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Xbox One manages your hard drive storage for you

Wednesday, 20th November 2013 18:56 GMT By Stephany Nunneley

Xbox One makes use of cloud storage making it easy to manage your hard drive space. So easy in fact, the console does it for you.

Speaking with Game Informer, a Microsoft representative told the site the system was designed to make storage management an automatic feature.

“For saved games, settings, and other information that Xbox One customers save to the cloud, space is virtually unlimited,” said the rep. “In the internal hard drive in each Xbox One, games and apps can be uninstalled or reinstalled instantly with the click of the Xbox One menu button.

“Saved games and settings information is retrieved from the cloud for any game as its being reinstalled. By being smart about how storage is managed, Xbox One keeps everyone playing, watching, and sharing their entertainment content rather than worry about limitations. You can also see how much storage any app uses by pressing the menu button on that app.”

Basically, users won’t be able to see a list of installed content in one spot like with Xbox 360. This also means that if you stay online connected to the cloud, game progress will always be available. If not, “it is stored locally on the console.”

The more you know, etc.

Xbox One launches this Friday, November 22.

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26 Comments

  1. Zeydlitz

    And what’s happening if connect fail and there would be no cloud available after cloud saves have been made? XBox could not find a current save neither localy, nor on internet?

    #1 10 months ago
  2. Hcw87

    @1
    -Read the last paragraph.

    -Rethink your post.

    #2 10 months ago
  3. The_Red

    This could be useful for some folks but could also really hurt someone like me (Not too online oriented, singleplayer fan).

    #3 10 months ago
  4. G1GAHURTZ

    @2:

    His point is that if all your data is stored on the cloud when you do have a connection, what happens if you lose that connection before it can be stored on the console.

    He has a good point, actually.

    If you get 10/20 hours into a game with cloud saves, what happens if you lose your connection? Do you have to play a game from scratch until you get internet again?

    #4 10 months ago
  5. Hcw87

    The last paragraph states it’s also stored locally on the console, like it works today on 360. I wouldn’t worry too much about this, because if you HAD to stay connected all the time while playing in order to save, they had no reason to strip their DRM features.

    Because this would be exactly the same allways-online crap.

    #5 10 months ago
  6. G1GAHURTZ

    To me, the last paragraph seems to be saying that if your X1 has a connection, you get cloud saves. But if your X1 doesn’t have a connection, and the system can’t contact the cloud, it will store the save locally.

    So if you start playing offline, it will save locally, and you never need to worry about the cloud, right?

    But what if you start playing while connected, and lose the connection?

    The saves are all on the cloud, so how do they get to the console after the connection is lost?

    #6 10 months ago
  7. TheKeyPit

    I’m pretty sure it will save locally first and then to the cloud to make it available from everywhere. Backup-style.

    #7 10 months ago
  8. Hcw87

    ”But what if you start playing while connected, and lose the connection?’

    Then MS should be prepared for the shitstorm of the century, and i’m surprised this isn’t all over the web allready. Surely they’ve had to think this through when implementing cloud saves.

    If you run the risk of losing saves because of a potential disconnect, this is basically an allways on console.

    #8 10 months ago
  9. Nephilimator

    NSA thanks you for your data.

    #9 10 months ago
  10. Phoenixblight

    @Giga

    Its like Steam Play. It saves your saves and settings both over the cloud and locally and if its anything like the PS4 it does it quite frequently. This would be a non-issue.

    #10 10 months ago
  11. G1GAHURTZ

    Yeah, I was thinking that would be the most logical thing. Basically like how SkyDrive works on any PC.

    I think it’s just this statement that put me off: “Xbox One keeps everyone playing, watching, and sharing their entertainment content rather than worry about limitations.

    Because theoretically, if your HDD was full, the local save still wouldn’t work, so you’d still be worrying about limitations…

    But it’s just PR speak, I suppose.

    #11 10 months ago
  12. Hcw87

    Weird statement indeed, especially him saying the saves are only stored on the cloud.

