Valve’s Greg Coomer confirmed to IGN the studio will not making an “exclusive killer app for SteamOS”, going on to say it was against Valve’s philosophy to “artificially drive customers” onto a Steambox. However, he did acknowledge that smaller studios might end up making SteamOS exclusive titles if they don’t have the resources to port the game elsewhere.
Speaking to the company’s vision of where SteamOS will fit into the gaming landscape five years from now, Coomer said he’s hoping that Steam will ultimately be “platform agnostic” and a unifying force.
“We believe that, in maybe five years from now, folks will find it a quite antiquated notion that you should assume that when you change devices or platforms, that you lose all of your other games and friends. We’re hoping to unify, to get Steam to be as platform and context agnostic as possible. You shouldn’t have to shed that every generation, or even slightly shed it.”
“It would be pretty silly” for a third party “to limit their game to a certain platform”, he went on to say.
Anna Sweet, part of Valve’s business development expanded on the role of third parties on SteamOS.
“Whenever we talk to third-party partners, we encourage them to put their games in as many places as possible, including not on our platforms. Because we think that customers are everywhere, and they want to put their games wherever customers are. That would go against our whole philosophy, to launch something that’s exclusive to SteamOS or Steam machines.”