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Assassin’s Creed 4: can Ubisoft turn this sinking ship around?

Tuesday, 8 October 2013 08:14 GMT By Brenna Hillier

Assassin’s Creed 3 sold like hotcakes but left a bad taste in fans’ mouths; can the adventures of Edward Kenway restore faith in the series, or has Ubisoft lost control of its premiere franchise?

I really like the Assassin’s Creed franchise; I’ve played, read and otherwise consumed almost everything related to it. If we’re going to dickwave about commitment to fandoms, I’m typing this clothed in an Assassin’s Creed dressing gown. What? The hood is fantastic after washing my hair in winter.

Assassin’s Creed 3 though – gosh, it’s a bit of a stinker, isn’t it. It’s got some transcendent moments, and many of its frustrations boil down to bugs, (which may or may not make you feel more forgiving of them), but the bigger picture problem is that it packs in so much stuff that it lost the heart and soul of the series – the satisfaction of perfect stealth and agile escapes – and strongly favours a not particularly satisfying combat system. It stepped away from the beautifully crowded, non-linear and textured maps of earlier games in favour of sprawling, obstacle-filled environments with few truly viable pathways. It takes hours and hours even to get started and once you do finally get out into the open world with all features unlocked the endless checklists boil down to dull little chores. I tell you, I nearly sent my Abstergo hoodie back, and I haven’t even put up my special edition art cards. What if my friends saw them and thought I enjoyed it? I’d be drummed out of the cool kid club.

With such a recent and disappointing critical failure following enormous hype, and the knowledge that there are at least three more games in the works, it’s become entirely unfashionable to have any faith in the Assassin’s Creed series, writing it off as an annualised cashgrab. Perhaps that’s why Ubisoft has been so generous about showing off Assassin’s Creed 4: Black Flag, with loads of gameplay footage coming out of trade shows and plenty of developer-cut video in the interim: it knows it’s got something to prove.

Director Ashraf Ismail isn’t shy about talking about it, either, nor is he reluctant to acknowledge that the third numbered entry wasn’t well-received, noting that stealth in particular will get an overhaul. And a much needed one. Assassin’s Creed 3 employed a slightly more analog stealth system rather than the simple on-off states of past games, in that Connor didn’t just vanish instantly into certain kinds of cover the way he does with wells, haystacks and stalls. Unfortunately the game did a piss-poor job of communicating this; after Assassin’s Creed 2 and its successors build the crowd blending system up so well, Assassin’s Creed 3 puzzlingly ruined it, removing the instantly recognisable animus “wipe” effect in favour of a far more subtle one involving a tiny circle and some almost invisible lines. It’s difficult both to see at all and to interpret, and is never fully explained in-game. The same indicator also showed when Connor is in stealth in low bushes, something nobody understood; the soft edges of the camouflage spots made it difficult to see where it was safe to move to, and Connor’s habit of vanishing by kneeling in ankle-high grass was counter-intuitive to say the least.

If you just want the promise that this will be corrected in Black Flag, the gamescom stealth trailer is quite inspiring, but the developer diary in the box on the right goes into much greater detail.

Although there’s a bit of faffing about first, what you’ll see in the walkthrough above is enough to suggest that Assassin’s Creed may be back on track to becoming the kind of assassination sandbox I enjoyed so much. The maps seem far more traditional than Assassin’s Creed 3′s slope-roofed cities (argh) or frustratingly split-level wilderness maps (double argh). Any series fan is familiar with the desperate search for a free-run start point, and the pain of having a run terminate in a dead end with a long climb to get back to the parkour which is one of the franchise’s pillars – but has been increasingly neglected. Ismail promised that rooftop access will be easy in Black Flag, and that this, along with “strong stealth rules”, will give us what we want.

Pat went hands on with Assassin’s Creed 4′s multiplayer recently. He’s been disenchanted with the franchise since before Revelations released, but came away more than a little interested in Black Flag.

Unfortunately, these rules have not been detailed. But the fact that Ubisoft acknowledge they need to exist at all goes a long way towards giving me confidence it can deliver on Ismail’s promise. Stealth isn’t the be all and end all of Assassin’s Creed, of course, but there’s much to like in recent footage showing open world gameplay elements like naval forts which seem to offer a quality level on par with missions in earlier games, rather than the rather hollow offerings of Assassin’s Creed 3. Sam spoke to Ubisoft at gamescom and captured the game in action, confirming that the whole map will be open once you have your ship, too – no more slogging about from place to place waiting for the arbitrary animus walls to fall.