    #12 10 months ago
  13. Junior

    It is just an updated version of what the ps+ on ps3 does. They just want to say it differently to sound hi-tech or magical.

    #13 10 months ago
  14. John117

    If done properly, wouldnt this mean the Xbox One would never get a full hard drive? Considering the next-gen games are gonna take a huge chunk of space in our new consoles it has become one of my main concerns that games will have to be uninstalled in order to play new ones at a regular basis in the not too far future… And that’s just “if” the uninstall doesnt accidently remove all your saved progress from older games when you on a later date wanna play em again.

    #14 10 months ago
  15. Phoenixblight

    Save data is not the issue. THe file sizes are so small that it doesn’t matter. No one would ever be deleting saves and settings to make space on their system.

    #15 10 months ago
  16. Hcw87

    External harddrive support will come eventually, though i don’t know if you can install games to them. Maybe if it’s USB3.

    #16 10 months ago
  17. Phoenixblight

    @16

    MS said you could wouldn’t make sense since you can’t swap the HD out for a bigger one.

    #17 10 months ago
  18. dkpunk

    It is somewhat similar to PS+ storage. It does sound like it will manage data better than what we have. Hopefully they can cut down on installs. PS4 is horrible. I’m down to 140gb now. Although that includes all the free psn games and DCUO.

    #18 10 months ago
  19. Phoenixblight

    @18

    It will be the same for the Xbox One as well. Developers want games to stream from the HD so installs will be large. You will have to be smart about what games you want on the system and uninstall those that you don’t. After beating Knack I uninstalled it and if I want to play again I will put the disc in and be able to do so in minutes. You will have to be efficient that or start purchasing a new HD to allow you to keep all your games on a drive.

    #19 10 months ago
  20. Malmer

    I’m surprised the PS4 doesn’t have this. Makes total sense. If the harddrive is full when you insert a new game the oldest/least used/etc game is removed automatically. I would be very surprised if this feature doesn’t arrive on the PS4 within a year or two. I know I will miss it until then.

    #20 10 months ago
  21. sebastien rivas

    There seem to be a shit ton of PR around Xb1 lately.
    Should someone from MS come to my house to give me a massage?

    @19
    You reflect well the limitation of installation requirements here. How much cost a 500gb and then 1tb and also 2tb HDD for Xb1 or for sony too?

    #21 10 months ago
  22. Phoenixblight

    @20

    Uh there is nothing said in that article about Xbox One automatically uninstalling old games
    In fact Panello has said that the system will not uninstall anything but will tell you the system is full then you will have to uninstall the games you want.

    http://www.neogaf.com/forum/showthread.php?t=719515

    @21

    I bought 2 TB hard drive for 60$. I also managed my 80GB Hard drive on my Ps3 for 5 years only just updating it back in January.

    #22 10 months ago
  23. dexfx69

    This story paid for by Microsoft.

    #23 10 months ago
  24. GuuR

    ^^ like you are paid by Sony

    #24 10 months ago
  25. Malmer

    @22 Huh. Interesting. Well that is too bad. But I guess some people would get very angry if a game they havn’t played in a year is deleted.

    #25 10 months ago
  26. Lv01

    i sort of agree with G1GA and @1 on this.
    the article refers only to save games and settings being saved to the cloud, whereas it only mentions games and apps in relation to internal storage.
    and then it mentions how the system manages that for you, and keeps you from worrying about space limitations by using the cloud.
    so… that doesnt say anything at all about saving game saves and settings to BOTH the cloud and the console. and how can it ease worries about space limitations if its ALSO saving to the console? as that is still using space, and so still causing worries!
    the only reference to saving games to the console comes in the last paragraph where it mentions that if you dont have a connection, it wont save it to the cloud.
    that says to me, that if you do start playing with a connection, and then lose that connection, your save is on the cloud, and not on the console…
    worrying.
    UNLESS, they do save it to both, and that bit about stopping people worrying about space limitations is just complete and utter horseshit.

    #26 10 months ago

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