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Star Citizen commercial shows off 2944 Aurora customisation

Sunday, 13 October 2013 23:57 GMT By Brenna Hillier

Although its presented like a real commercial, this Star Citizen trailer introducing the 2944 Aurora does a great job of showing off how many options players have to customise their ship even within just one product line.

This is the 2944 model of “space’s most popular spaceship”, the Aurora.

“For 2944 we are proud to introduce an all new model, the Legionnaire; Built for combat, designed for efficiency,” Roberts Space Industries wrote. “The Aurora has graced Ship and Pilot’s prestigious top ten list for a record breaking 63 years.”

The space sim sandbox is coming to PC at the end of 2014, if all goes well. It recently passed yet another crowdfunding milestone, having pulled in $22 million. This unlocked a facial capture system, allowing the development team to create more realistic in-game characters, and possibly even the faces of fans at special events.

The next goal, $24 million, will expand the in-game public transportation system,, which will allow players and vehicles to be whisked across space even if they don’t have the resources to make the trip on their own.

Thanks, I-Pod.

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12 Comments

  1. TMRNetShark

    Star Citizen, the game that keeps on taking money. How does an extra $2 million help you put an in game fast travel system? I believe the word you are looking for is money grubbing.

    I’m sorry, RSI… but I will buy the game when it’s released. That is, if it’s actually better than Limit Theory.

    *Cough* Limit Theory is basically this game, but everything is procedural. All the systems, planets, asteroid fields, even the ships and AI are procedural. Oh, and it’s being made by one person…

    Latest update for it: http://www.youtube.com/watch?v=Fq4gih_AX44

    #1 2 years ago
  2. Phoenixblight

    @1

    Money grubbing?

    People keep funding it and the developers would be stupid to say no.

    #2 2 years ago
  3. Hyperx64

    @1 Limit Theory ain’t even in the same ball park as Star Citizen.

    #3 2 years ago
  4. Jerykk

    @1 You do realize that the $2 million won’t only go towards the travel system, right? The money goes towards improving the game as whole, with the travel system being offered as a more tangible incentive for people to continue funding the game.

    #4 2 years ago
  5. TMRNetShark

    It’s alright guys… I hope the game doesn’t turn out to be Spaceship: The Model Viewer game just as much as you.

    So far though, they’ve been focusing on ships and how “puuuurrrty” they look. Not much in the form of gameplay except “oh, it will do this and that.”

    I’m saying, I hope it’s a good game… but I’m not holding my breath.

    #5 2 years ago
  6. TheWulf

    In regards to #1 and #5, I had the same reaction.

    Essentially, it’s targeting a particular market that has a lot of money to waste with the same kinds of shenanigans that car advertisements use. I don’t know how familiar everyone is with psychology around here (though by past experiences I’d wager not very), but it’s a subliminal approach to lust and making you desire something. By presenting something in an exclusive, sexy kind of way, it becomes desirable.

    It appeals to fantasies, and all fantasies are fetishistic to a degree. So yeah, that’s what they’re doing. It’s no different than car adverts — those ones where they show the car from every angle, with light glinting off them, driving through untouched forests as a symbol of raw, wild power. If you’re at all familiar with television, you’ll know exactly what I’m talking about, here.

    It’s even been used to sell computers. Look up some of the Alienware and Asus laptop advertisements, it’s all specific angles with light glinting off of it. It’s all designed to make the viewer think ‘wow, that looks cool’ and to make them feel less for not having it.

    The G74 advertisement is a great example of what I’m talking about in regards to how it’s crossed over from cars to computers.

    And now they’re doing it to sell a space game to a specific market.

    It’s always amusing really when you see that that’s what’s going on, and you see people just loving on these sex shots of pretty spaceships. So, yeah, just like a car commercial. They feel like they’ll be more for having those spaceships, and less for not. It works. Advertising has and will always works — it only stops working when you actually understand how it works. Not many people do.

    It’s all different kinds of brain-poking to solicit specific responses.

    I really haven’t seen any gameplay from them at all thus far or anything. Just sex shots of fighter planes in space. And sex shots of fighter planes in space are worth $24,000,000. That’s a lot of zeroes. This could be the greatest con of all time if they either took the money and ran, or just made a half-baked game. They probably won’t do that, but still.

    It’s not my kind of thing, anyway, because it tends to just be fighter planes in space and that sort of thing; with joysticks, CRT monitors, and all that jazz. It looks archaic to me, but that’s just my personal preference. (Which I’m sure will offend someone, because the last time I mentioned that I didn’t like archaic-looking fighter planes in space, someone went crazy about it.)

    So eh.

