Zelda series producer Eiji Aonuma has been talking about The Legend of Zelda: A Link Between Worlds quite a bit recently, mainly about difficulty levels, the number of staff working on the project and how the game had to be tweaked to look right on 2DS which released last week.
First up, in an interview with German site Gamewelt (thanks, Siliconera), Aonuma revealed that he had around 90 staff members working on the game and that once you playthrough the entire thing , a higher difficulty level will be unlocked.
Then, in an interview with Gamespot, he told the site that adjustments to puzzles had to be made for 2DS players. Despite this, he is of the opinion that 3DS owners should take advantage of the tech with their copied.
“It’s not that you can’t play it with 2D, it’s just that it becomes clearer when you have the 3D effect on,” he said. “We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D. It’s definitely still playable in 2D.
“A Link Between Worlds is being developed with 60 frames per second, and previous Zelda titles were about half that, about 30fps. The reason for this is because the 3D effect is much more stable with a higher frame rate, with the 60fps. If it’s lower than it’s sometimes hard for your eyes to focus on the appropriate image. We think we’ve created a game that even those who found it difficult previously to see the 3D effect would be able to see it better and enjoy it more with this title.
“The game itself is designed so that it’s quite easy to play, and quite easy to proceed further and further towards the end of the game. So if you play it all the time directly in a row then it could be that it feels quite quick, and it finishes quickly, but then if you go and do all the sidequests it’s quite a long game with a lot of content.”
The Legend of Zelda: A Link Between Worlds lands on 3DS in North America and Europe November 22.
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