Sui Generis is difficult to sell, until you look at the gameplay footage through the break and comeprehend that the developer’s claims of physics-based combat are well justified.
A top down action RPG – ie, a Diabloesque – Sui Generis realistically models combat and movement; just watch how the player recoils when parrying an enemy attack with a sword, or watch them trip over a stool about five minutes in for maximum effect.
We’ve been promised all sorts of other physics effects like equipment damage and gore modelling, and the environments are already looking marvellous; given that most of the polishing and content work happens in alpha and beyond, the final product has the potential to be really stunning. Blue Mettle is aiming for a May 2014 launch on PC thanks to a successful Kickstarter campaign.
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.