agree, they are tapping into real challenges and difficult venture. But the rewards may be even greater if done right, smart, and appealing. And that is at all levels,
    From R&D, to concept dedigns, to PR and marketings, to retail price.
    1 of these is a weak chain and the whole could just burn into oblivion.

    #4 1 year ago
  5. yeoung

    I think some people underestimate the prospect of VR. It will be of greater significance than anything in the last 2 generations of console hardware. Factor in the arrival of all the VR input devices and it’s pretty clear that VR is the next level in gaming.

    Looking back some time in the future, 2014(/2015) will mark the most significant year in videogame entertainment since sprites-to-polygons. It has begun. It will be glorious. John Carmack understands this, and chose to be a part of it. I can’t wait. Truly exciting things lie just ahead.

    #5 1 year ago
  6. Djoenz

    Assumptions! We simply dont know.
    3D flopped so yeah thats kinda fact but VR has a long way to go. Personally I would like to know what the cons are and perhaps physical side effects.

    #6 1 year ago
  7. Ireland Michael

    I’m not underestimating anything. The severe side effects of these kinds of devices cannot be avoided, and most people are not going to tolerate them for the sake of a floating head.

    #7 1 year ago
  8. Darkfield

    @IM So much negativity Mike :D

    Well I do doubt that their first gen devices would deliver perfectly, I expect the revised models to be more appealing though.

    #8 1 year ago
  9. freedoms_stain

    Interesting.

    How important was Carmack to id’s tech development I wonder?

    Will there ever be an id Tech 6 without him?

    #9 1 year ago
  10. Ireland Michael

    @8 I’m not being negative. I’m just being realistic.

    We had “first gen devices”. Back in 1995.

    They caused headaches and nausea then, and they’ll cause headaches and nauseas now. You cannot put something that close to the human eye in an enclosed space and *not* react that way. Its completely unavoidable. No amount of research will change that.

    You can do the research for yourself. You’ll find the same answers.

    The Occulus is another Ouya in the making.

    #10 1 year ago
  11. lookingglass

    @Ireland Michael is short sighted and hardly understands the concepts surrounding VR.

    You can spit your uninformed pessimism all you want, but the simple fact is that VR and AR will both be fully realized in the coming years.

    In terms of Oculus specifically, nearly everyone who has experienced it, even the unrefined original dev-kit, has described it as awesome and magical. You honestly think that the minor side effects won’t be resolved in the next 10 years? You seriously believe Palmer and Carmack can’t do it?

    The Oculus is in it’s infancy. This is first gen stuff. VR has been attempted in the past, but today is the first time in history that all the technologies needed for good VR have matured and can converge into the right experience.

    Stop crying on every VR post on VG247. You sound like someone who gets motion sickness easily and you want it to fail because of all the good times everyone else will have if it doesn’t.

    #11 1 year ago
  12. Ireland Michael

    @11 “In terms of Oculus specifically, nearly everyone who has experienced it, even the unrefined original dev-kit, has described it as awesome and magical.”

    Everyone whose tried it has also felt off balance *while* using it, and many have felt ill, headachey and nauseous afterwards, some quite severely.

    Even if the effects are mild for some people, I do not believe for a second that the average consumer is going to be willing to spill out the money for something with those kind of side effects, especially if they don’t know how badly it will effect them beforehand.

    “You honestly think that the minor side effects won’t be resolved in the next 10 years? You seriously believe Palmer and Carmack can’t do it?”

    They are far from minor, especially long term. And no, I don’t think they can, unless they somehow learn to rewire the human brain. Calling me short-sighted is absolutely meaningless unless you can somehow explain to me how they fix the problem, and ad hominems don’t actually prove your point.

    John Carmack made a bunch of fun FPS games back in the day. He is not some sort of visionary genius.

    #12 1 year ago
  13. Pytox

    so no more quakecon carmack keynotes? or we might see john back only talking about vr ofc, it’s not like he did anything else :p

    #13 1 year ago
  14. yeoung

    @6:

    Aye, we do not know, hence “Looking back some time in the future..”. That said, I did write a thesis partly about VR earlier this year, and I tried the Oculus Rift a fair amount. I also have a fair understanding of the market and consumer behaviour, due to research required for the aforementioned thesis.

    Also, I’m assuming you’re referring to stereoscopic 3D? That was the central theme of my first paragraph. The transition from 2D sprites to 3D polygonal models did have a rather significant impact on gaming as a whole though.

    @7:

    I know of the complaints, assuming you’re referring to motion sickness. My longest session with the OR spanned about 90 minutes, mostly messing around with the demos in the dev kit. I experienced some mild vertigo after the 11th straight rollercoaster ride, but little else in terms of discomfort. I do know others who’ve experienced motion sickness or brief dizzyness using the device.

