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Guild Wars 2 – Fractals of the Mists update arrives next week

Tuesday, 19th November 2013 17:34 GMT By Stephany Nunneley

Fractals of the Mists is the latest update to Guild Wars 2, and features an endless dungeon experience which houses the Thaumanova Reactor and two other new Fractals mini-dungeons. Players will also participate in the final battle inside the Tower of Nightmares.

Here’s a list of features:

Aetherblade Fractal: If getting one new Fractal of the Mists is good, then surely getting three new Fractals is even better. The infinite – and infinitely challenging – dungeon has been expanded with not only the Thaumanova Reactor Fractal, but also the Aetherblade Fractal and the Molten Furnace Fractal, giving brave heroes a chance to relive these momentous happenings from Tyria’s not-so-distant past.

Mai Trin Boss Fractal and Molten Boss Fractal: To make things even more exciting, two new special boss fractals have been added to the rotation. Be careful – you may find yourself pitted against the Aetherblade captain Mai Trin or the deadly Molten Alliance boss duo.

Fractal Tower: With great challenges come great chances for reward. The Fractals of the Mists’ rewards have been updated, including the addition of a chance at the brand-new infinite Fractal Tonic. Take a swig and see what you might turn into.

Fractal Improvements: Other updates to the Fractals of the Mists include a difficulty curve revamp, the addition of special Mistlock Instabilities to challenge those heroes daring enough to risk entering fractals with a high level of difficulty, a leaderboard to track the best and bravest among fractal frequenters, and changes to the way Agony Resistance works.

Fractals of the Mists launches November 26.

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3 Comments

  1. EdgizAwesome

    This is why GW2 is going down hill. Rehashing old content most people are sick of is not the way to go, just give us some genuine sustainable new content not crappy updates that can be completed in a few days.

    #1 9 months ago
  2. TheWulf

    The writers killed GW2 in its development phase. There’s just so much of a cloying Mary Sue presence that unless you’re one of the Chosen, the game isn’t fun to play. Destiny’s Edge were riddled with horrible writing problems, but to shove them aside for a character as awful as Trahearne made it painfully evident what the writers were doing.

    At that point, I couldn’t stick it any more.

    And frankly? I’m glad I stopped. That charr there has officially jumped the shark, he looks like a tauren. No Guild Wars 1 charr would be seen dead in an outfit like that, as they’ve too much of a sense of style and self-respect. That’s the other side of it, really. Aesthetics thrown out of the window in favour of what the WoW audience would find appealing.

    Disappointing.

    Edit: I think what bugs me most is that I could have had Tybalt as my liaison to Destiny’s Reach for the latter half of the game. That, right there, should tell you that I would have done a better job of writing Guild Wars 2 than they did.

    To replace Tybalt with that cardboard cut-out of a character. Augh. But that’s Guild Wars 2 writing through and through. Tybalt was, perhaps, the one and only good character they had. And they killed him off in favour of one of their Mary Sues, of their Chosen. Bleach. Thinking of GW2 now makes me ill, and it’s all the fault of the writing.

    The gameplay was okay and the game had a lot (a lot) of good ideas, ideas I wish other games would borrow (especially the attitudes towards looting and resource gathering), but I just can’t get past the bad writing. I suppose some people just don’t care. Lucky for them, I guess.

    But the writing and the world-building is why I play these games, it’s my immersion.

    The world just felt disjointed. It was pretty at times, but it was disjointed, disconnected, and anachronistic. The design of the world had no flow. The story had no flow. And they killed off Tybalt in favour of Trahearne.

    Sometimes I really want to know what they were smoking. I know exactly what needs to happen to fix GW2, but they’d never be brave enough to do it.

    #2 9 months ago
  3. Ireland Michael

    @2 Nobody cares about the story in MMOs. It’s window dressing. It exists to facilitate gameplay, nothing more. It can’t have any flow because conflict needs to always exist simply to justify the continued existence of the game.

    GW2 is failing because it has no proper progressive end game content. It’s that simple. It doesn’t require an essay to understand.

    #3 9 months ago

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