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Call of Duty: Ghosts Xbox 360 requires 3GB install, multiplayer capped at 12 players – report

Monday, 28th October 2013 09:44 GMT By Dave Cook

Call of Duty: Ghosts will require a mandatory 3GB install on Xbox 360, if a photo of the official box art is to be believed. The packaging also states that the max multiplayer count is 12 on current-gen.

The above photo was posted by Twitter user Slav_on_my_Nob (lovely name chap!), and was spotted by CharlieIntel.

You can see the line “3GB required to play game” on the box art, as well as multiplayer for up to 12 players. The site suggests that Ground War mode could be absent from the game, seeing that it typically allows for 12-18 players in total. It’s unclear if the mode remains in Infinity Ward’s shooter.

It’s worth noting that next-gen builds allow for 18 players.

Conversely, the PC version requires a 40GB install. Get the details and full specs here.

What do you make of the above?

Via MP1st.

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12 Comments

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  1. Xbone

    WOW! 12 players!

    #1 9 months ago
  2. DuckNation

    Haha this is just too good http://i.imgur.com/wM4KnQ9.gif

    #2 9 months ago
  3. FabioPal

    Twelve players? Are they serious?

    #3 9 months ago
  4. Dave Cook

    Don’t forget, it’s not the same kind of game as Battlefield. It’s not about open expanses filled with soldiers and vehicles. It’s a close quarters arena shooter.

    Not sticking up for them reducing the count to 12 btw. I think 18 should remain. Don’t see any good reason as to why this has been trimmed back :/

    #4 9 months ago
  5. KineticCalvaria

    Clearly the tech is being pushed so far that the consoles can no longer keep it at 60 fps with more than 12 players.

    Cos ya know the game looks so graphically stunning, it’s a huge leap…

    #5 9 months ago
  6. artursz1993

    you know… dynamic maps in CoD… so dynamic ;D that’s why they lower the max player count :D

    #6 9 months ago
  7. VibraniumSpork

    Ouch. Go next-gen or go home then huh?

    #7 9 months ago
  8. dontbescaredhomie92

    @5 It’s just a slightly modified “new” engine that they can use for the entirety of the next generation all over again, really wouldn’t try to put this across like it’s the moon landing or the discovery of the Higgs boson.

    #8 9 months ago
  9. KineticCalvaria

    @8, I was being sarcastic :).

    #9 9 months ago
  10. bradk825

    Believe it or not, I actually see this as good news.

    Why you say? Because I HATE ground war and my brother loves it. Now I don’t have to play it anymore, at least until upgrading to XB1.

    For the rest of you who like it, sorry about your luck.

    #10 9 months ago
  11. CPC_RedDawn

    Makes me laugh how people still think that any COD on consoles in multiplayer was a locked 60fps all the time! COD is built on an engine that relies on your connection to be stable, your bullets travel at the rate of your framerate and connect based on the rate of your connection. If either drops this causes bullet lag, lag compensation, etc.

    Playing MW3 or BO2 on consoles on ground war is a cluster fuck of lag, stutter, and sinking framerates even on a stable connection.

    This though is just the icing on the cake, 12 player is a pathetic attempt, why on earth they didn’t just scale the graphics back more in order to keep 18 max player for current gen is beyond me.

    #11 9 months ago
  12. gameoholic007

    Wow, 12 players, don’t get too crazy now.

    #12 9 months ago