Until Dark from Shiro Games will release in Q2 2014, lovely concept art released

Thursday, 24th October 2013 15:12 GMT By Stephany Nunneley

Until Dark, formerly known as Project Z, has been announced as one of two projects in the works from Bordeaux-developer Shiro Games, founded by former NCsoft Europe COO Sebastien Vidal and creator of the Haxe programming language Nicolas Cannasse.

Not much is known about Until Dark at the moment, other than it’s a multiplayer exploration game set in a “huge and mysterious world.”

Players will take on the role of “adventurous heroes” and team up to fight exotic monsters, explore, build and survive in “a world full of ancient secrets and looming dangers.”

The first bit of environmental concept art has been released for the title, and it is rather lovely. Have look at it below.

Until Dark is slated for release in Q2 2104 on PC and tablets.

The other project n the works, Evoland HD, is an enhanced version of Ludum Dare competition winner Evoland by Cannasse.



  1. TheWulf

    I have to say that those bits of concept art are lovely.

    That kind of thing reminds me of games of around the late ’90s and early ’00s, when people were more inclined towards art than seeing what they could do by spamming shadows and shaders around.

    These days games do that so, so much that it seems that the only way developers can make them feel right again is by removing every last drop of their saturation, leaving them looking greyscale, bleak, and depressing. I remember when it was about art, rather than fapping over technology one-upmanship. This is where some PC users and I are different, I guess.

    It was cool times though, no? So much colour and imagination.

    I worry that the concept art is going to look like that–as beautiful as it is–and then the game is going to suffer shader and shadow spam, thus it’ll end up looking all bleak, and they’ll desaturate to make that look right. I very often wish that developers would care less about shadows and shares, and more on environments and textures.

    Look at Shelter and how breathtakingly wonderful that was. Games can be all the more special when you strip away the technology and see what you can make with the basics. Limitations are actually good, when you have too much, you spam too much.

    On topic: Though if the finished game is going to look like that…

    I don’t care what genre it is. Even if it’s one of those horrid survival games that I don’t do so well with, I don’t care. It looks lovely, and I yearn to explore it. Sign me up!

    Damn I like that concept art.

    #1 1 year ago

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