2K Marin reallocates creative resources and confirms staff reductions

Thursday, 17th October 2013 20:54 GMT By Stephany Nunneley

2K Marin, developers of The Bureau: XCOM Declassified, has seen a round of staff reductions, 2K Games has confirmed.

Sources close to Polygon told the site those panning to join the San Francisco Bay-based office headed up by Rod Fergusson are the only ones “safe”.

A 2K representative confirmed the staff reductions to Game Informer stating: “We can confirm staff reductions at 2K Marin. While these were difficult decisions, we regularly evaluate our development efforts and have decided to reallocate creative resources. Our goal to create world-class video game titles remains unchanged,” the representative explained.

An exact number of those affected or “reallocated” has not been revealed.



  1. Panthro

    Hmmm this is happening all to regularly lately :/ Feel so bad for those guys who lost their jobs.

    #1 1 year ago
  2. SplatteredHouse

    RPS is reporting from multiple sources it has spoken to, that 2KMarin is essentially finished. :( Unfortunately, I doubt that Nathan’s sub-headline is far from the actuality of what took place.

    #2 1 year ago
  3. fearmonkey

    That is a real shame. I liked Bioshock 2, but the next game by them was troubled from the start. They shouldnt have done a new Xcom themed game.

    They would have been better off doing a different IP. Hopefully 2K marin isnt finished as suggested.

    #3 1 year ago
  4. SplatteredHouse

    No, fear. They ought to have stuck to their guns on XCOM. Instead there was some kind of spanner that was thrown in, to throw it off course. And they got effectively waylaid (after demonstrating that the IP was viable, and there existed a good deal of active interest) and out of nowhere came Enemy Unknown (a super game) that completely stole their thunder.

    #4 1 year ago
  5. SplatteredHouse

    There’s an indepth piece published that goes into the developmrnt history of this troubled game. Find it on Poilygon:

    #5 1 year ago

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