You know as well as I do that the proof is in the playing – and not of carefully-curated preview builds. The massive hype for Assassin’s Creed 3 ended in disappointment for many series fans, but I feel a cautious optimism about the next entry, and especially the one to follow, which will have had more time to steer in a different direction if necessary. I do trust in Ubi’s business savvy, and another stinker would be about as unsavvy as it gets. I think the publisher was spooked by how badly the latest entry in its juggernaut, flagship franchise went down with critics and fans, despite its incredible sales performance, and is working to correct course before the ship it has trusted with its fortunes takes a nosedive. This time, though? I’m waiting for the reviews.

Assassin’s Creed 4: Black Flag is due on PS3, Wii U and Xbox 360 at the end of October and early November. PC, PS4 and Xbox One versions have not been dated.

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22 Comments

  1. mistermogul

    Strangely this is probably my most wanted next gen game.

    I have a feeling that Ubi will make amends for AC3…

    #1 1 year ago
  2. YoungZer0

    I remember saying that AC3′s setting would be it’s worst enemy. I still feel bad that I was not proven wrong. Everything that made AC AC was lost in the game. AC4 sounds really promising, though I have to say that I’m not a fan of the whole pirate theme. Well, at least the naval warfare fits much better into it than AC3.

    #2 1 year ago
  3. Llewelyn_MT

    @1: Why would you prefer this to Watchdogs or the new Batman?

    #3 1 year ago
  4. stx

    What??… AC3 a stinker??

    Surely not. Ok, AC3 was unpolished in a few areas (improved mostly by a day 1 patch) and Connor a bit of a twat, but the game is generally really good and fun to play with some nice additions to the franchise.

    Far from a stinker!

    I really look forward to AC4, maybe my most wanted game for the rest of this year.

    #4 1 year ago
  5. YoungZer0

    It was a stinker, everybody knows that.

    #5 1 year ago
  6. Hcw87

    AC3 was far better than the previous AC games in my eyes, because finally it had a new setting. I was so tired of running around the middle east in every fucking game. Also there was far more to do than the previous games, where you had the main story and collectables, and that was pretty much it.

    AC4 looks even better.

    If i’m ever hearing another NPC with a middle east accent in an Assassins Creed game again i’m going to slowly strangle someone.

    #6 1 year ago
  7. YoungZer0

    There was only one AC set in the middle east, excluding the mobile and handheld games.

    #7 1 year ago
  8. Hcw87

    @7
    The setting was the same in every single game. Buildings looked the same, the environments and the people looked the same.

    Sure, the latter games was set in Italy in the renaissance, but even then it did not feel different from the previous games. The same voice actors just changed their accent.

    #8 1 year ago
  9. YoungZer0

    Wrong on all accounts.

    #9 1 year ago
  10. SplatteredHouse

    Barring a “reboot” or the return of Prince of Persia, I’ve little interest in what Ubisoft do, and especially so with this franchise – and BGE2 would apply to the exception list as well, be in no doubt, but it’s no more tangible today, than it was following “The Pig”; so, I just can’t earnestly include it.

    It looks like they’re toying with people who looked forward to Rainbow6. There continues to be no conclusive news on that front (other than some vague assurance that it remains in development); and then, out of thin air pops this “Division” thing! (which I first believed when i saw it on the debut presentation stream, accompanied with the developer’s commentary, to be a relabeled, recycled R6:P.)

    If you would ask why I am opposed to playing AC, it is because in the whole of II (it, and its offshoots) they didn’t change. The games differed little, they were content to start churning, and the series started to split at the seams. AC and its sequel, I have plenty of time for those.

    Brotherhood did not offer much over II, and the “saga” fiction seemed to take a backseat. What then am I to invest in after the stripping away, to motivate me to play a game where my character has no purpose? All the events have happened, by Desmond’s time. Without the glue of the animus mystery remaining present, even at the farthest horizon yet having its light remain to be felt, there’s nothing guiding any of it. I couldn’t entertain buying another one of these games until such time as I am convinced that they once again, have their “ship” together.

    #10 1 year ago
  11. mistermogul

    @3 – I’m not sure. I think I like the look of the setting and naval mechanic. Also I’ve not played an AC since Brotherhood and am now ready to jump back into the series…

    Watch Dogs def looks good also but I want to see review scores first before I get too excited.

