Need for Speed: Rivals questions regarding progression in the game have been answered by Ghost Games. These questions range from replay value to whether or not there is a progression cap. The answer to the latter is yes.
As in Hot Pursuit the progression cap is there, but it works differently due to the two distinct careers playable through in the game: Cop and Racer.
“Within each career there are three sets of Assignments for Cops or Speedlists for Racers, that will progress you through the narrative,”
said the developer. “While the narrative helps push you through the game, how you pick your Assignments and Speedlists is totally up to you. As a Cop, your Assignments differ by Patrol, Enforcer and Undercover, and as a mysterious Racer named Zephyr you’ll complete different Race, Pursuit and Drive Speedlists, and drawing the attention of the police force while you’re at it.
“After completing the narrative you can then go back and complete the other Assignments and Speedlists that you haven’t attempted yet.”
Beyond the two different career paths and narratives associated with Cop and Racer, the game tracks your max speed and jump distances on different roads. Also, for the first time in the series, the game will track how long it takes for you to complete a whole set of objectives. This will give you the opportunity to constantly challenge yourself to get better.
Plus with the ability to unlocknew cars every time you complete a Speedlist or Assignment, you will constantly have new vehicles to try out when speeding around Redview County – which is “bigger than Most Wanted” and contains well over 100 miles of open roads designed specifically for driving over 200mph.
You can have a better look at progression through the video posted for it last week.
Game’s out on PC, PS3, PS4, and Xbox 360 November 19 in North America and on Xbox One November 22.
It will release on PC, PS3, Xbox 360 and Xbox One on November 22 in the UK and on PS4 November 29.