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The Division dev feels sense of community in online games is dead

Thursday, 14 November 2013 12:51 GMT By Dave Cook

The Division developer Ubisoft Massive hopes to re-establish a sense of community among online gamers, something studio member Ryan Barnard feels is dead.

Speaking with OXM, Barnard said, “A personal goal for me with The Division is to create community again. Games have lost that. People are afraid to talk in games because they’re going to get yelled at by some 12-year-old kid who’s talking about your mum or whatever. I want us to help create that again.

“[Community is] gone in online games, it’s dead. And a lot of that is because all I have to do is use Google or Youtube, or the game shows me exactly how to do something. There’s no interaction between players. I personally will want to say as little as possible before the game comes out so people will just play, and have a good time, and discover it for themselves.”

The Division is indeed an online experience, one that will see players collaborating in a ravaged America, both in the game-proper and from a distance using the companion app. You can see the app in action here.

Do you feel that the sense of community has died in online gaming? Let us know what you think below.

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21 Comments

  1. Luciferous

    Because both consoles come with ways of verbally communicating I hope the only way to chat is through voice… Tolerance to vocal abuse is a lot lower than textual so anyone being an utter twat over voice chat would find themselves being segregated pretty quickly providing the game gives us the tools to cut the toxic elements out.

    It would be nice to be able to organise a ceasefire by actually calling out to the guys shooting at me… just before my team circles behind them to take them dead or alive.

    #1 1 year ago
  2. DSB

    The sense of community is mostly dead in Europe though. Americans are always yapping away on their mics. I kinda miss that about gaming in the US.

    Europeans are DEAD SILENT, unless they’re 12 years old, or just making noise because they’re apparently severely mentally disabled. Or both.

    #2 1 year ago
  3. Obernox

    I’ll admit, i really don’t like chatting with randoms. I always have bad experiences, like recently i bumped into an elitist asshole on Diablo 3 who was dictating my build and play style, and couple months before i was playing with a bunch of racist homophobes on Halo 4…. I’d rather chat with a group of well known friends and family members.

    #3 1 year ago
  4. manamana

    Its horrible, thats why! People playing music, kids screaming everywhere. How the heck are they going to fix whats utterly broken?

    #4 1 year ago
  5. Fragpuss

    i also prefer talking to just friends and no randoms, once or twice i’ve found some decent random people on ingame chat, but it’s very rare, usually like #4 said, it’s kids screaming, and people playing horrible bass thumping noise (not music, but noise), or they have the mic so near the tv and the tv so loud that all you hear is massive feedback and noise from the game.

    @#2 i think the reason Europeans (i’m in the uk) are so silent is because the languages of the EU are so different, unlike America where most are pretty similar or easy to understand. When i hear Europeans speaking it’s usually either UK or French. I hear arabic people a lot too

    #5 1 year ago
  6. DSB

    @5 I think it’s definitely cultural. I can’t claim to know every European culture, but the minute I set foot in the US, there was someone talking at me. Just random strangers striking up conversation.

    Of all the places I’ve been to in Europe, the only way anyone would ever approach me on the street is if I was on fire or about to be stabbed by someone. It would be so rude to talk to a random stranger about not very much of anything.

    There was Gotham City Impostors though… But that was because the game was so fucked up they had left everyone’s mics on and broadcasting by default.

    #6 1 year ago
  7. vormison

    A lot of it has to do with the types of games being sold to consumers. What about COD requires or encourages positive interaction or community? Absolutely nothing. Halo? Absolutely nothing…for the most part.

    Oddly enough, my experience playing online racing games has probably been the most positive – racing games! Why? I don’t think it’s because interaction is required or needed in any way, but at least it’s not frowned upon.

    If developers give gamers a reason to interact or communicate positively, it’ll happen. Saying that, I don’t even wear a headset while playing online games. That’s one of the reasons I am excited for games like Forza 5 where I can play against my friends’ AI controlled vehicles.

    #7 1 year ago
  8. powerbuoy

    Arma still has a pretty nice community imo. And almost everyone you meet has a mic. The fact that Arma has “direct communication” (ie you can only hear people around you) makes it totally awesome as well. I’ve seen some pretty cool stickups and kidnappings (on YouTube) in that game that really doesn’t happen in other games.

    SUPER looking forward to the Division. Most anticipated game for me right now.

    #8 1 year ago
  9. monkeygourmet

    @6

    This is very true.

    I am a classic example of that (UK based). I hate chatting on the mic usually. I don’t really like bothering with randoms unless I know Im going to have longer engagement with them.