    On the topic of Limit Theory, though? I have to say that that’s very impressive. furthermore, I like the ship designs so much more than I like those of Star Citizen. I like it when spaceships actually look like ships in space, rather than fighter planes out of their element.

    I also love the talk of the AI. See, he’s talking about brilliant AI which he’s showing in action. And Star Citizen is providing yet more sex shots of ships. Limit Theory exists in obscurity, Star Citizen has $24m.

    Sexy advertising works.

    #6 2 years ago
  7. GwynbleiddiuM

    ^ Well you’re in the minority. A lot of us just can’t wait to get our hands on it. The last successful space fighters were Freelancer and Freespace, everything else were just unimpressive (the ones I played anyway).

    I waited ages for Jumpgate Evolution to come out it never did, it was supposed to be a good action oriented MMORPG and Codemasters blew it because the devs ended up needing more money and they couldn’t prepare the game for the intended release window.

    So, I’m investing a lot of hope in Robert’s Space Citizen because it has the experienced veterans of this genre and the budget to cover the development costs. But I too am concerned with the fact that the gameplay footage is lacking whereas these Car sales ads are many.

    #7 2 years ago
  8. majinzane

    #6 – In response to you not having seen game play.

    Gameplay 1 – http://youtu.be/7vhRQPhL1YU?t=23m32s (Built by Robert’s and a small team as a prototype for the kickstarter, funded out of his own pocket)

    Gameplay 2 – http://vimeo.com/51128339 Prototype Game play from Kickstarter

    Gameplay 3 – http://vimeo.com/51125118 Prototype Game play from Kickstarter

    Gameplay 4 – http://vimeo.com/51125119 Prototype Game play from Kickstarter

    Also, every single commercial is done in engine using in engine assets, it’s not CGI, it’s how the game will look, so it’s basically game play.

    Hangar module videos on Youtube, there are thousands of them, and while limited, it’s still game play.

    You are right about them playing off of our human nature to increase the funds they get and I’m perfectly okay with it. I would give them more if I could afford it.

    Hopefully these game play videos will help you understand why we, the backers, are okay with giving CIG so much money.

    In December(ish), the dog fighting module will launch. When it does most peoples fears will be alleviated because there will be honest to goodness game play in the form of PVP and PVE combat to view.

    People need to realize that what we are seeing is about 1-2 years before we would even hear about or see anything from a normal game developer or publisher. If EA was making this game, the first we would hear about it would be at the end of 2014 as they started ramping up advertisement for launch.

    Also, Limit Theory looks amazing and the stuff he’s doing is nothing short of great, but it’s going to be a completely different game than Star Citizen. I look forward to playing them both.

    #8 2 years ago
  9. Tannhauser

    #1

    Please stop playing MMOs, go back to school and improve your reading comprehension!

    The public transportation network is NOT a fast travel network. It isn’t an automated travel network either! It is what it say, a public transportation network. On your way to school you might see big, bulky boxes on the road filled with people. We call them “busses”. The usually follow a fix schedule and pick up or drop people at so called “bus stops”.

    It works the same in Star Citizen. There will be a network of public transports. If you lose your ship, you use the public transportation network to get around the galaxy. No, this is not like in your favorite game “World of Warcraft”, where a horse simply spawns out of nowhere and takes you to your destination. There will be actual time tables, and you will have to get a ticket and wait for your “space bus” to arrive. And if you have a bad day, your transport gets attacked and boarded, in which case the ship would be lost and the operator of the route would have get a replace because nothing in Star Citizen spawns out of thin air.

    And if you have enough of haulinger cargo across the galaxy, you can be a bus driver yourself.

    #9 2 years ago
  10. fearmonkey

    Just bought a package so I will have unlimited insurance. If your interested in this game at all, it’s a wise idea to get a package now with the insurance.

    I can’t wait for this game.

    #10 2 years ago
  11. Uncle Fred

    @6 Luckily, this is way more than just fighters in space, including 460 planet side locations, space station operations, mining, economy, trade, scavenge, eva combat and exploration, industry/trade and fps. No game has ever attempted so much in first person, and certainly not at this level of fidelity. Bare in mind this is a;ll in pre-alpha, and we already get to play around in the hanger module! What other developer lets you do that with such early code?

    #11 2 years ago
  12. CubCadet1972

    @1

    This games development is entirely customer funded. There is no third party publisher like EA involved to stick their fingers in and fuck this up. The more money the fans provide, the better the game will be.

    Considering that GTA5 cost $256 million to produce, Star Citizen is small potatoes.

    #12 2 years ago

Comments are now closed on this article.

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  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]