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PS3 originally intended for 2005 launch, delayed for hardware rejig – rumour

Wednesday, 9th October 2013 00:34 GMT By Brenna Hillier

According to development sources, Sony originally planned for the PlayStation 3 to launch in 2005, but had to put it back in the oven after developers and technicians rejected half-baked hardware plans.

IGN spokes with multiple anonymous sources who independently corroborated the rumour that the PS3 was due a full year ahead of its eventual release date.

The site stumbled across the story while researching the history of Naughty Dog; according to various veterans, racer Jak X was developed because the PS3′s delay meant work on what would eventually become Uncharted: Drake’s Fortune had to be pushed back.

That’s interesting enough, but the sources also had something to say about Sony’s hardware development process of the time.

“For a while, [PS3 had] no GPU, it was going to run everything with SPUs. The ICE team proved to Japan that it was just impossible. It would be ridiculous. Performance-wise, it would be a disaster. That’s why they finally added the GPU, closer to the end,” one source said, and was backed up by another.

“I think that the hardware guys focused too much on getting the [Sony’s proprietary processor] CELL working that the GPU project [for PlayStation 3] ultimately fell behind,” yet another said.

Sony didn’t respond to IGN’s requests for comment.

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6 Comments

  1. fengato

    The hubris that comes from being on top for two gens. Gotta love Sony’s contrition – everything they’re doing with the ps4 seems to address the failures of the ps3 era. Next gen can’t come soon enough.

    #1 10 months ago
  2. fearmonkey

    I had read something similar but it was that there would be a GPU based on the CELL, but it wasnt going to be developed quick enough so they went out and got the RSX which was really just a off the shelf Nvidia GPU or close to it.

    This is one of the reasons the 360 has done so well as it used a ATI GPU with unified shaders that didn’t come to PC’s until 2006. The GPU was ahead of it’s time, unlike the new consoles today that are using current gen GPU’s. For it to be comparible, the new consoles would need to be using Volcanic Island GPU’s instead of the Southern Islands GPU’s they are using.

    @1 – This was largely in part because of Sony Japan’s culture where the Engineers ruled the day, and no one disputed them. Ken Kuturagi loved complex architecture and He over did it with the CELL and the specs of the PS3.

    #2 10 months ago
  3. xFidelCashflow

    Oh…this was a rumor?

    #3 10 months ago
  4. Lounds

    tbh a lot of work with the Cell made later releases on the PS3 look better. AA was done on the cell instead of the RSX which helped push better graphics. Obviously AMD won this gpu battle with consoles because they showed that the xbox was ahead at the time. Nvidia is the more expensive option everytime…

    #4 10 months ago
  5. DarkSoulz

    Seems like no they got PS4 coming out too early since they filled their library with Indie games.

    #5 10 months ago
  6. CPC_RedDawn

    @2

    You are partly correct. XBOX 360 does use a variant of the PC GPU X1800 which was already out by the time the 360 hit the selves. Soon after the X1900 was released which dominated the GPU space. It did use PARTLY a unified architecture. GPU’s bsck then used a descrete pipeline withe Vertex, Pixel, and Geometry processors built into the GPU. The unified architecture of the X1000 series unified the Veetex and Pixel pipelines to run on the new shader units it still needed and used descrete geometry units so it wasnt fully unified. It was definitely ahead of its time while RSX in the PS3 still used the old descrete pipeline of the 7800GTX.

    Also Volcanic Islands is not even released yet. AMD’s new R7 and some of the R9 series are just rebranded 7000 series cards whilst the up coming R9 290 and 290X I believe is based on Volcanic Islands code named Hawii. Next gen consoles are using Southern Islands based Tahiti GPU’s but they are extremely shruken down and a lot of things have been held back when comparing it to what people think is its PC counterpart. These are APU’s we are talking about with 8 cores and a GPU on one die if they bit high end parts on that they would run into serious heat problems. These are basically Laptop spec chips. Not to say their wont be optimizations where developers get direct access to the hardware it self without the overhead of a power hungry OS like on PC. However, if AMD’s new Mantle API kicks off on PC it could seriously bring some massive performance increases to the PC platform and give devs the same if not more access to the hardware than on consoles. Which at the moment Micrsoft and Sony are not too happy about lol.

    #6 10 months ago

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