    Still, “severe side effects” seems a bit much, and I question your assertion that something like this cannot be avoided. Humans adapt quickly and technology seems to keep pace. The floating head comment I’m going to sweep under the reductio ad absurdum rug, but you should be aware that your entire comment is extremely absolutist. Worth a thought.

    #14 1 year ago
  15. Ireland Michael

    @14 Then you’re one of the lucky ones.

    The average consumer is not going to shell out the money for something if they don’t even know how badly it will effect them. Especially not something so insular. At best, it will be severely niche.

    Humans do not “adapt quickly” in the way that this affects us, unless you somehow know how to speed up evolution. This is not learning how to type, mate. This is inherent genetic design.

    #15 1 year ago
  16. lookingglass

    You should honestly do some research on the Oculus Rift before you post anything about it. Read up on modern VR while you’re at it.

    You hyperbolize peoples’ negative experiences with the headset. Long term use for anyone isn’t viable on the first gen Oculus admittedly. But short term use only causes temporary side effects for a small percentage of users. Short term being under 1 hour.

    Yes, many describe it as “disorienting”. It’s the first real VR device that brings together all the right technologies. And it’s also peoples’ first experience with VR that good. After a few minutes most acclimate to it and are fine until long duration simulator sickness kicks in.

    Which brings me to the causes of VR sickness. It is almost entirely the result of high latency between the motion sensor and the display.

    A head movement must be sensed and then translated to proper movement on the screen. Too much latency between these and your brain experiences a disconnect between motion and sight. That causes motion sickness and/or simulator sickness.

    Latency is the number one issue that Carmack and Palmer are addressing. Each millisecond closer to zero latency they get, the more diminished the side effects are and the longer the device can be used continuously.

    They’re rethinking graphical computing from the ground up with VR in mind. They’ll get it right and it’ll hugely prevalent in more than just gaming.

    You underestimating John Carmack and trivializing his work shows just how inept you are to discuss the technicalities of VR.

    #16 1 year ago
  17. yeoung

    The human brain, sir, was (genetically) designed to adapt. Perception is a quality governed by the brain, as such, it is adaptable.

    #17 1 year ago
  18. Ireland Michael

    “The human brain, sir, was (genetically) designed to adapt. Perception is a quality governed by the brain, as such, it is adaptable.”

    So everyone on the planet is going to magically build up a resistance to a physiological response system that has existed since forever just from using the Rift?

    And you lecture me about hyperbole. Damn man.

    The human brain adapts to *understand* things. It cannot magically fix something like this.

    Again, you’re missing the point. The average consumer isn’t going to *want* to tolerate these sort of side effects for the sake of the tech. Most people are not going to want to be clamped inside a giant helmet full stop.

    Do you honestly think that we’re all going to be sitting around in 10 years playing games online with our VR headsets? It’s just not going to happen.

    The fact that you just admitted that the “first generation” of the technology won’t be able to solve the problem is answer enough. They don’t have an answer because they’re isn’t one, and your bias towards the technology is as transparent as their constant excuses.

    “Sorry love, can’t come to dinner tonight. Recovering from my Rift session.”

    #18 1 year ago
  19. yeoung

    You failed to take into account my earlier comment on technology keeping up. The statement that #lookingglass was kind enough to entirely spell out for clarification.

    Carmack stated on the matter that under 20ms of latency is acceptable in terms of player perception, minimizing risk of motion sickness. http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/

    There are other forces at work, of course. Have a look. They’re systematically (and openly) addressing contributing factors.

    #19 1 year ago
  20. Djoenz

    “Sorry love, we cant have sex right now Im recovering from my Rift session. No BJ either Im nauseous gosh you are so insensitive! ”

    In other news have you guys seen that japanese perv with the Occulus banging a virtual anime character bumping against a pressure pad with his junk?

    #20 1 year ago
  21. fearmonkey

    @9 – I imagine that it’s the same case as it was for TIm at Epic, where the new engines require a programming team so much that you no longer need a single engine creator like John was for many years. ID Tech 5 was based on John’s research but still had a team of others helping.

    John probably needed a break from the same ol same ol, he wanted to sell ID a long time ago, and was waiting for the best opportunity to leave. When Doom got pushed back, it seems like now is a good time to go.

    Not having him in engine development sucks but having him involved with the rift gives it a even better chance at being awesome.

    The question now is what happens to ID? Do they become yet another old and famous studio that slowly withers and dies? Is Zenimx just going to use their IP and eventually wind the studio down if the next doom isnt successful?

    #21 1 year ago
  22. Ireland Michael

    @19 “minimising”

    Gosh, that makes it so much better.

    “Do they become yet another old and famous studio that slowly withers and dies? Is Zenimx just going to use their IP and eventually wind the studio down if the next doom isnt successful?”

