Battlefield 4 interview part 4: destruction and the world of Bad Company

Wednesday, 23rd October 2013 16:11 GMT By Stephany Nunneley

In part four of Sam Clay’s Battlefield 4 interview, executive producer Patrick Bach discusses bringing back the dynamic destruction found in Bad Company 2 – only with a vengeance. Video inside.

The clip follows part 3 of Sam’s interview where Bach discussed the shooter’s console optimization and installs.

Battlefield 4 is out October 29 in North America and then November 1 in the UK and Europe. PS4 and Xbox One editions will launch at the respective console launches.



  1. Edo

    I hope we get part 5 with some Mirror’s Edge talk :) .

    #1 1 year ago
  2. Os Money

    can you tell how much they don’t like talking about how destructible the maps are?

    Yeah they’re maps in bf3 that are fun for different reasons, but they were also completely linear in concept. There was no popping random holes in walls to make getting around a map easier. I think the point they are missing is that most of the maps “feel” the same. Its hard to describe. If they would create, or bring back one map from bc2, that played like it did in bc2 people would be happy. Thats all fans are asking for….

    Personally I want a night time map on a snow map that has frequent snow storms that alter the “pathing” players are used to taking.

    #2 1 year ago
  3. AmiralPatate

    I remember a time were level design made maps awesome. Then they invented destruction. Then… well, why spend time to make a good map when it’s going to be a big pile of rubble at the end of the round anyway?

    #3 1 year ago
  4. Os Money

    Because thats about making it feel open world…you shouldn’t be restricted to invisible walls and out of bounds areas…thats so old. level design should be done in mind with these elements and factor in the destruction. If want your map to stay constantly the same..maybe try playing a different series?

    #4 1 year ago
  5. AmiralPatate

    How is it dynamic to see the same building fell over the exact same way round after round because there’s always at least one guy who will hammer that thing down?

    Wake is an example of a map where destruction has no point at all, and existed and was popular long before the Frostbite era. Other maps of the good ol’ days are still way more interesting than most of those destructible environments.

    #5 1 year ago
  6. ManuOtaku

    Call me crazy but i did enjoy an like more bad company 2 than battlefield 3, just dor the insane destruction, i hope it is in full force again in number 4, or i will be waiting for bad company 3

    #6 1 year ago
  7. Os Money

    “How is it dynamic to see the same building fell over the exact same way round after round because there’s always at least one guy who will hammer that thing down?”

    that is what theyre doing with bf4 and the sky scrapper. When the entire map is destructible, people dont normally go around and knock down every building just cause they can. Now that theres only one building (at least on that map) that falls, and is a major point on the map (theres a flag cap on top in conquest), the developers are begging for people to knock it over every time.

    I remember when my friends and I got bf3 and did the base jump the first few times and was like this is great…. That wore off soooooo fast. Now its like man…i hate jumping off here just to get sniped on the way down or my team all decides its a great time to snipe and 6 or more teammates change class and sit up there and do nothing to help. Thats how the tower is going to end up feeling like.

    #7 1 year ago

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