Batman: Arkham Origins dev worried they’d “bitten off more than they could chew.”

Thursday, 24th October 2013 15:25 GMT By Dave Owen

Warner Bros. Montreal, who are just about to launch Batman: Arkham Origins, have admitted that they experienced “hesitation” from within the company, as well as a healthy dose of scepticism from fans, due to this being the first entry in the Arkham series not designed by Rocksteady.

Senior Producer Ben Mattes spoke to Eurogamer about some of the problems faced by his team:

“There were fans who said: ‘They’re not Rocksteady, they can’t make an Arkham game.’ And there were concerns within the organisation that we weren’t going to be able to deliver the special sauce of a Rocksteady game.

“And there were concerns within our team, like – ‘Maybe we’ve bitten off more than we can chew? Are we sure we’re able to dance with these guys? Do we deserve to be in this same hallowed ground?’ – but we wouldn’t have continued through the years if we didn’t feel we had a shot.

“I’m really proud of what we’ve done.”

In the weeks and months leading up to release, as fans were able to see more of Arkham Origins, Mattes felt that scepticism diminish. Ultimately, he feels that the pressure of having Rocksteady’s long shadow over them may have helped Warner Bros. Montreal to deliver a better game.

“You don’t want to be the guys who messed up and ran into the ground one of the absolute, top-rated franchises of all time. You don’t want that at the top of your CV. ‘Yeah, I’m the guy who turned a 96 into a 60, that’s my claim to fame.’ So I think there was an extra desire to create something really great as we were fully aware of the opportunity that we had.”

Batman: Arkham Origins is out tomorrow. Reviews drop shortly before.



  1. Edo

    Nope…you’re the guy that(most likely)turned 96 into 80…at best.

    #1 11 months ago
  2. Luciferous

    My one concern is the facial animations that I have seen so far that seem incredibly wooden compared to what was achieved in the previous games.

    Also, I always find it worrying when review embargoes come down right before or on the day of release, it shows a certain lack of confidence in one’s product. Look at Tomb Raider; it’s embargo dropped two weeks before release to critical acclaim that was followed by commercial success (unless you’re part of Square itself) This game should have had that same confidence, but I don’t feel it.

    #2 11 months ago
  3. stockops3

    I played the first level of arkham origins and its very similar to the first two, and I enjoyed it, hopefully the more I play the more I will uncover new features, but you get loads of extras in the ps3 version, 3 DLC codes And you get a skin for signing up to WBIG, but looking forward to trying deathstroke later today, after my uni work is done!

    #3 11 months ago
  4. Cobra951

    I’ll wait for post-release reviews. Changing devs on this could be catastrophic. The synergy of a particular team is what makes things special, and that was lost here. I hope WBM can follow Rocksteady’s brilliant lead, but I’m not holding my breath.

    #4 11 months ago
  5. Dark

    The story is good,but the game is more of the same.

    #5 11 months ago
  6. YoungZer0

    @5: YEAY!

    #6 11 months ago
  7. Takeshi

    I’m thinking 8/10, or even 9/10. I’ll be surprised to see more than five 10/10 reviews. And you know what? I’m fine with that. AC was fuckin’ amazing. I doubt even Rocksteady would have it easy following that game.

    #7 11 months ago
  8. pcbros

    It is odd we have no reviews yet… awfully quite in Gotham City.

    #8 11 months ago
  9. mistermogul

    Personally I think Asylum is the game to beat and if it does that then I’m happy!

    I wonder if Rocksteady are working on next years next gen version or something else?

    #9 11 months ago
  10. Moonwalker1982

    Intro-wise it really is not as awesome as AA or AC. But it does have some nice location,some very impressive lighting and Troy Baker as Bats is very nice. Combat seems a bit faster with new moves and gameplay wise it seems more of the same so far. The solving of a crime is some fun stuff though.

    #10 11 months ago
  11. YoungZer0

    @10: “Intro-wise it really is not as awesome as AA or AC.”

    I really have to disagree. I never understood why people consider slow walking to be a good introduction to a game. Which is exactly what you do in both games. You walk slowly. This one starts similar to Asylum, but without the slow walking part.

    “Troy Baker as Bats is very nice.”

    Except Troy doesn’t play Batman, he plays the Joker.

    #11 11 months ago
  12. DSB

    I really liked those slow walks! :P

    It helped set the tone for both of the games.

    In Asylum you’re literally trapped with all the guys you’ve just seen paraded past you. Except they’re not helpless anymore.

    And in City obviously you’re surrounded by psychopaths who hate you, and I think it’s great that you start out getting pushed around by those guys.

    It’s classic Half-Life.

    #12 11 months ago

    The cape is finally black, that’s all I need.

    #13 11 months ago
  14. YoungZer0

    @12: “It’s classic Half-Life.” I know. I hate it. Such a huge waste of time.

    #14 11 months ago

Comments are now closed on this article.