    Batman will be sweet but current gen only…

    #11 1 year ago
  12. Ekona

    My biggest problem with AC3 was the ships. They felt unwieldy and compromised, and if you didn’t need to do a couple of missions in them to complete the game, I’d have avoided them altogether. Given that AC4 is mostly ships, then I’ve no desire to play it.

    For me that’s a real shame, as the AC series was the one triple-A series that I still looked forward to, having left CoD long behind after I realised that 90% of the dev costs went on the MP side. Now there is no yearly franchise that I am desperate to get my hands on, and that’s quite sad.

    #12 1 year ago
  13. bradk825

    My problem with AC3 was that they intentionally downplayed Desmond’s story and then sort of casually disgarded him. They later said it was all intentional, because some players were “tired of him.”

    The main reason I wanted to play AC3 was to see Desmond’s story play out, and they totally fucked it up. That was a big disappointment for me as a fiction lover.

    I will wait for the reviews before I pick up AC4. It looks great, but so did AC3… The series got better and better and better, then they hit us with watered down gameplay and watered down story.

    #13 1 year ago
  14. YoungZer0

    @12: What are you talking about? The Naval Missions are the best part about this rotten shitfest.

    #14 1 year ago
  15. FatalTee

    Rotten shitfest is far from my experience. But it was boring. AC3 was not wrong or shitty, it was just uniteresting and lacked much of an atmosphere after leaving the reservation.

    I liked two things about the game – Young Connor, with stunning soundtractk climbing the trees. (I hated coming back to cities (if what US cities were back then can someone called cities)).
    - naval games.

    I realized that if AC3 had only naval game, it would have been cool game. Not AC, but still, cool game. And they are doing that, but it is still attached to AC, for which I lack understanding.

    Nonetheless, for their wave and windsailing mechanics, I will gladly revist it. But either I would follow the theme of the AC4, or wait for sale. Or both, come to think of it.

    #15 1 year ago
  16. Cobra951

    What I like about the AC franchise is exploring and discovering large cities full of people–eventually owning all 3 of their dimensions. I want to work for and achieve full freedom in huge populated environments. The setting of AC3 completely scared me away even before stories like Brenna’s. I will wait to see where 4 goes, but so far I’m not encouraged.

    #16 1 year ago
  17. deathm00n

    To me the problem with AC3 was that all games before were mainly focused in the Templars X Assassin’s plot wich involved a little of local history. AC3 did the inverse, it’s focused on the american war and involved a little of Templars X Assassin’s.

    #17 1 year ago
  18. sebastien rivas

    The issue does not seem constraint to location setting but rather gameplay itself which have seen a dramatic change between ac2 and ac3. This as well as difficult level may be the main cause

    #18 1 year ago
  19. ChandlerL

    I really enjoyed AC3. I also really didn’t like Connor. What I can’t put my finger on is why. Connor was stoic and humorless. Thing is, wasn’t Altair the same? I liked Altair but not Connor. Perhaps it’s because Connor came after Ezio who was charming and witty. Perhaps it was my enjoyment of Ezio’s personality that colored my ability to like Connor? Anyone want to take a shot at why we liked Altair, liked Ezio, but not Connor? I can’t put my finger on it. Still liked AC3 though.

    #19 1 year ago
  20. Davschall

    @#12 Wow really have you ever steered a SHIP a 1700′s SHIP its not a fucking boat with an I/O motor, It is unwieldy. Aside from that I actually like assassins creed 3, I still play it. Its strange because usually Im the one who dislikes video games that everyone loves, I ussually have great taste, and find stupid games boring and good games fun. Who knows I enjoyed it. I guess wanting to throw my controller every five seconds because of the fucking stupid 100% syncs in the other ones. Maybe it was just the checkpoints that made the game for me idk. Anyway I’m a little wary of AC 4 but ill still buy it at some point. I mean my favorite part of AC 3 was the naval warfare, and I love pirates so double whammy.

    #20 1 year ago
  21. scrapps898

    I find it incredible that people who “have no desire to play” or “won’t be playing at all”, dislike the games (or some of them), or have lost “faith” in the series take the time to post about it. Wouldn’t your time be better spent playing games you DO enjoy? Your time being so precious and all…..

    #21 1 year ago
  22. Bomba Luigi

    I find it incredible that you lament about People that don’t like the Game, wouldn’t your time be better spent playing Games you enjoy? Your Time being so precious and all.

    #22 1 year ago

Comments are now closed on this article.

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  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]