    I feel Im pretty good at spotting the eb and flow of an online match though, and can usually contribute without having to chat about tactics every 5 seconds.

    US based players do indeed seem to be ‘chatty cathy’s', which is nice, but can also become very irratating IMO. Can quickly descend into ‘smack talk’. I hate feeling like im in a squad of ‘jar heads’.

    Playing co-op with good friends though is an entirley different kettle of poisson.

    #9 1 year ago
  10. polygem

    i am from germoney. i used to talk a lot during online games but that has changed completely. i remember playing lost planet (1) one and halo 3 online. most people have been polite. finishing a match with the kind words ‘good game everyone’ was pretty much standard. people, for the most part, worked as teams. it was great…but it has changed. i communicate A LOT in my job. i wouldn’t mind communicating in my games as well but i can’t stand too much trashtalk. it’s just exhausting…but that’s what it is today – a dudebro or kids trashfest. haven’t used a mic in a year or so.

    #10 1 year ago
  11. manamana

    What powerbuoy say. Thats what makes it also really frenzy when you hear shots nearby … or off in the distance

    #11 1 year ago
  12. Djoenz

    Yeah. . . . .

    #12 1 year ago
  13. UuBuU

    Two of the main reasons why the sense of community has died in online FPS games:

    - Consolization (e.g. match-making, so people just play on random servers all the time against random players rather than frequenting specific servers and getting to know the regulars over time)

    - Heavy emphasis on stats, unlocks and achievements as the main competitive “fix”. Traditionally, online FPS games have been quite social and relaxed on public servers, with players forming clans to get a more competitive experience. Now, everyone just plays competitive as hell on public servers, but in a really selfish way, working toward their own goals

    #13 1 year ago
  14. Legendaryboss

    This is something i can almost agree on for points raised above such as culture and the people you interact with in the community can be for a lesser word complete dicks.

    COD comes to mind for some reason.

    #14 1 year ago
  15. POOhead

    party chat ruined community’s on xbox and the lack of mics with a ps3 ruined community’s on ps3

    #15 1 year ago
  16. DSB

    @7 That’s an incredibly robotic way of looking at it. What about basic human interaction for the fuck of it? That’s what most people use their mics for in the states. It’s like 20% strategy and 80% shooting the breeze. That’s why it’s fun.

    There’s plenty you can talk about while playing CoD dude. Just as recently as yesterday I was telling a guy how sorry I was for my mom, because apparently she and him had become an item.

    Trash talking is awesome, and it goes with almost any competitive game. Maybe people would whine less about 12 year old kids on Xbox Live if 12 year old kids weren’t the only ones with the balls to actually say something. Be the change you want to see in the world.

    So far on the PC, the best social game for me has been Payday 2 by a mile (excluding WoW). When you get a good team, you have everybody taking responsibility for what they’re doing, and so you appreciate a good player that much more than a shit player.

    My Steam friendslist has gotten a lot of cool new additions from that.

    #16 1 year ago
  17. Djoenz

    A lot of ppl have mics but dont put them always on.
    Talking big on mic is not having balls. I can tolerate 12 year olds but so called adults acting like 12 year olds are pathetic.

    Me and the crew trashtalk when needed other than that we down to earth people having fun and co opping.

    I have to agree like 70%of the random ppl Ive encountered on psn are either pathetic fucks or cant play properly. Sometimes funny sometimes frustrating. All in all with friends way better, but even then some cant play for shit hhaha.

    #17 1 year ago
  18. manamana

    @DSB what? 12 year olds squeaking some bullshit takes balls? In which world are you living? Sorry but no. I prefer something else while gaming.

    #18 1 year ago
  19. DSB

    Everything is relative. Ultimately there’s not a lot you can do with a noisy lamer except to mute him, but I think it would be a step forward if people actually used their mics though.

    That would really make those guys stand out a lot less.

    I’m no different though. In the US I’m talking and in the EU I’m like “Uh oh, I’d be the only guy on mic”.

    #19 1 year ago
  20. polygem

    Well, i am a socialworker and i live in berlin. During the week i am driving around town by car bike metro a lot and talk to people a lot…when i get home and want to play a game i really don’t crave listening to someone telling stories about his mom. Communication to get deeper into the game? Alright! Trashtalking? Yeah i love that too but not when i want to relax with a game.

    #20 1 year ago
  21. Vice

    I hate talking in games. Maybe it’s because I have a speech defect, but in any way, I hate it. There’s a chat for it, type what you gotta say. And you shouldn’t be able to talk to your enemy anyway, or it will create alot of verbal abuse. In fact, if I hear someone talking in my game, I’ll mute him right away.

    #21 1 year ago

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    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.