    Isn’t that what they’ve been for about a decade now?

    #22 1 year ago
  23. JB

    I think David Braben has some nice points on VR and Kinect for that matter:

    http://www.edge-online.com/features/an-audience-with-david-braben/

    #23 1 year ago
  24. lookingglass

    You just continue to misunderstand the root cause of VR sickness. It’s latency, plain and simple, and completely solvable.

    Zero latency, retina displays, and 120 FPS are the holy grails of VR. We’re not there. Hell, we’re not even close. But we’re at a convergence of tech that makes VR leaps and bounds better than it has ever been. It’s just good enough right now, and it will only get better.

    Is everyone going to be using VR in 10 years? Of course not. Are a lot of gamers? Probably. Is it going to also permeate other industries as well. Most definitely.

    The value of VR goes far beyond gaming. Medical professions, engineering, design, science fields, and even plain business all stand to benefit from great VR. Gaming is just the tip of the iceberg.

    It will happen. There is no physiological reason good VR won’t work.

    #24 1 year ago
  25. yeoung

    @22: I see you do not bow to logic and sourced facts so easily, you are a worthy adversary indeed.

    #25 1 year ago
  26. JB

    http://en.wikipedia.org/wiki/Motion_sickness

    “Motion sickness due to virtual reality[edit]
    Motion sickness due to virtual reality is very similar to simulation sickness and motion sickness due to films. In virtual reality, however, the effect is made more acute as all external reference points are blocked from vision, the simulated images are three-dimensional and in some cases stereo sound that may also give a sense of motion. The world’s most advanced simulator, the NADS-1, located at the National Advanced Driving Simulator, is capable of accurately stimulating the vestibular system with a 360-degree horizontal field of view and 13 degree of freedom motion base.[12] Studies have shown that exposure to rotational motions in a virtual environment can cause significant increases in nausea and other symptoms of motion sickness.[13]“

    #26 1 year ago
  27. xxJPRACERxx

    @IM Carmack said that the main reasons people feel sick when using VR is because of its current limitations. Like low FOV, low fps, delay and lens distortion.

    He’s at Oculus exactly to try and help resolve these problems and he believe that when they’ll be resolve there won’t be anything major left to mess with the brain and the experience will be flawless. (well, probably vertigo is unavoidable)

    #27 1 year ago
  28. The_Red

    Best wishes for him.
    The man along the rest of classic id team has made the DEFINITIVE first person shooter game (Doom 1).

    #28 1 year ago
  29. lookingglass

    @JB Many things cause simulator sickness and/or motion sickness. Syncing all of the users senses with the display output at an imperceptible rate is a huge component of minimizing side effects but it definitely isn’t the only thing.

    Sure, even with perfect latency I can still make a game that makes you puke or get headaches. Not to mention sensory “drift” if it happens after extreme durations.

    #29 1 year ago
  30. manamana

    The more Carmac on the OR, the better. I’m looking forward to it and have no doubt’s that they will lower the latency on the next iteration, at least to a bearable minimum. Seeing that I am enjoying 3D very much and without any sideeffects, I cannot wait to see it hooked up to a Steammachine. This is the shit, imho.

    #30 1 year ago
  31. ctankep

    @14

    Yeoung –
    I’d love to read your thesis if you have it online.
    Could you possibly post up a link here?

    -

    Otherwise those who say it can’t be done should probably get out
    o’ th’ way o’ those doing it — or so th’ saying goes. There’s potential
    for lots o’ different VR applications an’ I’m happy that both Michael
    Abrash + John Carmack ., th’ two guys who practically “wrote th’ book”
    on realtime 3D rendering are hard at work on this.

    We used to think 3D graphics were only possible on SGI or other
    dedicated workstations costing $10,000 +. Now we have phones
    that run UE3. VR will improve in much th’ same manner as screen
    technology [ 4K at 120Hz with pixel refresh ] improves.

    Th’ custom Rift sensors are more than adequate running at a
    nominal 1000 Hz. So fidelity ., responsiveness there is not th’ problem.
    Rather th’ limiting factor remains latency ., blanking an’ slow pixel
    refresh inherent in consumer screen technology.

    #31 1 year ago
  32. yeoung

    @32:

    Apologies, my good man. Though I value your interest, once I turned it in, I signed away rights of publication without the institute’s consent. I am however allowed to send you a small excerpt of the VR-related section via a personal message or email, if you so wish.

    #32 1 year ago
  33. Djoenz

    This is the ultimate next gen:

    Oculus rift + first person games +:

    http://www.razerzone.com/gaming-controllers/razer-hydra/

    http://www.kallbinauralaudio.com/what-is-binaural-audio/

    http://www.virtuix.com/

    #33 1 year ago

Comments are now closed on this article.

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  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]