Sonic 2 and Sonic & Sega All-Stars Racing Transformed amongst Sega’s mobile push

Monday, 21st October 2013 15:57 GMT By Dave Owen

Sega has been making steady in-roads into mobile games, and has now revealed what it has on its slate for the coming months. This includes an updated Sonic 2 on iOS and an Android version, as well as new game Demon Tribe.

The new iOS version of Sonic the Hedgehog 2 will support widescreen and Retina displays, and will come as a free update to anyone who has already bought the game.

The mobile version of Sumo Digital’s Sonic & All Stars Racing Transformed will feature a World Tour mode tailored to gaming while on the move, as well as supporting 4-player local and online multiplayer.

Demon Tribe is a MOBA combined with a collectible card game that’s coming to iOS some time this winter. It’s being worked on by Masayoshi Kikuchi, who has previously worked on major Sega franchises such as Yakuza and Panzer Dragoon.

There’s also a sequel to the Nintendo 3DS title Rhythm Thief & the Emperor’s Treasure, this time called Rhythm Thief & the Paris Caper. That comes to iOS some time in early 2014.

Thanks, Polygon.



  1. dizzygear

    Anyone willing to place bets when they will announce an iOS exclusive HD port of Panzer Dragoon (Zwei)?

    #1 1 year ago
  2. Ireland Michael

    @1 Never. It might be high quality, but quality =/= sales.

    Panzer Dragoon games would actually work really well on a touch screen, now that I think about it…

    #2 1 year ago
  3. Legendaryboss

    Oh SEGA, what can i say… I do not even know why i’m surprised considering the company pulled a Square Enix/Type O situation on people wanting Phantasy Star Online 2. Rumoured of course, but it wouldn’t surprise me.

    #3 1 year ago
  4. Nfanboy

    I don’t see how Sonic 2 will be playable on mobile…

    Sonic 2 was already a pain in the ass to play on Genesis.

    I love the game, but the controls were so so.

    #4 1 year ago
  5. Ireland Michael

    @4 The Sonic games was some of the easiest games ever made. I found them far less challenging than most Mario games, which always seemed to have huge difficulty spikes near the end.

    Virtual thumb sticks work well enough. It’ll never feel as natural as an actual stick or D-Pad mind.

    #5 1 year ago

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