Sony created over 20 prototypes when designing DualShock 4 for PS4

Tuesday, 19th November 2013 20:41 GMT By Stephany Nunneley

Sony went through various prototypes when designing DualShock 4 for PS4, according to the firm’s product planning manager Toshimasa Aoki. One prototype didn’t have any buttons on it either, just track pads which Aoki said the developer votes probably tallied 100 to 0 on it.

Speaking in an interview with VentureBeat, Aoki said there were over 20 prototypes created for DualShock 4.

“At the very start, we were thinking of drastically changing the controller,” he said. “We tried out new devices, changing the form factor. So we made, I don’t know, more than 20 prototypes. Some had no buttons, just touch panels. Some tried out [all-touchscreen controls]. They felt that it would be a good new input which the buttons or the sticks can’t do.

“The vote on that was probably 100-0.”

Rear touchpads were also prototyped, and it would have worked much like the one on Vita does at present, and one prototype even included a touchpad would could be moved into different positions.

A touchscreen was also discussed, but the team didn’t want to have to look down at the controller when playing a game.

“They want to have the consumers concentrated on the big picture that they show,” he said.

PS4 is out now in North America and releases in Europe on November 29.

Thanks, MCV.



  1. Pytox

    now everyone is saying they created prototypes … :p

    #1 1 year ago
  2. monkeygourmet


    Yeah right!!! :)

    Funny how Sony didn’t talk about controllers much at the start of PS3′s life…

    “Yeah we tried strapping some buttons to a banana, that didn’t work. In the end we took the rumble out of the Dual Shock 2 because it made the pad too heavy for Sony fanboys limp wrists and called it Dual Shock 3… Job done…”

    #2 1 year ago
  3. bradk825

    Oh they had to have. The fact that both systems have very similar controllers to last gen boils down to this: They both worked hard last time too and made great controllers.

    I think the fact that they looked into new things and made improvements while maintaining the repective brands speaks to the strength of the brands and the work they did last time.

    #3 1 year ago
  4. Gekidami

    “Sony fanboys limp wrists”

    Fun fact: ‘Limp Wrist’ is a homophobic term.

    #4 1 year ago
  5. bradk825

    @4 I think that depends on the context.

    #5 1 year ago
  6. monkeygourmet


    Report me to Pat and link the comment. Tell him how much you like overreacting.

    #6 1 year ago
  7. Gekidami

    It really doesnt. Though i’m pretty sure monkeygourmet is a bit too naive to actually understand what that term means. He probably thought it was something people said literally, like a literal weakness in the wrist.


    #7 1 year ago
  8. monkeygourmet


    What a drama queen.

    #8 1 year ago
  9. bradk825

    @8 Better not use the word queen in here, lol.

    I’m sure I’ve heard it used other ways, like “That was a limp-wristed attempt” meaning you didn’t try very hard.

    #9 1 year ago
  10. monkeygourmet



    #10 1 year ago
  11. Fin

    The linked venturebeat article is from October :/

    (and was covered then)

    #11 1 year ago
  12. Sini

    “A touchscreen was also discussed, but the team didn’t want to have to look down at the controller when playing a game.”
    Thank God people in there actually play games.

    #12 1 year ago

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